use of client.inventory.MapleWeaponType in project HeavenMS by ronancpl.
the class MapleCharacter method calculateMaxBaseDamage.
public int calculateMaxBaseDamage(int watk) {
int maxbasedamage;
Item weapon_item = getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
if (weapon_item != null) {
MapleWeaponType weapon = ii.getWeaponType(weapon_item.getItemId());
int mainstat, secondarystat;
if (getJob().isA(MapleJob.THIEF) && weapon == MapleWeaponType.DAGGER_OTHER) {
weapon = MapleWeaponType.DAGGER_THIEVES;
}
if (weapon == MapleWeaponType.BOW || weapon == MapleWeaponType.CROSSBOW || weapon == MapleWeaponType.GUN) {
mainstat = localdex;
secondarystat = localstr;
} else if (weapon == MapleWeaponType.CLAW || weapon == MapleWeaponType.DAGGER_THIEVES) {
mainstat = localluk;
secondarystat = localdex + localstr;
} else {
mainstat = localstr;
secondarystat = localdex;
}
maxbasedamage = (int) (((weapon.getMaxDamageMultiplier() * mainstat + secondarystat) / 100.0) * watk);
} else {
if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
double weapMulti = 3;
if (job.getId() % 100 != 0) {
weapMulti = 4.2;
}
int attack = (int) Math.min(Math.floor((2 * getLevel() + 31) / 3), 31);
maxbasedamage = (int) (localstr * weapMulti + localdex) * attack / 100;
} else {
maxbasedamage = 1;
}
}
return maxbasedamage;
}
use of client.inventory.MapleWeaponType in project HeavenMS by ronancpl.
the class MapleCharacter method recalcLocalStats.
private void recalcLocalStats() {
int oldmaxhp = localmaxhp;
localmaxhp = getMaxHp();
localmaxmp = getMaxMp();
localdex = getDex();
localint_ = getInt();
localstr = getStr();
localluk = getLuk();
int speed = 100, jump = 100;
magic = localint_;
watk = 0;
for (Item item : getInventory(MapleInventoryType.EQUIPPED)) {
Equip equip = (Equip) item;
localmaxhp += equip.getHp();
localmaxmp += equip.getMp();
localdex += equip.getDex();
localint_ += equip.getInt();
localstr += equip.getStr();
localluk += equip.getLuk();
magic += equip.getMatk() + equip.getInt();
watk += equip.getWatk();
speed += equip.getSpeed();
jump += equip.getJump();
}
magic = Math.min(magic, 2000);
Integer hbhp = getBuffedValue(MapleBuffStat.HYPERBODYHP);
if (hbhp != null) {
localmaxhp += (hbhp.doubleValue() / 100) * localmaxhp;
}
Integer hbmp = getBuffedValue(MapleBuffStat.HYPERBODYMP);
if (hbmp != null) {
localmaxmp += (hbmp.doubleValue() / 100) * localmaxmp;
}
localmaxhp = Math.min(30000, localmaxhp);
localmaxmp = Math.min(30000, localmaxmp);
Integer watkbuff = getBuffedValue(MapleBuffStat.WATK);
if (watkbuff != null) {
watk += watkbuff.intValue();
}
MapleStatEffect combo = getBuffEffect(MapleBuffStat.ARAN_COMBO);
if (combo != null) {
watk += combo.getX();
}
if (energybar == 15000) {
Skill energycharge = isCygnus() ? SkillFactory.getSkill(ThunderBreaker.ENERGY_CHARGE) : SkillFactory.getSkill(Marauder.ENERGY_CHARGE);
MapleStatEffect ceffect = energycharge.getEffect(getSkillLevel(energycharge));
watk += ceffect.getWatk();
}
Integer mwarr = getBuffedValue(MapleBuffStat.MAPLE_WARRIOR);
if (mwarr != null) {
localstr += getStr() * mwarr / 100;
localdex += getDex() * mwarr / 100;
localint_ += getInt() * mwarr / 100;
localluk += getLuk() * mwarr / 100;
}
if (job.isA(MapleJob.BOWMAN)) {
Skill expert = null;
if (job.isA(MapleJob.MARKSMAN)) {
expert = SkillFactory.getSkill(3220004);
} else if (job.isA(MapleJob.BOWMASTER)) {
expert = SkillFactory.getSkill(3120005);
}
if (expert != null) {
int boostLevel = getSkillLevel(expert);
if (boostLevel > 0) {
watk += expert.getEffect(boostLevel).getX();
}
}
}
Integer matkbuff = getBuffedValue(MapleBuffStat.MATK);
if (matkbuff != null) {
magic += matkbuff.intValue();
}
Integer speedbuff = getBuffedValue(MapleBuffStat.SPEED);
if (speedbuff != null) {
speed += speedbuff.intValue();
}
Integer jumpbuff = getBuffedValue(MapleBuffStat.JUMP);
if (jumpbuff != null) {
jump += jumpbuff.intValue();
}
Integer blessing = getSkillLevel(10000000 * getJobType() + 12);
if (blessing > 0) {
watk += blessing;
magic += blessing * 2;
}
if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.PIRATE) || job.isA(MapleJob.NIGHTWALKER1) || job.isA(MapleJob.WINDARCHER1)) {
Item weapon_item = getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
if (weapon_item != null) {
MapleWeaponType weapon = ii.getWeaponType(weapon_item.getItemId());
boolean bow = weapon == MapleWeaponType.BOW;
boolean crossbow = weapon == MapleWeaponType.CROSSBOW;
boolean claw = weapon == MapleWeaponType.CLAW;
boolean gun = weapon == MapleWeaponType.GUN;
if (bow || crossbow || claw || gun) {
// Also calc stars into this.
