use of boofcv.alg.distort.spherical.PinholeToEquirectangular_F32 in project BoofCV by lessthanoptimal.
the class ExampleEquirectangularToPinhole method main.
public static void main(String[] args) {
// Specify what the pinhole camera should look like
CameraPinhole pinholeModel = new CameraPinhole(200, 200, 0, 250, 250, 500, 500);
// Load equirectangular RGB image
BufferedImage bufferedEqui = UtilImageIO.loadImage(UtilIO.pathExample("spherical/equirectangular_half_dome_01.jpg"));
Planar<GrayU8> equiImage = ConvertBufferedImage.convertFrom(bufferedEqui, true, ImageType.pl(3, GrayU8.class));
// Declare storage for pinhole camera image
Planar<GrayU8> pinholeImage = equiImage.createNew(pinholeModel.width, pinholeModel.height);
// Create the image distorter which will render the image
InterpolatePixel<Planar<GrayU8>> interp = FactoryInterpolation.createPixel(0, 255, InterpolationType.BILINEAR, BorderType.EXTENDED, equiImage.getImageType());
ImageDistort<Planar<GrayU8>, Planar<GrayU8>> distorter = FactoryDistort.distort(false, interp, equiImage.getImageType());
// This is where the magic is done. It defines the transform rfom equirectangular to pinhole
PinholeToEquirectangular_F32 pinholeToEqui = new PinholeToEquirectangular_F32();
pinholeToEqui.setEquirectangularShape(equiImage.width, equiImage.height);
pinholeToEqui.setPinhole(pinholeModel);
// Pass in the transform to the image distorter
distorter.setModel(pinholeToEqui);
// change the orientation of the camera to make the view better
ConvertRotation3D_F32.eulerToMatrix(EulerType.YXZ, 0, 1.45f, 2.2f, pinholeToEqui.getRotation());
// Render the image
distorter.apply(equiImage, pinholeImage);
BufferedImage bufferedPinhole0 = ConvertBufferedImage.convertTo(pinholeImage, null, true);
// Let's look at another view
ConvertRotation3D_F32.eulerToMatrix(EulerType.YXZ, 0, 1.25f, -1.25f, pinholeToEqui.getRotation());
distorter.apply(equiImage, pinholeImage);
BufferedImage bufferedPinhole1 = ConvertBufferedImage.convertTo(pinholeImage, null, true);
// Display the results
ListDisplayPanel panel = new ListDisplayPanel();
panel.addImage(bufferedPinhole0, "Pinehole View 0");
panel.addImage(bufferedPinhole1, "Pinehole View 1");
panel.addImage(bufferedEqui, "Equirectangular");
panel.setPreferredSize(new Dimension(equiImage.width, equiImage.height));
ShowImages.showWindow(panel, "Equirectangular to Pinhole", true);
}
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