use of club.nsdn.nyasamarailway.tileblock.rail.ConvWireMono in project NyaSamaRailway by NSDN.
the class NSPCT6W method onUpdate.
@Override
public void onUpdate() {
if (!worldObj.isRemote) {
int px = MathHelper.floor_double(this.prevPosX);
int py = MathHelper.floor_double(this.prevPosY);
int pz = MathHelper.floor_double(this.prevPosZ);
Block pBlock = worldObj.getBlock(px, py, pz);
int x = MathHelper.floor_double(this.posX);
int y = MathHelper.floor_double(this.posY);
int z = MathHelper.floor_double(this.posZ);
Block block = worldObj.getBlock(x, y, z);
ForgeDirection dir = ForgeDirection.UNKNOWN;
if (worldObj.getTileEntity(x, y, z) instanceof ConvWireMono.Conv) {
dir = ((ConvWireMono.Conv) worldObj.getTileEntity(x, y, z)).direction;
}
ForgeDirection toDir = ForgeDirection.UNKNOWN;
int yaw = MathHelper.floor_double((double) (this.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
switch(yaw) {
case 0:
toDir = ForgeDirection.SOUTH;
break;
case 1:
toDir = ForgeDirection.WEST;
break;
case 2:
toDir = ForgeDirection.NORTH;
break;
case 3:
toDir = ForgeDirection.EAST;
break;
}
if (block instanceof ConvWireMono && pBlock != block) {
switch(dir) {
case // drop to North
SOUTH:
if (toDir == ForgeDirection.NORTH)
shiftY = MONO;
else if (toDir == ForgeDirection.SOUTH)
shiftY = WIRE;
break;
case // drop to East
WEST:
if (toDir == ForgeDirection.EAST)
shiftY = MONO;
else if (toDir == ForgeDirection.WEST)
shiftY = WIRE;
break;
case // drop to South
NORTH:
if (toDir == ForgeDirection.NORTH)
shiftY = WIRE;
else if (toDir == ForgeDirection.SOUTH)
shiftY = MONO;
break;
case // drop to West
EAST:
if (toDir == ForgeDirection.EAST)
shiftY = WIRE;
else if (toDir == ForgeDirection.WEST)
shiftY = MONO;
break;
}
} else if (block instanceof RailMonoMagnetBase) {
shiftY = MONO;
} else if (block instanceof BlockWire) {
shiftY = WIRE;
}
double v = Math.sqrt(motionX * motionX + motionZ * motionZ);
if (v > 1.0)
shiftYCnt = shiftY;
else if (!(block instanceof ConvWireMono) && v == 0)
shiftYCnt = shiftY;
else {
if (shiftYCnt + v < shiftY)
shiftYCnt += v;
else if (shiftYCnt - v > shiftY)
shiftYCnt -= v;
else
shiftYCnt = shiftY;
}
setShiftYCnt(shiftYCnt);
setShiftY(shiftY);
}
super.onUpdate();
}
use of club.nsdn.nyasamarailway.tileblock.rail.ConvWireMono in project NyaSamaRailway by NSDN.
the class NSPCT8W method onUpdate.
