use of cn.nukkit.blockentity.BlockEntitySkull in project Nukkit by Nukkit.
the class BlockSkull method place.
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
switch(face) {
case NORTH:
case SOUTH:
case EAST:
case WEST:
case UP:
this.setDamage(face.getIndex());
break;
case DOWN:
default:
return false;
}
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag().putString("id", BlockEntity.SKULL).putByte("SkullType", item.getDamage()).putInt("x", block.getFloorX()).putInt("y", block.getFloorY()).putInt("z", block.getFloorZ()).putByte("Rot", (int) Math.floor((player.yaw * 16 / 360) + 0.5) & 0x0f);
if (item.hasCustomBlockData()) {
for (Tag aTag : item.getCustomBlockData().getAllTags()) {
nbt.put(aTag.getName(), aTag);
}
}
new BlockEntitySkull(getLevel().getChunk((int) block.x >> 4, (int) block.z >> 4), nbt);
return true;
}
Aggregations