MapleInventory inv = getInventory(MapleInventoryType.USE);
for (short i = 1; i <= inv.getSlotLimit(); i++) {
Item item = inv.getItem(i);
if (item != null) {
if ((claw && ItemConstants.isThrowingStar(item.getItemId())) || (gun && ItemConstants.isBullet(item.getItemId())) || (bow && ItemConstants.isArrowForBow(item.getItemId())) || (crossbow && ItemConstants.isArrowForCrossBow(item.getItemId()))) {
if (item.getQuantity() > 0) {
// Finally there!
watk += ii.getWatkForProjectile(item.getItemId());
break;
}
}
}
}
}
}
// Add throwing stars to dmg.
}
if (oldmaxhp != 0 && oldmaxhp != localmaxhp) {
updatePartyMemberHP();
}
}
use of client.inventory.MapleWeaponType in project HeavenMS by ronancpl.
the class RangedAttackHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
chr.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
}
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, chr, true, false);
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if (chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
chr.getClient().disconnect(false, false);
return;
}
}
if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_FENRIR && chr.getCombo() >= 100) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 2);
} else if (attack.skill == Aran.COMBO_TEMPEST && chr.getCombo() >= 200) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 4);
}
} else {
Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
if (type == MapleWeaponType.NOT_A_WEAPON) {
return;
}
short slot = -1;
int projectile = 0;
byte bulletCount = 1;
MapleStatEffect effect = null;
if (attack.skill != 0) {
effect = attack.getAttackEffect(chr, null);
bulletCount = effect.getBulletCount();
if (effect.getCooldown() > 0) {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown()));
}
}
boolean hasShadowPartner = chr.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
if (hasShadowPartner) {
bulletCount *= 2;
}
MapleInventory inv = chr.getInventory(MapleInventoryType.USE);
for (short i = 1; i <= inv.getSlotLimit(); i++) {
Item item = inv.getItem(i);
if (item != null) {
int id = item.getItemId();
slot = item.getPosition();
boolean bow = ItemConstants.isArrowForBow(id);
boolean cbow = ItemConstants.isArrowForCrossBow(id);
if (item.getQuantity() >= bulletCount) {
// Fixes the bug where you can't use your last arrow.
if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) {
} else {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
if (id == 2331000 && id == 2332000) {
if (chr.getLevel() > 69) {
projectile = id;
break;
}
} else if (chr.getLevel() > (id % 10) * 20 + 9) {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
projectile = id;
break;
}
}
}
}
boolean soulArrow = chr.getBuffedValue(MapleBuffStat.SOULARROW) != null;
boolean shadowClaw = chr.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
if (projectile != 0) {
if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) {
byte bulletConsume = bulletCount;
if (effect != null && effect.getBulletConsume() != 0) {
bulletConsume = (byte) (effect.getBulletConsume() * (hasShadowPartner ? 2 : 1));
}
if (slot < 0)
System.out.println("<ERROR> Projectile to use was unable to be found.");
else
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true);
}
}
if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
// visible projectile sent to players
int visProjectile = projectile;
if (ItemConstants.isThrowingStar(projectile)) {
MapleInventory cash = chr.getInventory(MapleInventoryType.CASH);
for (int i = 1; i <= cash.getSlotLimit(); i++) {
// impose order...
Item item = cash.getItem((short) i);
if (item != null) {
if (item.getItemId() / 1000 == 5021) {
visProjectile = item.getItemId();
break;
}
}
}
} else // bow, crossbow
if (soulArrow || attack.skill == 3111004 || attack.skill == 3211004 || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
visProjectile = 0;
}
byte[] packet;
switch(attack.skill) {
// Hurricane
case 3121004:
// Pierce
case 3221001:
// Rapid Fire
case 5221004:
case // KoC Hurricane
13111002:
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
default:
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
}
chr.getMap().broadcastMessage(chr, packet, false, true);
if (effect != null) {
int money = effect.getMoneyCon();
if (money != 0) {
int moneyMod = money / 2;
money += Randomizer.nextInt(moneyMod);
if (money > chr.getMeso()) {
money = chr.getMeso();
}
chr.gainMeso(-money, false);
}
}
if (attack.skill != 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
}
}
}
if (chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if (chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) {
chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
}
applyAttack(attack, chr, bulletCount);
}
}
}
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