use of boofcv.alg.background.BackgroundModelStationary in project BoofCV by lessthanoptimal.
the class ExampleBackgroundRemovalStationary method main.
public static void main(String[] args) {
String fileName = UtilIO.pathExample("background/street_intersection.mp4");
// String fileName = UtilIO.pathExample("background/rubixfire.mp4"); // dynamic background
// String fileName = UtilIO.pathExample("background/horse_jitter.mp4"); // degraded performance because of jitter
// String fileName = UtilIO.pathExample("tracking/chipmunk.mjpeg"); // Camera moves. Stationary will fail here
// Comment/Uncomment to switch input image type
ImageType imageType = ImageType.single(GrayF32.class);
// ImageType imageType = ImageType.il(3, InterleavedF32.class);
// ImageType imageType = ImageType.il(3, InterleavedU8.class);
ConfigBackgroundGmm configGmm = new ConfigBackgroundGmm();
// Comment/Uncomment to switch algorithms
BackgroundModelStationary background = FactoryBackgroundModel.stationaryBasic(new ConfigBackgroundBasic(35, 0.005f), imageType);
// FactoryBackgroundModel.stationaryGmm(configGmm, imageType);
MediaManager media = DefaultMediaManager.INSTANCE;
SimpleImageSequence video = media.openVideo(fileName, background.getImageType());
// media.openCamera(null,640,480,background.getImageType());
// Declare storage for segmented image. 1 = moving foreground and 0 = background
GrayU8 segmented = new GrayU8(video.getNextWidth(), video.getNextHeight());
BufferedImage visualized = new BufferedImage(segmented.width, segmented.height, BufferedImage.TYPE_INT_RGB);
ImageGridPanel gui = new ImageGridPanel(1, 2);
gui.setImages(visualized, visualized);
ShowImages.showWindow(gui, "Static Scene: Background Segmentation", true);
double fps = 0;
// smoothing factor for FPS
double alpha = 0.01;
while (video.hasNext()) {
ImageBase input = video.next();
long before = System.nanoTime();
background.updateBackground(input, segmented);
long after = System.nanoTime();
fps = (1.0 - alpha) * fps + alpha * (1.0 / ((after - before) / 1e9));
VisualizeBinaryData.renderBinary(segmented, false, visualized);
gui.setImage(0, 0, (BufferedImage) video.getGuiImage());
gui.setImage(0, 1, visualized);
gui.repaint();
System.out.println("FPS = " + fps);
try {
Thread.sleep(5);
} catch (InterruptedException e) {
}
}
System.out.println("done!");
}
use of boofcv.alg.background.BackgroundModelStationary in project narchy by automenta.
the class ExampleBackgroundRemovalStationary method main.
public static void main(String[] args) {
WebCam c = new WebCam();
Tex output = new Tex();
SpaceGraph.window(new Gridding(c.view(), output.view()), 800, 800);
// String fileName = UtilIO.pathExample("background/horse_jitter.mp4"); // degraded performance because of jitter
// String fileName = UtilIO.pathExample("tracking/chipmunk.mjpeg"); // Camera moves. Stationary will fail here
// Comment/Uncomment to switch input image type
ImageType imageType = ImageType.single(GrayF32.class);
// ImageType imageType = ImageType.il(3, InterleavedF32.class);
// ImageType imageType = ImageType.il(3, InterleavedU8.class);
// Configuration for Gaussian model. Note that the threshold changes depending on the number of image bands
// 12 = gray scale and 40 = color
ConfigBackgroundGaussian configGaussian = new ConfigBackgroundGaussian(40, 0.0005f);
configGaussian.initialVariance = 100;
configGaussian.minimumDifference = 10f;
// Comment/Uncomment to switch algorithms
BackgroundModelStationary background = // FactoryBackgroundModel.stationaryBasic(new ConfigBackgroundBasic(35, 0.005f), imageType);
FactoryBackgroundModel.stationaryGaussian(configGaussian, imageType);
// Declare storage for segmented image. 1 = moving foreground and 0 = background
GrayU8 segmented = new GrayU8(c.width, c.height);
GrayF32 input = new GrayF32(c.width, c.height);
BufferedImage segmentedVis = new BufferedImage(c.width, c.height, BufferedImage.TYPE_INT_RGB);
new Loop(10f) {
@Override
public boolean next() {
BufferedImage img = c.image;
if (img != null) {
ConvertBufferedImage.convertFrom(img, input, true);
// long before = System.nanoTime();
background.segment(input, segmented);
background.updateBackground(input);
byte[] b = segmented.data;
for (int i = 0; i < b.length; i++) {
if (b[i] != 0)
b[i] = 127;
}
output.update(// segmented
ConvertBufferedImage.convertTo(segmented, segmentedVis));
}
// }
return true;
}
};
}
Aggregations