use of com.android.launcher3.InsettableFrameLayout in project android_packages_apps_Launcher3 by crdroidandroid.
the class ArrowPopup method orientAboutObject.
/**
* @see #orientAboutObject()
*
* @param allowAlignLeft Set to false if we already tried aligning left and didn't have room.
* @param allowAlignRight Set to false if we already tried aligning right and didn't have room.
* TODO: Can we test this with all permutations of widths/heights and icon locations + RTL?
*/
private void orientAboutObject(boolean allowAlignLeft, boolean allowAlignRight) {
measure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
int extraVerticalSpace = mArrowHeight + mArrowOffsetVertical + getResources().getDimensionPixelSize(R.dimen.popup_vertical_padding);
// The margins are added after we call this method, so we need to account for them here.
int numVisibleChildren = 0;
for (int i = getChildCount() - 1; i >= 0; --i) {
if (getChildAt(i).getVisibility() == VISIBLE) {
numVisibleChildren++;
}
}
int childMargins = (numVisibleChildren - 1) * mMargin;
int height = getMeasuredHeight() + extraVerticalSpace + childMargins;
int width = getMeasuredWidth() + getPaddingLeft() + getPaddingRight();
getTargetObjectLocation(mTempRect);
InsettableFrameLayout dragLayer = getPopupContainer();
Rect insets = dragLayer.getInsets();
// Align left (right in RTL) if there is room.
int leftAlignedX = mTempRect.left;
int rightAlignedX = mTempRect.right - width;
mIsLeftAligned = !mIsRtl ? allowAlignLeft : !allowAlignRight;
int x = mIsLeftAligned ? leftAlignedX : rightAlignedX;
// Offset x so that the arrow and shortcut icons are center-aligned with the original icon.
int iconWidth = mTempRect.width();
int xOffset = iconWidth / 2 - mArrowOffsetHorizontal - mArrowWidth / 2;
x += mIsLeftAligned ? xOffset : -xOffset;
// Check whether we can still align as we originally wanted, now that we've calculated x.
if (!allowAlignLeft && !allowAlignRight) {
// We've already tried both ways and couldn't make it fit. onLayout() will set the
// gravity to CENTER_HORIZONTAL, but continue below to update y.
} else {
boolean canBeLeftAligned = x + width + insets.left < dragLayer.getWidth() - insets.right;
boolean canBeRightAligned = x > insets.left;
boolean alignmentStillValid = mIsLeftAligned && canBeLeftAligned || !mIsLeftAligned && canBeRightAligned;
if (!alignmentStillValid) {
// Try again, but don't allow this alignment we already know won't work.
orientAboutObject(allowAlignLeft && !mIsLeftAligned, /* allowAlignLeft */
allowAlignRight && mIsLeftAligned);
return;
}
}
// Open above icon if there is room.
int iconHeight = mTempRect.height();
int y = mTempRect.top - height;
mIsAboveIcon = y > dragLayer.getTop() + insets.top;
if (!mIsAboveIcon) {
y = mTempRect.top + iconHeight + extraVerticalSpace;
}
// Insets are added later, so subtract them now.
x -= insets.left;
y -= insets.top;
mGravity = 0;
if (y + height > dragLayer.getBottom() - insets.bottom) {
// The container is opening off the screen, so just center it in the drag layer instead.
mGravity = Gravity.CENTER_VERTICAL;
// Put the container next to the icon, preferring the right side in ltr (left in rtl).
