use of buildcraft.transport.block.BlockPipe in project BuildCraft by BuildCraft.
the class BuildCraftTransport method preInit.
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent evt) {
// TODO Fluid shader rendering
// FluidShaderManager.INSTANCE.getRenderer(null);
new BCCreativeTab("pipes");
if (NEPTUNE_TESTING)
new BCCreativeTab("neptune");
if (Loader.isModLoaded("BuildCraft|Silicon")) {
new BCCreativeTab("gates");
}
try {
BuildCraftCore.mainConfigManager.register("experimental.kinesisLossMode", "lossless", "Allowed values: lossless, absolute, percentage. Defaults to lossless.", RestartRequirement.WORLD);
BuildCraftCore.mainConfigManager.register("experimental.kinesisCanExplode", false, "Can kinesis pipes explode when over their RF/t rating?", RestartRequirement.NONE);
BuildCraftCore.mainConfigManager.register("general.pipes.hardness", DefaultProps.PIPES_DURABILITY, "How hard to break should a pipe be?", RestartRequirement.NONE);
BuildCraftCore.mainConfigManager.register("general.pipes.baseFluidRate", DefaultProps.PIPES_FLUIDS_BASE_FLOW_RATE, "What should the base flow rate of a fluid pipe be?", RestartRequirement.GAME).setMinValue(1).setMaxValue(40);
BuildCraftCore.mainConfigManager.register("debug.printFacadeList", false, "Print a list of all registered facades.", RestartRequirement.GAME);
BuildCraftCore.mainConfigManager.register("general.pipes.facadeShowAllInCreative", true, "Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?", RestartRequirement.GAME);
BuildCraftCore.mainConfigManager.register("general.pipes.slimeballWaterproofRecipe", false, "Should I enable an alternate Waterproof recipe, based on slimeballs?", RestartRequirement.GAME);
BuildCraftCore.mainConfigManager.register("power.gateCostMultiplier", 1.0D, "What should be the multiplier of all gate power costs?", RestartRequirement.GAME);
BuildCraftCore.mainConfigManager.register("general.pipes.facadeBlacklist", new String[] { // @formatter:off
Block.blockRegistry.getNameForObject(Blocks.end_portal_frame).toString(), Block.blockRegistry.getNameForObject(Blocks.grass).toString(), Block.blockRegistry.getNameForObject(Blocks.leaves).toString(), Block.blockRegistry.getNameForObject(Blocks.leaves2).toString(), Block.blockRegistry.getNameForObject(Blocks.lit_pumpkin).toString(), Block.blockRegistry.getNameForObject(Blocks.lit_redstone_lamp).toString(), Block.blockRegistry.getNameForObject(Blocks.mob_spawner).toString(), Block.blockRegistry.getNameForObject(Blocks.monster_egg).toString(), Block.blockRegistry.getNameForObject(Blocks.redstone_lamp).toString(), Block.blockRegistry.getNameForObject(Blocks.double_stone_slab).toString(), Block.blockRegistry.getNameForObject(Blocks.double_wooden_slab).toString(), Block.blockRegistry.getNameForObject(Blocks.sponge).toString() // @formatter:on
}, "What block types should be blacklisted from being a facade?", RestartRequirement.GAME);
BuildCraftCore.mainConfigManager.register("general.pipes.facadeNoLaserRecipe", false, "Should non-laser (crafting table) facade recipes be forced?", RestartRequirement.GAME);
reloadConfig(RestartRequirement.GAME);
if (showAllFacadesCreative) {
new BCCreativeTab("facades");
}
filteredBufferBlock = new BlockFilteredBuffer();
BCRegistry.INSTANCE.registerBlock(filteredBufferBlock.setUnlocalizedName("filteredBufferBlock"), false);
pipeWaterproof = new ItemBuildCraft();
pipeWaterproof.setUnlocalizedName("pipeWaterproof");
BCRegistry.INSTANCE.registerItem(pipeWaterproof, false);
genericPipeBlock = (BlockGenericPipe) CompatHooks.INSTANCE.getBlock(BlockGenericPipe.class);
BCRegistry.INSTANCE.registerBlock(genericPipeBlock.setUnlocalizedName("pipeBlock"), ItemBlock.class, true);
