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Example 1 with NSPCT10M

use of club.nsdn.nyasamarailway.entity.loco.NSPCT10M in project NyaSamaRailway by NSDN.

the class NSPCT10MRenderer method doRenderHUD.

private void doRenderHUD(EntityMinecart cart) {
    if (cart instanceof NSPCT10M) {
        NSPCT10M loco = (NSPCT10M) cart;
        float v = (float) loco.getEngineVel();
        float lim = (float) loco.getMaxVelocity();
        float a = v - (float) loco.getEnginePrevVel();
        float angle;
        int d = loco.getEngineDir(), p = loco.getEnginePower(), r = loco.getEngineBrake();
        boolean high = loco.getHighSpeedMode();
        RendererHelper.renderPartWithResource(modelScreen, "base", textureScreen);
        String dir = d == 1 ? "F" : (d == 0 ? "N" : "R");
        String pwr = String.format("%2d", p);
        String brk = String.format("%2d", 10 - r);
        String sv = String.format("%1.2f", v);
        String sl = String.format("%1.2f", lim);
        // HUD1406
        doRenderText(0, "-= NSR--NTP =-");
        doRenderText(1, "dir:  " + dir);
        doRenderText(2, "pwr: " + pwr + (r <= 1 ? " STOP" : (high ? " HIGH" : "  RUN")));
        doRenderText(3, "brk: " + brk + (r == 1 ? " EME" : ""));
        doRenderText(4, "vel:" + sv + "m/t");
        doRenderText(5, "lim:" + sl + "m/t");
        RendererHelper.renderWithResource(modelMeterV, textureMeterV);
        angle = v / 9.0F * ANGLE_HALF * 2 - ANGLE_HALF;
        if (angle > ANGLE_HALF)
            angle = ANGLE_HALF;
        GL11.glPushMatrix();
        GL11.glTranslatef(0.625F, 0.9375F, -0.625F);
        GL11.glTranslatef(-0.00625F, 0.0F, 0.00625F);
        GL11.glPushMatrix();
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glPushMatrix();
        GL11.glRotatef(angle, 1.0F, 0.0F, 0.0F);
        RendererHelper.renderWithResource(modelMeterPointer, textureMeterPointer);
        GL11.glPopMatrix();
        GL11.glPopMatrix();
        GL11.glPopMatrix();
        RendererHelper.renderWithResource(modelMeterA, textureMeterA);
        angle = a / 0.06F * ANGLE_HALF;
        if (Math.abs(angle) > ANGLE_HALF)
            angle = Math.signum(angle) * ANGLE_HALF;
        GL11.glPushMatrix();
        GL11.glTranslatef(0.625F, 0.9375F, 0.625F);
        GL11.glTranslatef(-0.00625F, 0.0F, -0.00625F);
        GL11.glPushMatrix();
        GL11.glRotatef(-45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glPushMatrix();
        GL11.glRotatef(angle, 1.0F, 0.0F, 0.0F);
        RendererHelper.renderWithResource(modelMeterPointer, textureMeterPointer);
        GL11.glPopMatrix();
        GL11.glPopMatrix();
        GL11.glPopMatrix();
    }
}
Also used : NSPCT10M(club.nsdn.nyasamarailway.entity.loco.NSPCT10M)

Example 2 with NSPCT10M

use of club.nsdn.nyasamarailway.entity.loco.NSPCT10M in project NyaSamaRailway by NSDN.

the class ItemNSPCT10M method onItemUse.

@Override
public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float px, float py, float pz) {
    if (BlockRailBase.func_150051_a(world.getBlock(x, y, z))) {
        if (!world.isRemote) {
            LocoBase entityminecart = new NSPCT10M(world, (double) x + 0.5, (double) y + 0.5, (double) z + 0.5);
            if (itemStack.hasDisplayName()) {
                entityminecart.setMinecartName(itemStack.getDisplayName());
            }
            world.spawnEntityInWorld(entityminecart);
        }
        --itemStack.stackSize;
        return true;
    } else {
        return false;
    }
}
Also used : LocoBase(club.nsdn.nyasamarailway.entity.LocoBase) NSPCT10M(club.nsdn.nyasamarailway.entity.loco.NSPCT10M)

Aggregations

NSPCT10M (club.nsdn.nyasamarailway.entity.loco.NSPCT10M)2 LocoBase (club.nsdn.nyasamarailway.entity.LocoBase)1