use of client.MapleCharacter in project HeavenMS by ronancpl.
the class MesoDropHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter player = c.getPlayer();
if (!player.isAlive()) {
c.announce(MaplePacketCreator.enableActions());
return;
}
if (!player.canDropMeso()) {
player.announce(MaplePacketCreator.serverNotice(5, "Fast meso drop has been patched, cut that out. ;)"));
return;
}
slea.skip(4);
int meso = slea.readInt();
if (meso <= player.getMeso() && meso > 9 && meso < 50001) {
player.gainMeso(-meso, false, true, false);
player.getMap().spawnMesoDrop(meso, player.getPosition(), player, player, true, (byte) 2);
}
}
use of client.MapleCharacter in project HeavenMS by ronancpl.
the class PetCommandHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
int petId = slea.readInt();
byte petIndex = chr.getPetIndex(petId);
MaplePet pet;
if (petIndex == -1) {
return;
} else {
pet = chr.getPet(petIndex);
}
slea.readInt();
slea.readByte();
byte command = slea.readByte();
PetCommand petCommand = PetDataFactory.getPetCommand(pet.getItemId(), (int) command);
if (petCommand == null) {
return;
}
if (Randomizer.nextInt(101) <= petCommand.getProbability()) {
pet.gainClosenessFullness(chr, petCommand.getIncrease(), 0, command);
} else {
chr.getMap().broadcastMessage(MaplePacketCreator.commandResponse(chr.getId(), petIndex, command, false));
if (chr.getMount() != null)
chr.getMap().broadcastMessage(MaplePacketCreator.updateMount(chr.getId(), chr.getMount(), false));
}
}
use of client.MapleCharacter in project HeavenMS by ronancpl.
the class PetExcludeItemsHandler method handlePacket.
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
final int petId = slea.readInt();
slea.skip(4);
MapleCharacter chr = c.getPlayer();
byte petIndex = (byte) chr.getPetIndex(petId);
if (petIndex < 0)
return;
final MaplePet pet = chr.getPet(petIndex);
if (pet == null) {
return;
}
chr.resetExcluded(petId);
byte amount = slea.readByte();
for (int i = 0; i < amount; i++) {
chr.addExcluded(petId, slea.readInt());
}
chr.commitExcludedItems();
}
use of client.MapleCharacter in project HeavenMS by ronancpl.
the class PetFoodHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
AutobanManager abm = chr.getAutobanManager();
if (abm.getLastSpam(2) + 500 > System.currentTimeMillis()) {
c.announce(MaplePacketCreator.enableActions());
return;
}
abm.spam(2);
abm.setTimestamp(1, slea.readInt(), 3);
if (chr.getNoPets() == 0) {
c.announce(MaplePacketCreator.enableActions());
return;
}
int previousFullness = 100;
byte slot = 0;
MaplePet[] pets = chr.getPets();
for (byte i = 0; i < 3; i++) {
if (pets[i] != null) {
if (pets[i].getFullness() < previousFullness) {
slot = i;
previousFullness = pets[i].getFullness();
}
}
}
MaplePet pet = chr.getPet(slot);
if (pet == null)
return;
short pos = slea.readShort();
int itemId = slea.readInt();
Item use = chr.getInventory(MapleInventoryType.USE).getItem(pos);
if (use == null || (itemId / 10000) != 212 || use.getItemId() != itemId) {
return;
}
// 50% chance to get +1 closeness
pet.gainClosenessFullness(chr, (Randomizer.nextInt(101) <= 50) ? 1 : 0, 30, 1);
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, pos, (short) 1, false);
}
use of client.MapleCharacter in project HeavenMS by ronancpl.
the class RangedAttackHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
chr.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
}
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, chr, true, false);
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if (chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
chr.getClient().disconnect(false, false);
return;
}
}
if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_FENRIR && chr.getCombo() >= 100) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 2);
} else if (attack.skill == Aran.COMBO_TEMPEST && chr.getCombo() >= 200) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 4);
}
} else {
Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
if (type == MapleWeaponType.NOT_A_WEAPON) {
return;
}
short slot = -1;
int projectile = 0;
byte bulletCount = 1;
MapleStatEffect effect = null;
if (attack.skill != 0) {
effect = attack.getAttackEffect(chr, null);
bulletCount = effect.getBulletCount();
if (effect.getCooldown() > 0) {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown()));
}
}
boolean hasShadowPartner = chr.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
if (hasShadowPartner) {
bulletCount *= 2;
}
MapleInventory inv = chr.getInventory(MapleInventoryType.USE);
for (short i = 1; i <= inv.getSlotLimit(); i++) {
Item item = inv.getItem(i);
if (item != null) {
int id = item.getItemId();
slot = item.getPosition();
boolean bow = ItemConstants.isArrowForBow(id);
boolean cbow = ItemConstants.isArrowForCrossBow(id);
if (item.getQuantity() >= bulletCount) {
// Fixes the bug where you can't use your last arrow.
if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) {
} else {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
if (id == 2331000 && id == 2332000) {
if (chr.getLevel() > 69) {
projectile = id;
break;
}
} else if (chr.getLevel() > (id % 10) * 20 + 9) {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
projectile = id;
break;
}
}
}
}
boolean soulArrow = chr.getBuffedValue(MapleBuffStat.SOULARROW) != null;
boolean shadowClaw = chr.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
if (projectile != 0) {
if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) {
byte bulletConsume = bulletCount;
if (effect != null && effect.getBulletConsume() != 0) {
bulletConsume = (byte) (effect.getBulletConsume() * (hasShadowPartner ? 2 : 1));
}
if (slot < 0)
System.out.println("<ERROR> Projectile to use was unable to be found.");
else
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true);
}
}
if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
// visible projectile sent to players
int visProjectile = projectile;
if (ItemConstants.isThrowingStar(projectile)) {
MapleInventory cash = chr.getInventory(MapleInventoryType.CASH);
for (int i = 1; i <= cash.getSlotLimit(); i++) {
// impose order...
Item item = cash.getItem((short) i);
if (item != null) {
if (item.getItemId() / 1000 == 5021) {
visProjectile = item.getItemId();
break;
}
}
}
} else // bow, crossbow
if (soulArrow || attack.skill == 3111004 || attack.skill == 3211004 || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
visProjectile = 0;
}
byte[] packet;
switch(attack.skill) {
// Hurricane
case 3121004:
// Pierce
case 3221001:
// Rapid Fire
case 5221004:
case // KoC Hurricane
13111002:
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
default:
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
}
chr.getMap().broadcastMessage(chr, packet, false, true);
if (effect != null) {
int money = effect.getMoneyCon();
if (money != 0) {
int moneyMod = money / 2;
money += Randomizer.nextInt(moneyMod);
if (money > chr.getMeso()) {
money = chr.getMeso();
}
chr.gainMeso(-money, false);
}
}
if (attack.skill != 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
}
}
}
if (chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if (chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) {
chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
}
applyAttack(attack, chr, bulletCount);
}
}
}
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