ItemStack andesite = new ItemStack(Blocks.stone, 1, 5);
ItemStack diorite = new ItemStack(Blocks.stone, 1, 3);
ItemStack granite = new ItemStack(Blocks.stone, 1, 1);
pipeItemsWood = buildPipe(PipeItemsWood.class, "plankWood", "blockGlassColorless", "plankWood");
pipeItemsEmerald = buildPipe(PipeItemsEmerald.class, "gemEmerald", "blockGlassColorless", "gemEmerald");
// pipeItemsCobblestone = buildPipe(PipeItemsCobblestone.class, "cobblestone", "blockGlassColorless", "cobblestone");
pipeItemsStone = buildPipe(PipeItemsStone.class, "stone", "blockGlassColorless", "stone");
pipeItemsGranite = buildPipe(PipeItemsGranite.class, granite, "blockGlassColorless", granite);
pipeItemsDiorite = buildPipe(PipeItemsDiorite.class, diorite, "blockGlassColorless", diorite);
pipeItemsAndesite = buildPipe(PipeItemsAndesite.class, andesite, "blockGlassColorless", andesite);
// pipeItemsQuartz = buildPipe(PipeItemsQuartz.class, "blockQuartz", "blockGlassColorless", "blockQuartz");
pipeItemsIron = buildPipe(PipeItemsIron.class, "ingotIron", "blockGlassColorless", "ingotIron");
pipeItemsGold = buildPipe(PipeItemsGold.class, "ingotGold", "blockGlassColorless", "ingotGold");
pipeItemsDiamond = buildPipe(PipeItemsDiamond.class, "gemDiamond", "blockGlassColorless", "gemDiamond");
pipeItemsObsidian = buildPipe(PipeItemsObsidian.class, Blocks.obsidian, "blockGlassColorless", Blocks.obsidian);
// pipeItemsLapis = buildPipe(PipeItemsLapis.class, "blockLapis", "blockGlassColorless", "blockLapis");
// pipeItemsDaizuli = buildPipe(PipeItemsDaizuli.class, "blockLapis", "blockGlassColorless", "gemDiamond");
pipeItemsSandstone = buildPipe(PipeItemsSandstone.class, Blocks.sandstone, "blockGlassColorless", Blocks.sandstone);
// pipeItemsVoid = buildPipe(PipeItemsVoid.class, "dyeBlack", "blockGlassColorless", "dustRedstone");
// pipeItemsEmzuli = buildPipe(PipeItemsEmzuli.class, "blockLapis", "blockGlassColorless", "gemEmerald");
// pipeItemsStripes = buildPipe(PipeItemsStripes.class, "gearGold", "blockGlassColorless", "gearGold");
pipeItemsClay = buildPipe(PipeItemsClay.class, Blocks.clay, "blockGlassColorless", Blocks.clay);
pipeFluidsWood = buildPipe(PipeFluidsWood.class, pipeWaterproof, pipeItemsWood);
// pipeFluidsCobblestone = buildPipe(PipeFluidsCobblestone.class, pipeWaterproof, pipeItemsCobblestone);
pipeFluidsStone = buildPipe(PipeFluidsStone.class, pipeWaterproof, pipeItemsStone);
pipeFluidsAndesite = buildPipe(PipeFluidsAndesite.class, pipeWaterproof, pipeItemsAndesite);
pipeFluidsDiorite = buildPipe(PipeFluidsDiorite.class, pipeWaterproof, pipeItemsDiorite);
pipeFluidsGranite = buildPipe(PipeFluidsGranite.class, pipeWaterproof, pipeItemsGranite);
// pipeFluidsQuartz = buildPipe(PipeFluidsQuartz.class, pipeWaterproof, pipeItemsQuartz);
pipeFluidsIron = buildPipe(PipeFluidsIron.class, pipeWaterproof, pipeItemsIron);
pipeFluidsGold = buildPipe(PipeFluidsGold.class, pipeWaterproof, pipeItemsGold);
pipeFluidsEmerald = buildPipe(PipeFluidsEmerald.class, pipeWaterproof, pipeItemsEmerald);
pipeFluidsDiamond = buildPipe(PipeFluidsDiamond.class, pipeWaterproof, pipeItemsDiamond);
pipeFluidsSandstone = buildPipe(PipeFluidsSandstone.class, pipeWaterproof, pipeItemsSandstone);
// pipeFluidsVoid = buildPipe(PipeFluidsVoid.class, pipeWaterproof, pipeItemsVoid);
pipeFluidsClay = buildPipe(PipeFluidsClay.class, pipeWaterproof, pipeItemsClay);
pipePowerWood = buildPipe(PipePowerWood.class, "dustRedstone", pipeItemsWood);
// pipePowerCobblestone = buildPipe(PipePowerCobblestone.class, "dustRedstone", pipeItemsCobblestone);
pipePowerStone = buildPipe(PipePowerStone.class, "dustRedstone", pipeItemsStone);
// PIPE_QUARTZ_POWER = buildPipe(PipePowerQuartz.class, "dustRedstone", pipeItemsQuartz);
