use of com.almasb.fxgl.ai.pathfinding.AStarGrid in project FXGL by AlmasB.
the class PathfindingSample method initGame.
@Override
protected void initGame() {
// 2. init grid width x height
grid = new AStarGrid(20, 15);
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 20; j++) {
final int x = j;
final int y = i;
Entity tile = new Entity();
tile.getPositionComponent().setValue(j * 40, i * 40);
Rectangle graphics = new Rectangle(38, 38);
graphics.setFill(Color.WHITE);
graphics.setStroke(Color.BLACK);
// add on click listener
graphics.setOnMouseClicked(e -> {
// if left click do search, else place a red obstacle
if (e.getButton() == MouseButton.PRIMARY) {
List<AStarNode> nodes = grid.getPath(0, 0, x, y);
nodes.forEach(n -> {
getGameWorld().getEntitiesAt(new Point2D(n.getX() * 40, n.getY() * 40)).forEach(Entity::removeFromWorld);
});
} else {
grid.setNodeState(x, y, NodeState.NOT_WALKABLE);
graphics.setFill(Color.RED);
}
});
tile.getViewComponent().setView(graphics);
getGameWorld().addEntity(tile);
}
}
}