use of blusunrize.immersiveengineering.api.tool.ChemthrowerHandler.ChemthrowerEffect_Potion in project ImmersiveEngineering by BluSunrize.
the class FoundryHelper method init.
@Override
public void init() {
ChemthrowerHandler.registerEffect("liquidenderpearl", new ChemthrowerEffect_RandomTeleport(null, 0, .25f));
ChemthrowerHandler.registerEffect("liquidredstone", new ChemthrowerEffect_Potion(null, 0, IEPotions.conductive, 100, 1));
ChemthrowerHandler.registerEffect("liquidglowstone", new ChemthrowerEffect_Potion(null, 0, new PotionEffect(MobEffects.GLOWING, 200, 0), new PotionEffect(MobEffects.SPEED, 200, 0), new PotionEffect(MobEffects.JUMP_BOOST, 200, 0)));
}
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