int rightSide = leftAlignedX + iconWidth - insets.left;
int leftSide = rightAlignedX - iconWidth - insets.left;
if (!mIsRtl) {
if (rightSide + width < dragLayer.getRight()) {
x = rightSide;
mIsLeftAligned = true;
} else {
x = leftSide;
mIsLeftAligned = false;
}
} else {
if (leftSide > dragLayer.getLeft()) {
x = leftSide;
mIsLeftAligned = false;
} else {
x = rightSide;
mIsLeftAligned = true;
}
}
mIsAboveIcon = true;
}
setX(x);
if (Gravity.isVertical(mGravity)) {
return;
}
FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams arrowLp = (FrameLayout.LayoutParams) mArrow.getLayoutParams();
if (mIsAboveIcon) {
arrowLp.gravity = lp.gravity = Gravity.BOTTOM;
lp.bottomMargin = getPopupContainer().getHeight() - y - getMeasuredHeight() - insets.top;
arrowLp.bottomMargin = lp.bottomMargin - arrowLp.height - mArrowOffsetVertical - insets.bottom;
} else {
arrowLp.gravity = lp.gravity = Gravity.TOP;
lp.topMargin = y + insets.top;
arrowLp.topMargin = lp.topMargin - insets.top - arrowLp.height - mArrowOffsetVertical;
}
}
use of com.android.launcher3.InsettableFrameLayout in project android_packages_apps_Launcher3 by AOSPA.
the class ArrowPopup method orientAboutObject.
/**
* @see #orientAboutObject()
*
* @param allowAlignLeft Set to false if we already tried aligning left and didn't have room.
* @param allowAlignRight Set to false if we already tried aligning right and didn't have room.
* TODO: Can we test this with all permutations of widths/heights and icon locations + RTL?
*/
private void orientAboutObject(boolean allowAlignLeft, boolean allowAlignRight) {
measure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
int extraVerticalSpace = mArrowHeight + mArrowOffsetVertical + getResources().getDimensionPixelSize(R.dimen.popup_vertical_padding);
// The margins are added after we call this method, so we need to account for them here.
int numVisibleChildren = 0;
for (int i = getChildCount() - 1; i >= 0; --i) {
if (getChildAt(i).getVisibility() == VISIBLE) {
numVisibleChildren++;
}
}
int childMargins = (numVisibleChildren - 1) * mMargin;
int height = getMeasuredHeight() + extraVerticalSpace + childMargins;
int width = getMeasuredWidth() + getPaddingLeft() + getPaddingRight();
getTargetObjectLocation(mTempRect);
InsettableFrameLayout dragLayer = getPopupContainer();
Rect insets = dragLayer.getInsets();
// Align left (right in RTL) if there is room.
int leftAlignedX = mTempRect.left;
int rightAlignedX = mTempRect.right - width;
mIsLeftAligned = !mIsRtl ? allowAlignLeft : !allowAlignRight;
int x = mIsLeftAligned ? leftAlignedX : rightAlignedX;
// Offset x so that the arrow and shortcut icons are center-aligned with the original icon.
int iconWidth = mTempRect.width();
int xOffset = iconWidth / 2 - mArrowOffsetHorizontal - mArrowWidth / 2;
x += mIsLeftAligned ? xOffset : -xOffset;
// Check whether we can still align as we originally wanted, now that we've calculated x.
if (!allowAlignLeft && !allowAlignRight) {
// We've already tried both ways and couldn't make it fit. onLayout() will set the
// gravity to CENTER_HORIZONTAL, but continue below to update y.
} else {
boolean canBeLeftAligned = x + width + insets.left < dragLayer.getWidth() - insets.right;
boolean canBeRightAligned = x > insets.left;
boolean alignmentStillValid = mIsLeftAligned && canBeLeftAligned || !mIsLeftAligned && canBeRightAligned;
if (!alignmentStillValid) {
// Try again, but don't allow this alignment we already know won't work.
orientAboutObject(allowAlignLeft && !mIsLeftAligned, /* allowAlignLeft */
allowAlignRight && mIsLeftAligned);
return;
}
}
// Open above icon if there is room.
int iconHeight = mTempRect.height();
int y = mTempRect.top - height;
mIsAboveIcon = y > dragLayer.getTop() + insets.top;
if (!mIsAboveIcon) {
y = mTempRect.top + iconHeight + extraVerticalSpace;
}
// Insets are added later, so subtract them now.
