use of blusunrize.immersiveengineering.client.gui.elements.GuiButtonCheckbox in project ImmersiveEngineering by BluSunrize.
the class GuiTurret method initGui.
@Override
public void initGui() {
super.initGui();
Keyboard.enableRepeatEvents(true);
this.nameField = new GuiTextField(0, this.fontRendererObj, guiLeft + 11, guiTop + 88, 58, 12);
this.nameField.setTextColor(-1);
this.nameField.setDisabledTextColour(-1);
this.nameField.setEnableBackgroundDrawing(false);
this.nameField.setMaxStringLength(30);
this.buttonList.clear();
this.buttonList.add(new GuiReactiveList(this, 0, guiLeft + 10, guiTop + 10, 60, 72, tile.targetList.toArray(new String[tile.targetList.size()])).setPadding(0, 0, 2, 2).setFormatting(1, false));
this.buttonList.add(new GuiButtonIE(1, guiLeft + 74, guiTop + 84, 24, 16, I18n.format(Lib.GUI_CONFIG + "turret.add"), "immersiveengineering:textures/gui/turret.png", 176, 65));
this.buttonList.add(new GuiButtonCheckbox(2, guiLeft + 74, guiTop + 10, I18n.format(Lib.GUI_CONFIG + "turret.blacklist"), !tile.whitelist));
this.buttonList.add(new GuiButtonCheckbox(3, guiLeft + 74, guiTop + 26, I18n.format(Lib.GUI_CONFIG + "turret.animals"), tile.attackAnimals));
this.buttonList.add(new GuiButtonCheckbox(4, guiLeft + 74, guiTop + 42, I18n.format(Lib.GUI_CONFIG + "turret.players"), tile.attackPlayers));
this.buttonList.add(new GuiButtonCheckbox(5, guiLeft + 74, guiTop + 58, I18n.format(Lib.GUI_CONFIG + "turret.neutrals"), tile.attackNeutrals));
if (tile instanceof TileEntityTurretChem)
this.buttonList.add(new GuiButtonState(6, guiLeft + 135, guiTop + 68, 14, 14, null, ((TileEntityTurretChem) tile).ignite, "immersiveengineering:textures/gui/turret.png", 176, 51, 0));
else if (tile instanceof TileEntityTurretGun)
this.buttonList.add(new GuiButtonState(6, guiLeft + 134, guiTop + 31, 16, 16, null, ((TileEntityTurretGun) tile).expelCasings, "immersiveengineering:textures/gui/turret.png", 176, 81, 0));
}
use of blusunrize.immersiveengineering.client.gui.elements.GuiButtonCheckbox in project ImmersiveEngineering by BluSunrize.
the class GuiModWorkbench method mouseReleased.
@Override
protected void mouseReleased(int mouseX, int mouseY, int state) {
super.mouseReleased(mouseX, mouseY, state);
Slot s = inventorySlots.getSlot(0);
if (s != null && s.getHasStack() && s.getStack().getItem() instanceof IConfigurableTool) {
ItemStack stack = s.getStack();
IConfigurableTool tool = ((IConfigurableTool) stack.getItem());
NBTTagCompound message = new NBTTagCompound();
ToolConfigBoolean[] boolArray = tool.getBooleanOptions(stack);
int iBool = 0;
ToolConfigFloat[] floatArray = tool.getFloatOptions(stack);
int iFloat = 0;
for (GuiButton button : this.buttonList) {
if (button instanceof GuiButtonCheckbox && boolArray != null)
message.setBoolean("b_" + boolArray[iBool++].name, ((GuiButtonCheckbox) button).state);
if (button instanceof GuiSliderIE && floatArray != null)
message.setFloat("f_" + floatArray[iFloat++].name, (float) ((GuiSliderIE) button).sliderValue);
}
if (//Only send packets when values have changed
lastMessage == null || !lastMessage.equals(message))
ImmersiveEngineering.packetHandler.sendToServer(new MessageTileSync(this.workbench, message));
lastMessage = message;
}
}
use of blusunrize.immersiveengineering.client.gui.elements.GuiButtonCheckbox in project ImmersiveEngineering by BluSunrize.
the class GuiModWorkbench method initGui.
@Override
public void initGui() {
this.buttonList.clear();
super.initGui();
Slot s = inventorySlots.getSlot(0);
if (s != null && s.getHasStack() && s.getStack().getItem() instanceof IConfigurableTool) {
ItemStack stack = s.getStack();
IConfigurableTool tool = ((IConfigurableTool) stack.getItem());
int buttonid = 0;
ToolConfigBoolean[] boolArray = tool.getBooleanOptions(stack);
if (boolArray != null)
for (ToolConfigBoolean b : boolArray) this.buttonList.add(new GuiButtonCheckbox(buttonid++, guiLeft + b.x, guiTop + b.y, tool.fomatConfigName(stack, b), b.value));
ToolConfigFloat[] floatArray = tool.getFloatOptions(stack);
if (floatArray != null)
for (ToolConfigFloat f : floatArray) this.buttonList.add(new GuiSliderIE(buttonid++, guiLeft + f.x, guiTop + f.y, 80, tool.fomatConfigName(stack, f), f.value));
}
}
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