use of blusunrize.immersiveengineering.common.blocks.metal.TileEntityMultiblockMetal.MultiblockProcessInWorld in project ImmersiveEngineering by BluSunrize.
the class TileRenderAutoWorkbench method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileEntityAutoWorkbench te, double x, double y, double z, float partialTicks, int destroyStage) {
if (!te.formed || te.isDummy() || !te.getWorld().isBlockLoaded(te.getPos(), false))
return;
//Grab model + correct eextended state
final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos blockPos = te.getPos();
IBlockState state = getWorld().getBlockState(blockPos);
if (state.getBlock() != IEContent.blockMetalMultiblock)
return;
state = state.getBlock().getActualState(state, getWorld(), blockPos);
state = state.withProperty(IEProperties.DYNAMICRENDER, true);
IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);
//Initialize Tesselator and VertexBuffer
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer worldRenderer = tessellator.getBuffer();
//Outer GL Wrapping, initial translation
GlStateManager.pushMatrix();
GlStateManager.translate(x + .5, y + .5, z + .5);
if (te.mirrored)
GlStateManager.scale(te.facing.getFrontOffsetX() == 0 ? -1 : 1, 1, te.facing.getFrontOffsetZ() == 0 ? -1 : 1);
//Item Displacement
float[][] itemDisplays = new float[te.processQueue.size()][];
//Animations
float drill = 0;
float lift = 0;
float press = 0;
float liftPress = 0;
for (int i = 0; i < itemDisplays.length; i++) {
MultiblockProcess<IMultiblockRecipe> process = te.processQueue.get(i);
if (process == null || process.processTick <= 0 || process.processTick == process.maxTicks)
continue;
//+partialTicks
float processTimer = ((float) process.processTick) / process.maxTicks * 180;
if (processTimer <= 9)
continue;
float itemX = -1;
float itemY = -.34375f;
float itemZ = -.9375f;
float itemAngle = 90f;
if (//slide
processTimer <= 24) {
itemAngle = 67.5f;
if (processTimer <= 19) {
itemZ += .25 + (19 - processTimer) / 10f * .5f;
itemY += .25 + (19 - processTimer) / 10f * .21875f;
} else {
itemZ += (24 - processTimer) / 5f * .25f;
itemY += (24 - processTimer) / 5f * .25f;
}
} else if (processTimer <= 40) {
itemX += (processTimer - 24) / 16f;
} else if (processTimer <= 100) {
itemX += 1;
float drillStep = 0;
if (processTimer <= 60) {
lift = (processTimer - 40) / 20f * .3125f;
drillStep = 4 + (60 - processTimer) * 4;
} else if (processTimer <= 80) {
lift = .3125f;
drillStep = 4;
} else {
lift = (100 - processTimer) / 20f * .3125f;
drillStep = 4 + (processTimer - 80) * 4;
}
if (drillStep > 0)
drill = processTimer % drillStep / drillStep * 360;
itemY += Math.max(0, lift - .0625);
} else if (processTimer <= 116) {
itemX += 1;
itemZ += (processTimer - 100) / 16f;
} else if (processTimer <= 132) {
itemX += 1 + (processTimer - 116) / 16f;
itemZ += 1;
} else if (processTimer <= 172) {
itemX += 2;
itemZ += 1;
if (processTimer <= 142)
press = (processTimer - 132) / 10f;
else if (processTimer <= 162)
press = 1;
else
press = (172 - processTimer) / 10f;
liftPress = press * .0625f;
itemY += liftPress;
} else if (processTimer <= 180) {
itemX += 2 + (processTimer - 172) / 16f;
itemZ += 1;
}
itemDisplays[i] = new float[] { processTimer, itemX, itemY, itemZ, itemAngle };
}
ClientUtils.bindAtlas();
GlStateManager.pushMatrix();
ItemStack blueprintStack = te.inventory[0];
if (blueprintStack != null)
renderModelPart(blockRenderer, tessellator, worldRenderer, te.getWorld(), state, model, blockPos, "blueprint");
GlStateManager.translate(0, lift, 0);
renderModelPart(blockRenderer, tessellator, worldRenderer, te.getWorld(), state, model, blockPos, "lift");
GlStateManager.translate(0, -lift, 0);
EnumFacing f = te.getFacing();
float tx = f == EnumFacing.WEST ? -.9375f : f == EnumFacing.EAST ? .9375f : 0;
float tz = f == EnumFacing.NORTH ? -.9375f : f == EnumFacing.SOUTH ? .9375f : 0;
GlStateManager.translate(tx, 0, tz);
GlStateManager.rotate(drill, 0, 1, 0);
renderModelPart(blockRenderer, tessellator, worldRenderer, te.getWorld(), state, model, blockPos, "drill");
GlStateManager.rotate(-drill, 0, 1, 0);
GlStateManager.translate(-tx, 0, -tz);
tx = f == EnumFacing.WEST ? -.59375f : f == EnumFacing.EAST ? .59375f : 0;
tz = f == EnumFacing.NORTH ? -.59375f : f == EnumFacing.SOUTH ? .59375f : 0;
