use of cn.nukkit.event.inventory.InventoryPickupItemEvent in project Nukkit by Nukkit.
the class Player method pickupEntity.
public boolean pickupEntity(Entity entity, boolean near) {
if (!this.spawned || !this.isAlive() || !this.isOnline() || this.getGamemode() == SPECTATOR) {
return false;
}
if (near) {
if (entity instanceof EntityArrow && ((EntityArrow) entity).hadCollision) {
ItemArrow item = new ItemArrow();
if (this.isSurvival() && !this.inventory.canAddItem(item)) {
return false;
}
InventoryPickupArrowEvent ev;
this.server.getPluginManager().callEvent(ev = new InventoryPickupArrowEvent(this.inventory, (EntityArrow) entity));
if (ev.isCancelled()) {
return false;
}
TakeItemEntityPacket pk = new TakeItemEntityPacket();
pk.entityId = this.getId();
pk.target = entity.getId();
Server.broadcastPacket(entity.getViewers().values(), pk);
this.dataPacket(pk);
this.inventory.addItem(item.clone());
entity.kill();
return true;
} else if (entity instanceof EntityItem) {
if (((EntityItem) entity).getPickupDelay() <= 0) {
Item item = ((EntityItem) entity).getItem();
if (item != null) {
if (this.isSurvival() && !this.inventory.canAddItem(item)) {
return false;
}
InventoryPickupItemEvent ev;
this.server.getPluginManager().callEvent(ev = new InventoryPickupItemEvent(this.inventory, (EntityItem) entity));
if (ev.isCancelled()) {
return false;
}
switch(item.getId()) {
case Item.WOOD:
case Item.WOOD2:
this.awardAchievement("mineWood");
break;
case Item.DIAMOND:
this.awardAchievement("diamond");
break;
}
/*switch (item.getId()) {
case Item.WOOD:
this.awardAchievement("mineWood");
break;
case Item.DIAMOND:
this.awardAchievement("diamond");
break;
}*/
TakeItemEntityPacket pk = new TakeItemEntityPacket();
pk.entityId = this.getId();
pk.target = entity.getId();
Server.broadcastPacket(entity.getViewers().values(), pk);
this.dataPacket(pk);
this.inventory.addItem(item.clone());
entity.kill();
return true;
}
}
}
}
int tick = this.getServer().getTick();
if (pickedXPOrb < tick && entity instanceof EntityXPOrb && this.boundingBox.isVectorInside(entity)) {
EntityXPOrb xpOrb = (EntityXPOrb) entity;
if (xpOrb.getPickupDelay() <= 0) {
int exp = xpOrb.getExp();
this.addExperience(exp);
entity.kill();
this.getLevel().addSound(this, Sound.RANDOM_ORB);
pickedXPOrb = tick;
return true;
}
}
return false;
}
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