x -= insets.left;
y -= insets.top;
mGravity = 0;
if (y + height > dragLayer.getBottom() - insets.bottom) {
// The container is opening off the screen, so just center it in the drag layer instead.
mGravity = Gravity.CENTER_VERTICAL;
// Put the container next to the icon, preferring the right side in ltr (left in rtl).
int rightSide = leftAlignedX + iconWidth - insets.left;
int leftSide = rightAlignedX - iconWidth - insets.left;
if (!mIsRtl) {
if (rightSide + width < dragLayer.getRight()) {
x = rightSide;
mIsLeftAligned = true;
} else {
x = leftSide;
mIsLeftAligned = false;
}
} else {
if (leftSide > dragLayer.getLeft()) {
x = leftSide;
mIsLeftAligned = false;
} else {
x = rightSide;
mIsLeftAligned = true;
}
}
mIsAboveIcon = true;
}
setX(x);
if (Gravity.isVertical(mGravity)) {
return;
}
FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams arrowLp = (FrameLayout.LayoutParams) mArrow.getLayoutParams();
if (mIsAboveIcon) {
arrowLp.gravity = lp.gravity = Gravity.BOTTOM;
lp.bottomMargin = getPopupContainer().getHeight() - y - getMeasuredHeight() - insets.top;
arrowLp.bottomMargin = lp.bottomMargin - arrowLp.height - mArrowOffsetVertical - insets.bottom;
} else {
arrowLp.gravity = lp.gravity = Gravity.TOP;
lp.topMargin = y + insets.top;
arrowLp.topMargin = lp.topMargin - insets.top - arrowLp.height - mArrowOffsetVertical;
}
}
use of com.android.launcher3.InsettableFrameLayout in project Neo-Launcher by NeoApplications.
the class ArrowPopup method orientAboutObject.
/**
* Orients this container above or below the given icon, aligning with the left or right.
*
* These are the preferred orientations, in order (RTL prefers right-aligned over left):
* - Above and left-aligned
* - Above and right-aligned
* - Below and left-aligned
* - Below and right-aligned
*
* So we always align left if there is enough horizontal space
* and align above if there is enough vertical space.
*/
protected void orientAboutObject() {
measure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
int width = getMeasuredWidth();
int extraVerticalSpace = mArrow.getLayoutParams().height + mArrowOffset + getResources().getDimensionPixelSize(R.dimen.popup_vertical_padding);
int height = getMeasuredHeight() + extraVerticalSpace;
getTargetObjectLocation(mTempRect);
InsettableFrameLayout dragLayer = getPopupContainer();
Rect insets = dragLayer.getInsets();
// Align left (right in RTL) if there is room.
int leftAlignedX = mTempRect.left;
int rightAlignedX = mTempRect.right - width;
int x = leftAlignedX;
boolean canBeLeftAligned = leftAlignedX + width + insets.left < dragLayer.getRight() - insets.right;
boolean canBeRightAligned = rightAlignedX > dragLayer.getLeft() + insets.left;
if (!canBeLeftAligned || (mIsRtl && canBeRightAligned)) {
x = rightAlignedX;
}
mIsLeftAligned = x == leftAlignedX;
// Offset x so that the arrow and shortcut icons are center-aligned with the original icon.
int iconWidth = mTempRect.width();
Resources resources = getResources();
int xOffset;
if (isAlignedWithStart()) {
// Aligning with the shortcut icon.
int shortcutIconWidth = resources.getDimensionPixelSize(R.dimen.deep_shortcut_icon_size);
int shortcutPaddingStart = resources.getDimensionPixelSize(R.dimen.popup_padding_start);
xOffset = iconWidth / 2 - shortcutIconWidth / 2 - shortcutPaddingStart;
} else {
// Aligning with the drag handle.