@Override
public void onUpdate() {
if (!worldObj.isRemote) {
int px = MathHelper.floor_double(this.prevPosX);
int py = MathHelper.floor_double(this.prevPosY);
int pz = MathHelper.floor_double(this.prevPosZ);
Block pBlock = worldObj.getBlock(px, py, pz);
int x = MathHelper.floor_double(this.posX);
int y = MathHelper.floor_double(this.posY);
int z = MathHelper.floor_double(this.posZ);
Block block = worldObj.getBlock(x, y, z);
ForgeDirection dir = ForgeDirection.UNKNOWN;
if (worldObj.getTileEntity(x, y, z) instanceof ConvWireMono.Conv) {
dir = ((ConvWireMono.Conv) worldObj.getTileEntity(x, y, z)).direction;
}
ForgeDirection toDir = ForgeDirection.UNKNOWN;
int yaw = MathHelper.floor_double((double) (this.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
switch(yaw) {
case 0:
toDir = ForgeDirection.SOUTH;
break;
case 1:
toDir = ForgeDirection.WEST;
break;
case 2:
toDir = ForgeDirection.NORTH;
break;
case 3:
toDir = ForgeDirection.EAST;
break;
}
if (block instanceof ConvWireMono && pBlock != block) {
switch(dir) {
case // drop to North
SOUTH:
if (toDir == ForgeDirection.NORTH)
shiftY = MONO;
else if (toDir == ForgeDirection.SOUTH)
shiftY = WIRE;
break;
case // drop to East
WEST:
if (toDir == ForgeDirection.EAST)
shiftY = MONO;
else if (toDir == ForgeDirection.WEST)
shiftY = WIRE;
break;
case // drop to South
NORTH:
if (toDir == ForgeDirection.NORTH)
shiftY = WIRE;
else if (toDir == ForgeDirection.SOUTH)
shiftY = MONO;
break;
case // drop to West
EAST:
if (toDir == ForgeDirection.EAST)
shiftY = WIRE;
else if (toDir == ForgeDirection.WEST)
shiftY = MONO;
break;
}
} else if (block instanceof RailMonoMagnetBase) {
shiftY = MONO;
} else if (block instanceof BlockWire) {
shiftY = WIRE;
}
double v = Math.sqrt(motionX * motionX + motionZ * motionZ);
if (v > 1.0)
shiftYCnt = shiftY;
else if (!(block instanceof ConvWireMono) && v == 0)
shiftYCnt = shiftY;
else {
if (shiftYCnt + v < shiftY)
shiftYCnt += v;
else if (shiftYCnt - v > shiftY)
shiftYCnt -= v;
else
shiftYCnt = shiftY;
}
setShiftYCnt(shiftYCnt);
setShiftY(shiftY);
}
super.onUpdate();
}
use of club.nsdn.nyasamarailway.tileblock.rail.ConvWireMono in project NyaSamaRailway by NSDN.
the class NSPCT8C method onUpdate.
@Override
public void onUpdate() {
if (!worldObj.isRemote) {
int px = MathHelper.floor_double(this.prevPosX);
int py = MathHelper.floor_double(this.prevPosY);
int pz = MathHelper.floor_double(this.prevPosZ);
Block pBlock = worldObj.getBlock(px, py, pz);
int x = MathHelper.floor_double(this.posX);
int y = MathHelper.floor_double(this.posY);
int z = MathHelper.floor_double(this.posZ);
Block block = worldObj.getBlock(x, y, z);
ForgeDirection dir = ForgeDirection.UNKNOWN;
if (worldObj.getTileEntity(x, y, z) instanceof ConvWireMono.Conv) {
dir = ((ConvWireMono.Conv) worldObj.getTileEntity(x, y, z)).direction;
}
ForgeDirection toDir = ForgeDirection.UNKNOWN;
int yaw = MathHelper.floor_double((double) (this.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
switch(yaw) {
case 0:
toDir = ForgeDirection.SOUTH;
break;
case 1:
toDir = ForgeDirection.WEST;
break;
case 2:
toDir = ForgeDirection.NORTH;
break;
case 3:
toDir = ForgeDirection.EAST;
break;
}
if (block instanceof ConvWireMono && pBlock != block) {
switch(dir) {
case // drop to North
SOUTH:
if (toDir == ForgeDirection.NORTH)
shiftY = MONO;
else if (toDir == ForgeDirection.SOUTH)
shiftY = WIRE;
break;
case // drop to East
WEST:
if (toDir == ForgeDirection.EAST)
shiftY = MONO;
else if (toDir == ForgeDirection.WEST)
shiftY = WIRE;
break;
case // drop to South
NORTH:
if (toDir == ForgeDirection.NORTH)
shiftY = WIRE;
else if (toDir == ForgeDirection.SOUTH)
shiftY = MONO;
break;
case // drop to West
EAST:
if (toDir == ForgeDirection.EAST)
shiftY = WIRE;
else if (toDir == ForgeDirection.WEST)
shiftY = MONO;
break;
}
} else if (block instanceof RailMonoMagnetBase) {
shiftY = MONO;
} else if (block instanceof BlockWire) {
shiftY = WIRE;
}
double v = Math.sqrt(motionX * motionX + motionZ * motionZ);
if (v > 1.0)
shiftYCnt = shiftY;
else if (!(block instanceof ConvWireMono) && v == 0)
shiftYCnt = shiftY;
else {
if (shiftYCnt + v < shiftY)
shiftYCnt += v;
else if (shiftYCnt - v > shiftY)
shiftYCnt -= v;
else
shiftYCnt = shiftY;
}
setShiftYCnt(shiftYCnt);
setShiftY(shiftY);
}
super.onUpdate();
}
use of club.nsdn.nyasamarailway.tileblock.rail.ConvWireMono in project NyaSamaRailway by NSDN.
