use of cn.nukkit.event.player.PlayerJoinEvent in project Plan by plan-player-analytics.
the class PlayerOnlineListener method actOnJoinEvent.
private void actOnJoinEvent(PlayerJoinEvent event) {
Player player = event.getPlayer();
UUID playerUUID = player.getUniqueId();
ServerUUID serverUUID = serverInfo.getServerUUID();
long time = System.currentTimeMillis();
NukkitAFKListener.afkTracker.performedAction(playerUUID, time);
String world = player.getLevel().getName();
String gm = GMTimes.magicNumberToGMName(player.getGamemode());
Database database = dbSystem.getDatabase();
database.executeTransaction(new WorldNameStoreTransaction(serverUUID, world));
InetAddress address = player.getSocketAddress().getAddress();
Supplier<String> getHostName = () -> null;
String playerName = player.getName();
String displayName = player.getDisplayName();
boolean gatheringGeolocations = config.isTrue(DataGatheringSettings.GEOLOCATIONS);
if (gatheringGeolocations) {
database.executeTransaction(new GeoInfoStoreTransaction(playerUUID, address, time, geolocationCache::getCountry));
}
long registerDate = TimeUnit.SECONDS.toMillis(player.getFirstPlayed());
database.executeTransaction(new PlayerServerRegisterTransaction(playerUUID, () -> registerDate, playerName, serverUUID, getHostName));
dbSystem.getDatabase().executeTransaction(new OperatorStatusTransaction(playerUUID, serverUUID, player.isOp()));
ActiveSession session = new ActiveSession(playerUUID, serverUUID, time, world, gm);
session.getExtraData().put(PlayerName.class, new PlayerName(playerName));
session.getExtraData().put(ServerName.class, new ServerName(serverInfo.getServer().getIdentifiableName()));
sessionCache.cacheSession(playerUUID, session).ifPresent(previousSession -> database.executeTransaction(new SessionEndTransaction(previousSession)));
database.executeTransaction(new NicknameStoreTransaction(playerUUID, new Nickname(displayName, time, serverUUID), (uuid, name) -> nicknameCache.getDisplayName(playerUUID).map(name::equals).orElse(false)));
processing.submitNonCritical(() -> extensionService.updatePlayerValues(playerUUID, playerName, CallEvents.PLAYER_JOIN));
if (config.isTrue(ExportSettings.EXPORT_ON_ONLINE_STATUS_CHANGE)) {
processing.submitNonCritical(() -> exporter.exportPlayerPage(playerUUID, playerName));
}
}
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