use of cn.nukkit.inventory.FurnaceInventory in project Nukkit by Nukkit.
the class BlockEntityFurnace method initBlockEntity.
@Override
protected void initBlockEntity() {
this.inventory = new FurnaceInventory(this);
if (!this.namedTag.contains("Items") || !(this.namedTag.get("Items") instanceof ListTag)) {
this.namedTag.putList(new ListTag<CompoundTag>("Items"));
}
for (int i = 0; i < this.getSize(); i++) {
this.inventory.setItem(i, this.getItem(i));
}
if (!this.namedTag.contains("BurnTime") || this.namedTag.getShort("BurnTime") < 0) {
burnTime = 0;
} else {
burnTime = this.namedTag.getShort("BurnTime");
}
if (!this.namedTag.contains("CookTime") || this.namedTag.getShort("CookTime") < 0 || (this.namedTag.getShort("BurnTime") == 0 && this.namedTag.getShort("CookTime") > 0)) {
cookTime = 0;
} else {
cookTime = this.namedTag.getShort("CookTime");
}
if (!this.namedTag.contains("MaxTime")) {
maxTime = burnTime;
burnDuration = 0;
} else {
maxTime = this.namedTag.getShort("MaxTime");
}
if (this.namedTag.contains("BurnTicks")) {
burnDuration = this.namedTag.getShort("BurnTicks");
this.namedTag.remove("BurnTicks");
}
if (burnTime > 0) {
this.scheduleUpdate();
}
super.initBlockEntity();
}
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