the class NSPCT6C method onUpdate.
@Override
public void onUpdate() {
if (!worldObj.isRemote) {
int px = MathHelper.floor_double(this.prevPosX);
int py = MathHelper.floor_double(this.prevPosY);
int pz = MathHelper.floor_double(this.prevPosZ);
Block pBlock = worldObj.getBlock(px, py, pz);
int x = MathHelper.floor_double(this.posX);
int y = MathHelper.floor_double(this.posY);
int z = MathHelper.floor_double(this.posZ);
Block block = worldObj.getBlock(x, y, z);
ForgeDirection dir = ForgeDirection.UNKNOWN;
if (worldObj.getTileEntity(x, y, z) instanceof ConvWireMono.Conv) {
dir = ((ConvWireMono.Conv) worldObj.getTileEntity(x, y, z)).direction;
}
ForgeDirection toDir = ForgeDirection.UNKNOWN;
int yaw = MathHelper.floor_double((double) (this.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
switch(yaw) {
case 0:
toDir = ForgeDirection.SOUTH;
break;
case 1:
toDir = ForgeDirection.WEST;
break;
case 2:
toDir = ForgeDirection.NORTH;
break;
case 3:
toDir = ForgeDirection.EAST;
break;
}
if (block instanceof ConvWireMono && pBlock != block) {
switch(dir) {
case // drop to North
SOUTH:
if (toDir == ForgeDirection.NORTH)
shiftY = MONO;
else if (toDir == ForgeDirection.SOUTH)
shiftY = WIRE;
break;
case // drop to East
WEST:
if (toDir == ForgeDirection.EAST)
shiftY = MONO;
else if (toDir == ForgeDirection.WEST)
shiftY = WIRE;
break;
case // drop to South
NORTH:
if (toDir == ForgeDirection.NORTH)
shiftY = WIRE;
else if (toDir == ForgeDirection.SOUTH)
shiftY = MONO;
break;
case // drop to West
EAST:
if (toDir == ForgeDirection.EAST)
shiftY = WIRE;
else if (toDir == ForgeDirection.WEST)
shiftY = MONO;
break;
}
} else if (block instanceof RailMonoMagnetBase) {
shiftY = MONO;
} else if (block instanceof BlockWire) {
shiftY = WIRE;
}
double v = Math.sqrt(motionX * motionX + motionZ * motionZ);
if (v > 1.0)
shiftYCnt = shiftY;
else if (!(block instanceof ConvWireMono) && v == 0)
shiftYCnt = shiftY;
else {
if (shiftYCnt + v < shiftY)
shiftYCnt += v;
else if (shiftYCnt - v > shiftY)
shiftYCnt -= v;
else
shiftYCnt = shiftY;
}
setShiftYCnt(shiftYCnt);
setShiftY(shiftY);
}
super.onUpdate();
}
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