use of cn.nukkit.entity.item.EntityBoat in project Nukkit by Nukkit.
the class ItemBoat method onActivate.
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
if (face != BlockFace.UP)
return false;
EntityBoat boat = new EntityBoat(level.getChunk(block.getFloorX() >> 4, block.getFloorZ() >> 4), new CompoundTag("").putList(new ListTag<DoubleTag>("Pos").add(new DoubleTag("", block.getX() + 0.5)).add(new DoubleTag("", block.getY() - 0.0625)).add(new DoubleTag("", block.getZ() + 0.5))).putList(new ListTag<DoubleTag>("Motion").add(new DoubleTag("", 0)).add(new DoubleTag("", 0)).add(new DoubleTag("", 0))).putList(new ListTag<FloatTag>("Rotation").add(new FloatTag("", (float) ((player.yaw + 90f) % 360))).add(new FloatTag("", 0))).putByte("woodID", this.getDamage()));
if (player.isSurvival()) {
Item item = player.getInventory().getItemInHand();
item.setCount(item.getCount() - 1);
player.getInventory().setItemInHand(item);
}
boat.spawnToAll();
return true;
}
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