int shortcutDragHandleWidth = resources.getDimensionPixelSize(R.dimen.deep_shortcut_drag_handle_size);
int shortcutPaddingEnd = resources.getDimensionPixelSize(R.dimen.popup_padding_end);
xOffset = iconWidth / 2 - shortcutDragHandleWidth / 2 - shortcutPaddingEnd;
}
x += mIsLeftAligned ? xOffset : -xOffset;
// Open above icon if there is room.
int iconHeight = mTempRect.height();
int y = mTempRect.top - height;
mIsAboveIcon = y > dragLayer.getTop() + insets.top;
if (!mIsAboveIcon) {
y = mTempRect.top + iconHeight + extraVerticalSpace;
}
// Insets are added later, so subtract them now.
x -= insets.left;
y -= insets.top;
mGravity = 0;
if (y + height > dragLayer.getBottom() - insets.bottom) {
// The container is opening off the screen, so just center it in the drag layer instead.
mGravity = Gravity.CENTER_VERTICAL;
// Put the container next to the icon, preferring the right side in ltr (left in rtl).
int rightSide = leftAlignedX + iconWidth - insets.left;
int leftSide = rightAlignedX - iconWidth - insets.left;
if (!mIsRtl) {
if (rightSide + width < dragLayer.getRight()) {
x = rightSide;
mIsLeftAligned = true;
} else {
x = leftSide;
mIsLeftAligned = false;
}
} else {
if (leftSide > dragLayer.getLeft()) {
x = leftSide;
mIsLeftAligned = false;
} else {
x = rightSide;
mIsLeftAligned = true;
}
}
mIsAboveIcon = true;
}
setX(x);
if (Gravity.isVertical(mGravity)) {
return;
}
FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams arrowLp = (FrameLayout.LayoutParams) mArrow.getLayoutParams();
if (mIsAboveIcon) {
arrowLp.gravity = lp.gravity = Gravity.BOTTOM;
lp.bottomMargin = getPopupContainer().getHeight() - y - getMeasuredHeight() - insets.top;
arrowLp.bottomMargin = lp.bottomMargin - arrowLp.height - mArrowOffset - insets.bottom;
} else {
arrowLp.gravity = lp.gravity = Gravity.TOP;
lp.topMargin = y + insets.top;
arrowLp.topMargin = lp.topMargin - insets.top - arrowLp.height - mArrowOffset;
}
}
use of com.android.launcher3.InsettableFrameLayout in project android_packages_apps_Launcher3 by ArrowOS.
the class ArrowPopup method orientAboutObject.
/**
* @see #orientAboutObject()
*
* @param allowAlignLeft Set to false if we already tried aligning left and didn't have room.
* @param allowAlignRight Set to false if we already tried aligning right and didn't have room.
* TODO: Can we test this with all permutations of widths/heights and icon locations + RTL?
*/
private void orientAboutObject(boolean allowAlignLeft, boolean allowAlignRight) {
measure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
int extraVerticalSpace = mArrowHeight + mArrowOffsetVertical + getResources().getDimensionPixelSize(R.dimen.popup_vertical_padding);
// The margins are added after we call this method, so we need to account for them here.
int numVisibleChildren = 0;
for (int i = getChildCount() - 1; i >= 0; --i) {
if (getChildAt(i).getVisibility() == VISIBLE) {
numVisibleChildren++;
}
}
int childMargins = (numVisibleChildren - 1) * mMargin;
int height = getMeasuredHeight() + extraVerticalSpace + childMargins;
int width = getMeasuredWidth() + getPaddingLeft() + getPaddingRight();
getTargetObjectLocation(mTempRect);
InsettableFrameLayout dragLayer = getPopupContainer();
Rect insets = dragLayer.getInsets();
// Align left (right in RTL) if there is room.
int leftAlignedX = mTempRect.left;
int rightAlignedX = mTempRect.right - width;
mIsLeftAligned = !mIsRtl ? allowAlignLeft : !allowAlignRight;
int x = mIsLeftAligned ? leftAlignedX : rightAlignedX;
// Offset x so that the arrow and shortcut icons are center-aligned with the original icon.
int iconWidth = mTempRect.width();
int xOffset = iconWidth / 2 - mArrowOffsetHorizontal - mArrowWidth / 2;
x += mIsLeftAligned ? xOffset : -xOffset;
// Check whether we can still align as we originally wanted, now that we've calculated x.
if (!allowAlignLeft && !allowAlignRight) {
// We've already tried both ways and couldn't make it fit. onLayout() will set the
// gravity to CENTER_HORIZONTAL, but continue below to update y.
