use of cn.nukkit.level.format.leveldb.key.ExtraDataKey in project Nukkit by Nukkit.
the class Chunk method toBinary.
public byte[] toBinary(boolean saveExtra) {
try {
LevelProvider provider = this.getProvider();
if (saveExtra && provider instanceof LevelDB) {
List<CompoundTag> entities = new ArrayList<>();
for (Entity entity : this.getEntities().values()) {
if (!(entity instanceof Player) && !entity.closed) {
entity.saveNBT();
entities.add(entity.namedTag);
}
}
EntitiesKey entitiesKey = EntitiesKey.create(this.getX(), this.getZ());
if (!entities.isEmpty()) {
((LevelDB) provider).getDatabase().put(entitiesKey.toArray(), NBTIO.write(entities));
} else {
((LevelDB) provider).getDatabase().delete(entitiesKey.toArray());
}
List<CompoundTag> tiles = new ArrayList<>();
for (BlockEntity blockEntity : this.getBlockEntities().values()) {
if (!blockEntity.closed) {
blockEntity.saveNBT();
entities.add(blockEntity.namedTag);
}
}
TilesKey tilesKey = TilesKey.create(this.getX(), this.getZ());
if (!tiles.isEmpty()) {
((LevelDB) provider).getDatabase().put(tilesKey.toArray(), NBTIO.write(tiles));
} else {
((LevelDB) provider).getDatabase().delete(tilesKey.toArray());
}
ExtraDataKey extraDataKey = ExtraDataKey.create(this.getX(), this.getZ());
if (!this.getBlockExtraDataArray().isEmpty()) {
BinaryStream extraData = new BinaryStream();
Map<Integer, Integer> extraDataArray = this.getBlockExtraDataArray();
extraData.putInt(extraDataArray.size());
for (Integer key : extraDataArray.keySet()) {
extraData.putInt(key);
extraData.putShort(extraDataArray.get(key));
}
((LevelDB) provider).getDatabase().put(extraDataKey.toArray(), extraData.getBuffer());
} else {
((LevelDB) provider).getDatabase().delete(extraDataKey.toArray());
}
}
byte[] heightMap = this.getHeightMapArray();
byte[] biomeColors = new byte[this.getBiomeColorArray().length * 4];
for (int i = 0; i < this.getBiomeColorArray().length; i++) {
byte[] bytes = Binary.writeInt(this.getBiomeColorArray()[i]);
biomeColors[i * 4] = bytes[0];
biomeColors[i * 4 + 1] = bytes[1];
biomeColors[i * 4 + 2] = bytes[2];
biomeColors[i * 4 + 3] = bytes[3];
}
return Binary.appendBytes(Binary.writeLInt(this.getX()), Binary.writeLInt(this.getZ()), this.getBlockIdArray(), this.getBlockDataArray(), this.getBlockSkyLightArray(), this.getBlockLightArray(), heightMap, biomeColors, new byte[] { (byte) (((this.isLightPopulated ? 0x04 : 0) | (this.isPopulated() ? 0x02 : 0) | (this.isGenerated() ? 0x01 : 0)) & 0xff) });
} catch (Exception e) {
throw new RuntimeException(e);
}
}
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