use of codechicken.lib.vec.Rotation in project BluePower by Qmunity.
the class SawRenderFMP method renderItem.
@Override
public void renderItem(ItemRenderType renderType, ItemStack item, Object... data) {
double pi = Math.PI;
Transformation t;
switch(renderType) {
case INVENTORY:
t = new TransformationList(new Scale(1.8), new Translation(0, 0, -0.6), new Rotation(-pi / 4, 1, 0, 0), new Rotation(pi * 3 / 4, 0, 1, 0));
break;
case ENTITY:
t = new TransformationList(new Scale(1), new Translation(0, 0, -0.25), new Rotation(-pi / 4, 1, 0, 0));
break;
case EQUIPPED_FIRST_PERSON:
t = new TransformationList(new Scale(1.5), new Rotation(-pi / 3, 1, 0, 0), new Rotation(pi * 3 / 4, 0, 1, 0), new Translation(0.5, 0.5, 0.5));
break;
case EQUIPPED:
t = new TransformationList(new Scale(1.5), new Rotation(-pi / 5, 1, 0, 0), new Rotation(-pi * 3 / 4, 0, 1, 0), new Translation(0.75, 0.5, 0.75));
break;
default:
t = null;
break;
}
CCRenderState.reset();
CCRenderState.useNormals = true;
CCRenderState.pullLightmap();
CCRenderState.changeTexture("microblock:textures/items/saw.png");
CCRenderState.startDrawing();
handle.render(t);
holder.render(t);
CCRenderState.draw();
GL11.glDisable(GL11.GL_CULL_FACE);
CCRenderState.changeTexture(Refs.MODID + ":textures/items/fmpsaw.png");
CCRenderState.startDrawing();
int tex = 0;
if (item.getItem() == BPItems.ruby_saw) {
tex = 0;
} else if (item.getItem() == BPItems.amethyst_saw) {
tex = 1;
} else if (item.getItem() == BPItems.sapphire_saw) {
tex = 2;
}
blade.render(t, new UVTranslation(0, tex * 4 / 64D));
CCRenderState.draw();
GL11.glEnable(GL11.GL_CULL_FACE);
}
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