} else {
boolean canBeLeftAligned = x + width + insets.left < dragLayer.getWidth() - insets.right;
boolean canBeRightAligned = x > insets.left;
boolean alignmentStillValid = mIsLeftAligned && canBeLeftAligned || !mIsLeftAligned && canBeRightAligned;
if (!alignmentStillValid) {
// Try again, but don't allow this alignment we already know won't work.
orientAboutObject(allowAlignLeft && !mIsLeftAligned, /* allowAlignLeft */
allowAlignRight && mIsLeftAligned);
return;
}
}
// Open above icon if there is room.
int iconHeight = mTempRect.height();
int y = mTempRect.top - height;
mIsAboveIcon = y > dragLayer.getTop() + insets.top;
if (!mIsAboveIcon) {
y = mTempRect.top + iconHeight + extraVerticalSpace;
}
// Insets are added later, so subtract them now.
x -= insets.left;
y -= insets.top;
mGravity = 0;
if (y + height > dragLayer.getBottom() - insets.bottom) {
// The container is opening off the screen, so just center it in the drag layer instead.
mGravity = Gravity.CENTER_VERTICAL;
// Put the container next to the icon, preferring the right side in ltr (left in rtl).
int rightSide = leftAlignedX + iconWidth - insets.left;
int leftSide = rightAlignedX - iconWidth - insets.left;
if (!mIsRtl) {
if (rightSide + width < dragLayer.getRight()) {
x = rightSide;
mIsLeftAligned = true;
} else {
x = leftSide;
mIsLeftAligned = false;
}
} else {
if (leftSide > dragLayer.getLeft()) {
x = leftSide;
mIsLeftAligned = false;
} else {
x = rightSide;
mIsLeftAligned = true;
}
}
mIsAboveIcon = true;
}
setX(x);
if (Gravity.isVertical(mGravity)) {
return;
}
FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams arrowLp = (FrameLayout.LayoutParams) mArrow.getLayoutParams();
if (mIsAboveIcon) {
arrowLp.gravity = lp.gravity = Gravity.BOTTOM;
lp.bottomMargin = getPopupContainer().getHeight() - y - getMeasuredHeight() - insets.top;
arrowLp.bottomMargin = lp.bottomMargin - arrowLp.height - mArrowOffsetVertical - insets.bottom;
} else {
arrowLp.gravity = lp.gravity = Gravity.TOP;
lp.topMargin = y + insets.top;
arrowLp.topMargin = lp.topMargin - insets.top - arrowLp.height - mArrowOffsetVertical;
}
}
use of com.android.launcher3.InsettableFrameLayout in project android_packages_apps_Launcher3 by ProtonAOSP.
the class ArrowPopup method orientAboutObject.
/**
* @see #orientAboutObject()
*
* @param allowAlignLeft Set to false if we already tried aligning left and didn't have room.
* @param allowAlignRight Set to false if we already tried aligning right and didn't have room.
* TODO: Can we test this with all permutations of widths/heights and icon locations + RTL?