GlStateManager.translate(tx, -.21875, tz);
GlStateManager.rotate(press * 90, -f.getFrontOffsetZ(), 0, f.getFrontOffsetX());
renderModelPart(blockRenderer, tessellator, worldRenderer, te.getWorld(), state, model, blockPos, "press");
GlStateManager.rotate(-press * 90, -f.getFrontOffsetZ(), 0, f.getFrontOffsetX());
GlStateManager.translate(-tx, .21875, -tz);
GlStateManager.translate(0, liftPress, 0);
renderModelPart(blockRenderer, tessellator, worldRenderer, te.getWorld(), state, model, blockPos, "pressLift");
GlStateManager.translate(0, -liftPress, 0);
RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
switch(f) {
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180, 0, 1, 0);
break;
case WEST:
GlStateManager.rotate(90, 0, 1, 0);
break;
case EAST:
GlStateManager.rotate(-90, 0, 1, 0);
break;
}
//DRAW ITEMS HERE
for (int i = 0; i < itemDisplays.length; i++) if (itemDisplays[i] != null) {
MultiblockProcess<IMultiblockRecipe> process = te.processQueue.get(i);
if (process == null || !(process instanceof MultiblockProcessInWorld))
continue;
float scale = .3125f;
List<ItemStack> dList = ((MultiblockProcessInWorld) process).getDisplayItem();
if (!dList.isEmpty())
if (dList.size() < 2) {
GlStateManager.translate(itemDisplays[i][1], itemDisplays[i][2], itemDisplays[i][3]);
GlStateManager.rotate(itemDisplays[i][4], 1, 0, 0);
GlStateManager.scale(scale, scale, .5f);
ClientUtils.mc().getRenderItem().renderItem(dList.get(0), ItemCameraTransforms.TransformType.FIXED);
GlStateManager.scale(1 / scale, 1 / scale, 2);
GlStateManager.rotate(-itemDisplays[i][4], 1, 0, 0);
GlStateManager.translate(-itemDisplays[i][1], -itemDisplays[i][2], -itemDisplays[i][3]);
} else {
int size = dList.size();
int lines = (int) Math.ceil(size / 2f);
float spacer = (lines - 1) * .234375f;
for (int d = 0; d < size; d++) {
float oX = (size > 2 ? -.3125f : 0) + (lines - d / 2) * .0625f + d % 2 * .3125f;
float oZ = -spacer / 2f + d / 2 * .234375f;
float oY = 0;
float localItemX = itemDisplays[i][1] + oX;
float localItemY = itemDisplays[i][2] + oY;
float localItemZ = itemDisplays[i][3] + oZ;
float subProcess = itemDisplays[i][0] - d / 2 * 4;
float localAngle = itemDisplays[i][4];
if (//slide
subProcess <= 24) {
localAngle = 67.5f;
if (subProcess <= 19) {
localItemZ = -1 + .25f + (19 - subProcess) / 10f * .5f;
localItemY = -.34375f + .25f + (19 - subProcess) / 10f * .21875f;
} else {
localItemZ = -1 + (oZ - (24 - subProcess) / 5f * oZ);
localItemY = -.34375f + (24 - subProcess) / 5f * .25f;
}
}
GlStateManager.translate(localItemX, localItemY, localItemZ);
GlStateManager.rotate(localAngle, 1, 0, 0);
GlStateManager.scale(scale, scale, .5f);
ClientUtils.mc().getRenderItem().renderItem(dList.get(d), ItemCameraTransforms.TransformType.FIXED);
GlStateManager.scale(1 / scale, 1 / scale, 2);
GlStateManager.rotate(-localAngle, 1, 0, 0);
GlStateManager.translate(-localItemX, -localItemY, -localItemZ);
}
}
}
//Blueprint
double playerDistanceSq = ClientUtils.mc().thePlayer.getDistanceSq(blockPos);
if (blueprintStack != null && playerDistanceSq < 1000) {
BlueprintCraftingRecipe[] recipes = BlueprintCraftingRecipe.findRecipes(ItemNBTHelper.getString(blueprintStack, "blueprint"));
BlueprintCraftingRecipe recipe = (te.selectedRecipe < 0 || te.selectedRecipe >= recipes.length) ? null : recipes[te.selectedRecipe];
BlueprintLines blueprint = recipe == null ? null : getBlueprintDrawable(recipe, te.getWorld());
if (blueprint != null) {
//Width depends on distance
float lineWidth = playerDistanceSq < 6 ? 3 : playerDistanceSq < 25 ? 2 : playerDistanceSq < 40 ? 1 : .5f;
GlStateManager.translate(-.195, .125, .97);
GlStateManager.rotate(-45, 1, 0, 0);
GlStateManager.disableCull();
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
float scale = .0375f / (blueprint.textureScale / 16f);
GlStateManager.scale(scale, -scale, scale);
GlStateManager.color(1, 1, 1, 1);
blueprint.draw(lineWidth);
GlStateManager.scale(1 / scale, -1 / scale, 1 / scale);
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
GlStateManager.enableCull();
}
}
GlStateManager.popMatrix();
}
use of blusunrize.immersiveengineering.common.blocks.metal.TileEntityMultiblockMetal.MultiblockProcessInWorld in project ImmersiveEngineering by BluSunrize.
