use of buildcraft.lib.gui.GuiSpriteScaled in project BuildCraft by BuildCraft.
the class ElementTypeSprite method deserialize0.
@Override
public IGuiElement deserialize0(BuildCraftJsonGui gui, IGuiPosition parent, JsonGuiInfo info, JsonGuiElement json) {
FunctionContext ctx = createContext(json);
inheritProperty(json, "pos[0]", "area[0]");
inheritProperty(json, "pos[1]", "area[1]");
inheritProperty(json, "size[0]", "area[2]");
inheritProperty(json, "size[1]", "area[3]");
inheritProperty(json, "source.pos[0]", "source.area[0]");
inheritProperty(json, "source.pos[1]", "source.area[1]");
inheritProperty(json, "source.size[0]", "source.area[2]");
inheritProperty(json, "source.size[1]", "source.area[3]");
inheritProperty(json, "area", "source.area");
inheritProperty(json, "area[0]", "source.area[0]");
inheritProperty(json, "area[1]", "source.area[1]");
inheritProperty(json, "area[2]", "source.area[2]");
inheritProperty(json, "area[3]", "source.area[3]");
IGuiArea area = resolveArea(json, "area", parent, ctx);
IGuiArea srcArea = resolveArea(json, "source.area", PositionAbsolute.ORIGIN, ctx);
INodeBoolean visible = getEquationBool(json, "visible", ctx, true);
boolean foreground = resolveEquationBool(json, "foreground", ctx, false);
// TODO: Allow the source sprite to be changing as well!
SrcTexture tex = resolveTexture(info, json, "source");
String origin = tex.origin;
int texSize = tex.texSize;
if (//
!json.properties.containsKey("source.area[2]") && //
!json.properties.containsKey("source.area[3]") && !json.properties.containsKey("source.area")) {
srcArea = new GuiRectangle(texSize, texSize);
}
ISprite sprite = gui.properties.get(origin, ISprite.class);
if (sprite == null) {
ResourceLocation loc = SpriteUtil.transformLocation(new ResourceLocation(origin));
sprite = new SpriteRaw(loc, 0, 0, 1, 1);
}
if (srcArea instanceof GuiRectangle) {
double u = srcArea.getX();
double v = srcArea.getY();
double uSize = srcArea.getWidth();
double vSize = srcArea.getHeight();
sprite = GuiUtil.subRelative(sprite, u, v, uSize, vSize, texSize);
} else {
final IGuiArea a = srcArea;
INodeDouble u = () -> a.getX() / texSize;
INodeDouble v = () -> a.getY() / texSize;
INodeDouble uSize = () -> a.getEndX() / texSize;
INodeDouble vSize = () -> a.getEndY() / texSize;
sprite = new SubSpriteChanging(sprite, u, v, uSize, vSize);
}
ISimpleDrawable icon = new GuiSpriteScaled(sprite, area.offsetToOrigin());
GuiElementDrawable element = new GuiElementDrawable(gui, area, icon, foreground, visible);
return element;
}
use of buildcraft.lib.gui.GuiSpriteScaled in project BuildCraft by BuildCraft.
the class ElementTypeButton method resolveDrawable.
private static ISimpleDrawable resolveDrawable(FunctionContext ctx, JsonGuiInfo guiInfo, JsonGuiElement json, BuildCraftJsonGui gui, int sizeX, int sizeY, String key) {
double[] uvs = new double[4];
for (int i = 0; i < 4; i++) {
uvs[i] = resolveEquationDouble(json, key + "[" + i + "]", ctx);
}
SrcTexture texture = resolveTexture(guiInfo, json, key);
ISprite sprite = gui.properties.get(texture.origin, ISprite.class);
if (sprite != null) {
sprite = GuiUtil.subRelative(sprite, uvs[0], uvs[1], uvs[2], uvs[3], texture.texSize);
} else {
ResourceLocation loc = SpriteUtil.transformLocation(new ResourceLocation(texture.origin));
sprite = new SpriteRaw(loc, uvs[0], uvs[1], uvs[2], uvs[3], texture.texSize);
}
return new GuiSpriteScaled(sprite, sizeX, sizeY);
}
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