pipePowerIron = buildPipe(PipePowerIron.class, "dustRedstone", pipeItemsIron);
pipePowerGold = buildPipe(PipePowerGold.class, "dustRedstone", pipeItemsGold);
pipePowerDiamond = buildPipe(PipePowerDiamond.class, "dustRedstone", pipeItemsDiamond);
// pipePowerEmerald = buildPipe(PipePowerEmerald.class, "dustRedstone", pipeItemsEmerald);
// PIPE_SANDSTONE_POWER = buildPipe(PipePowerSandstone.class, "dustRedstone", pipeItemsSandstone);
pipeStructureCobblestone = buildPipe(PipeStructureCobblestone.class, Blocks.cobblestone, Blocks.gravel, Blocks.cobblestone);
pipeWire = new ItemPipeWire();
BCRegistry.INSTANCE.registerItem(pipeWire, false);
PipeWire.item = pipeWire;
pipeGate = new ItemGate();
pipeGate.setUnlocalizedName("pipeGate");
BCRegistry.INSTANCE.registerItem(pipeGate, false);
facadeItem = new ItemFacade();
facadeItem.setUnlocalizedName("pipeFacade");
BCRegistry.INSTANCE.registerItem(facadeItem, false);
FacadeAPI.facadeItem = facadeItem;
plugItem = new ItemPlug();
plugItem.setUnlocalizedName("pipePlug");
BCRegistry.INSTANCE.registerItem(plugItem, false);
lensItem = new ItemLens();
lensItem.setUnlocalizedName("pipeLens");
BCRegistry.INSTANCE.registerItem(lensItem, false);
powerAdapterItem = new ItemPowerAdapter();
powerAdapterItem.setUnlocalizedName("pipePowerAdapter");
BCRegistry.INSTANCE.registerItem(powerAdapterItem, false);
gateCopier = new ItemGateCopier();
BCRegistry.INSTANCE.registerItem(gateCopier, false);
for (PipeContents kind : PipeContents.values()) {
triggerPipe[kind.ordinal()] = new TriggerPipeContents(kind);
}
for (PipeWire wire : PipeWire.values()) {
triggerPipeWireActive[wire.ordinal()] = new TriggerPipeSignal(true, wire);
triggerPipeWireInactive[wire.ordinal()] = new TriggerPipeSignal(false, wire);
actionPipeWire[wire.ordinal()] = new ActionPipeSignal(wire);
}
for (Time time : TriggerClockTimer.Time.VALUES) {
triggerTimer[time.ordinal()] = new TriggerClockTimer(time);
}
triggerRedstoneFader[0] = new TriggerRedstoneFaderInput(TriggerRedstoneFaderInput.Mode.LESS);
triggerRedstoneFader[1] = new TriggerRedstoneFaderInput(TriggerRedstoneFaderInput.Mode.EQUAL);
triggerRedstoneFader[2] = new TriggerRedstoneFaderInput(TriggerRedstoneFaderInput.Mode.GREATER);
actionRedstoneFader = new ActionRedstoneFaderOutput();
for (EnumDyeColor color : EnumDyeColor.values()) {
actionPipeColor[color.ordinal()] = new ActionPipeColor(color);
}
for (EnumFacing direction : EnumFacing.VALUES) {
actionPipeDirection[direction.ordinal()] = new ActionPipeDirection(direction);
}
for (PowerMode limit : PowerMode.VALUES) {
actionPowerLimiter[limit.ordinal()] = new ActionPowerLimiter(limit);
}
triggerLightSensorBright = new TriggerLightSensor(true);
triggerLightSensorDark = new TriggerLightSensor(false);
} finally {
BuildCraftCore.mainConfiguration.save();
}
InterModComms.registerHandler(new IMCHandlerTransport());
if (NEPTUNE_TESTING) {
pipeBlock = new BlockPipe();
/* Ideally we would use "pipeBlock" but its taken by the generic pipe. Using pipeBlockNeptune will probably
* be fine for us though */
pipeBlock.setUnlocalizedName("pipeBlockNeptune");
BCRegistry.INSTANCE.registerBlock(pipeBlock, /* Register the block without registering an item - each pipe creates an item for itself. */
null, /* Force register the pipe block- its probably a mistake for it to be disabled in the config, as you
* can already disable pipes indervidually. We don't mind too much about using an additional block
* id. */
true);
// Let a seperate class handle all of the pipe initialisation- there is a large amount of it to do and we
// don't need to make this even bigger than what it already is
TransportPipes_BC8.preInit();
}
}
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