*/
private void orientAboutObject(boolean allowAlignLeft, boolean allowAlignRight) {
measure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
int extraVerticalSpace = mArrowHeight + mArrowOffsetVertical + getResources().getDimensionPixelSize(R.dimen.popup_vertical_padding);
// The margins are added after we call this method, so we need to account for them here.
int numVisibleChildren = 0;
for (int i = getChildCount() - 1; i >= 0; --i) {
if (getChildAt(i).getVisibility() == VISIBLE) {
numVisibleChildren++;
}
}
int childMargins = (numVisibleChildren - 1) * mMargin;
int height = getMeasuredHeight() + extraVerticalSpace + childMargins;
int width = getMeasuredWidth() + getPaddingLeft() + getPaddingRight();
getTargetObjectLocation(mTempRect);
InsettableFrameLayout dragLayer = getPopupContainer();
Rect insets = dragLayer.getInsets();
// Align left (right in RTL) if there is room.
int leftAlignedX = mTempRect.left;
int rightAlignedX = mTempRect.right - width;
mIsLeftAligned = !mIsRtl ? allowAlignLeft : !allowAlignRight;
int x = mIsLeftAligned ? leftAlignedX : rightAlignedX;
// Offset x so that the arrow and shortcut icons are center-aligned with the original icon.
int iconWidth = mTempRect.width();
int xOffset = iconWidth / 2 - mArrowOffsetHorizontal - mArrowWidth / 2;
x += mIsLeftAligned ? xOffset : -xOffset;
// Check whether we can still align as we originally wanted, now that we've calculated x.
if (!allowAlignLeft && !allowAlignRight) {
// We've already tried both ways and couldn't make it fit. onLayout() will set the
// gravity to CENTER_HORIZONTAL, but continue below to update y.
} else {
boolean canBeLeftAligned = x + width + insets.left < dragLayer.getWidth() - insets.right;
boolean canBeRightAligned = x > insets.left;
boolean alignmentStillValid = mIsLeftAligned && canBeLeftAligned || !mIsLeftAligned && canBeRightAligned;
if (!alignmentStillValid) {
// Try again, but don't allow this alignment we already know won't work.
orientAboutObject(allowAlignLeft && !mIsLeftAligned, /* allowAlignLeft */
allowAlignRight && mIsLeftAligned);
return;
}
}
// Open above icon if there is room.
int iconHeight = mTempRect.height();
int y = mTempRect.top - height;
mIsAboveIcon = y > dragLayer.getTop() + insets.top;
if (!mIsAboveIcon) {
y = mTempRect.top + iconHeight + extraVerticalSpace;
}
// Insets are added later, so subtract them now.
x -= insets.left;
y -= insets.top;
mGravity = 0;
if (y + height > dragLayer.getBottom() - insets.bottom) {
// The container is opening off the screen, so just center it in the drag layer instead.
mGravity = Gravity.CENTER_VERTICAL;
// Put the container next to the icon, preferring the right side in ltr (left in rtl).
int rightSide = leftAlignedX + iconWidth - insets.left;
int leftSide = rightAlignedX - iconWidth - insets.left;
if (!mIsRtl) {
if (rightSide + width < dragLayer.getRight()) {
x = rightSide;
mIsLeftAligned = true;
} else {
x = leftSide;
mIsLeftAligned = false;
}
} else {
if (leftSide > dragLayer.getLeft()) {
x = leftSide;
mIsLeftAligned = false;
} else {
x = rightSide;
mIsLeftAligned = true;
}
}
mIsAboveIcon = true;
}
setX(x);
if (Gravity.isVertical(mGravity)) {
return;
}
FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams arrowLp = (FrameLayout.LayoutParams) mArrow.getLayoutParams();
if (mIsAboveIcon) {
arrowLp.gravity = lp.gravity = Gravity.BOTTOM;
lp.bottomMargin = getPopupContainer().getHeight() - y - getMeasuredHeight() - insets.top;
arrowLp.bottomMargin = lp.bottomMargin - arrowLp.height - mArrowOffsetVertical - insets.bottom;
} else {
arrowLp.gravity = lp.gravity = Gravity.TOP;
lp.topMargin = y + insets.top;
arrowLp.topMargin = lp.topMargin - insets.top - arrowLp.height - mArrowOffsetVertical;
}
}
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