the class TileRenderMetalPress method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileEntityMetalPress te, double x, double y, double z, float partialTicks, int destroyStage) {
if (!te.formed || te.isDummy() || !te.getWorld().isBlockLoaded(te.getPos(), false))
return;
final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos blockPos = te.getPos();
IBlockState state = getWorld().getBlockState(blockPos);
if (state.getBlock() != IEContent.blockMetalMultiblock)
return;
state = state.getBlock().getActualState(state, getWorld(), blockPos);
state = state.withProperty(IEProperties.DYNAMICRENDER, true);
IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer worldRenderer = tessellator.getBuffer();
ClientUtils.bindAtlas();
GlStateManager.pushMatrix();
GlStateManager.translate(x + .5, y + .5, z + .5);
float piston = 0;
float[] shift = new float[te.processQueue.size()];
for (int i = 0; i < shift.length; i++) {
MultiblockProcess process = te.processQueue.get(i);
if (process == null)
continue;
float transportTime = 52.5f / (float) process.maxTicks;
float pressTime = 3.75f / (float) process.maxTicks;
float fProcess = (process.processTick + (te.shouldRenderAsActive() ? partialTicks : 0)) / (float) process.maxTicks;
if (fProcess < transportTime)
shift[i] = fProcess / transportTime * .5f;
else if (fProcess < (1 - transportTime))
shift[i] = .5f;
else
shift[i] = .5f + (fProcess - (1 - transportTime)) / transportTime * .5f;
if (te.mold != null)
if (fProcess >= transportTime && fProcess < (1 - transportTime)) {
if (fProcess < (transportTime + pressTime))
piston = (fProcess - transportTime) / pressTime;
else if (fProcess < (1 - transportTime - pressTime))
piston = 1;
else
piston = 1 - (fProcess - (1 - transportTime - pressTime)) / pressTime;
}
}
GlStateManager.translate(0, -piston * .6875f, 0);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(770, 771);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
GlStateManager.shadeModel(7425);
else
GlStateManager.shadeModel(7424);
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
worldRenderer.setTranslation(-.5 - blockPos.getX(), -.5 - blockPos.getY(), -.5 - blockPos.getZ());
worldRenderer.color(255, 255, 255, 255);
blockRenderer.getBlockModelRenderer().renderModel(te.getWorld(), model, state, blockPos, worldRenderer, true);
worldRenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
GlStateManager.rotate(te.facing == EnumFacing.SOUTH ? 180 : te.facing == EnumFacing.WEST ? 90 : te.facing == EnumFacing.EAST ? -90 : 0, 0, 1, 0);
if (te.mold != null) {
GlStateManager.pushMatrix();
GlStateManager.translate(0, .34, 0);
GlStateManager.rotate(-90, 1, 0, 0);
float scale = .75f;
GlStateManager.scale(scale, scale, 1);
ClientUtils.mc().getRenderItem().renderItem(te.mold, ItemCameraTransforms.TransformType.FIXED);
GlStateManager.scale(1 / scale, 1 / scale, 1);
GlStateManager.popMatrix();
}
GlStateManager.translate(0, piston * .6875f, 0);
GlStateManager.translate(0, -.35, 1.25);
for (int i = 0; i < shift.length; i++) {
MultiblockProcess process = te.processQueue.get(i);
if (process == null || !(process instanceof MultiblockProcessInWorld))
continue;
GlStateManager.pushMatrix();
GlStateManager.translate(0, 0, -2.5 * shift[i]);
List<ItemStack> displays = ((MultiblockProcessInWorld) process).getDisplayItem();
if (!displays.isEmpty()) {
GlStateManager.rotate(-90, 1, 0, 0);
float scale = .625f;
GlStateManager.scale(scale, scale, 1);
ClientUtils.mc().getRenderItem().renderItem(displays.get(0), ItemCameraTransforms.TransformType.FIXED);
GlStateManager.popMatrix();
}
}
GlStateManager.popMatrix();
}
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