use of com.android.launcher3.model.LoaderResults in project android_packages_apps_Launcher3 by crdroidandroid.
the class LauncherModel method startLoader.
/**
* Starts the loader. Tries to bind {@params synchronousBindPage} synchronously if possible.
* @return true if the page could be bound synchronously.
*/
public boolean startLoader() {
// Enable queue before starting loader. It will get disabled in Launcher#finishBindingItems
ItemInstallQueue.INSTANCE.get(mApp.getContext()).pauseModelPush(ItemInstallQueue.FLAG_LOADER_RUNNING);
synchronized (mLock) {
// Don't bother to start the thread if we know it's not going to do anything
final Callbacks[] callbacksList = getCallbacks();
if (callbacksList.length > 0) {
// Clear any pending bind-runnables from the synchronized load process.
for (Callbacks cb : callbacksList) {
MAIN_EXECUTOR.execute(cb::clearPendingBinds);
}
// If there is already one running, tell it to stop.
stopLoader();
LoaderResults loaderResults = new LoaderResults(mApp, mBgDataModel, mBgAllAppsList, callbacksList);
if (mModelLoaded && !mIsLoaderTaskRunning) {
// Divide the set of loaded items into those that we are binding synchronously,
// and everything else that is to be bound normally (asynchronously).
loaderResults.bindWorkspace();
// For now, continue posting the binding of AllApps as there are other
// issues that arise from that.
loaderResults.bindAllApps();
loaderResults.bindDeepShortcuts();
loaderResults.bindWidgets();
return true;
} else {
stopLoader();
mLoaderTask = new LoaderTask(mApp, mBgAllAppsList, mBgDataModel, mModelDelegate, loaderResults);
// Always post the loader task, instead of running directly
// (even on same thread) so that we exit any nested synchronized blocks
MODEL_EXECUTOR.post(mLoaderTask);
}
}
}
return false;
}
use of com.android.launcher3.model.LoaderResults in project android_packages_apps_Trebuchet by LineageOS.
the class LauncherModel method startLoaderForResults.
public void startLoaderForResults(LoaderResults results) {
synchronized (mLock) {
stopLoader();
mLoaderTask = new LoaderTask(mApp, mBgAllAppsList, mBgDataModel, results);
// Always post the loader task, instead of running directly (even on same thread) so
// that we exit any nested synchronized blocks
MODEL_EXECUTOR.post(mLoaderTask);
}
}
use of com.android.launcher3.model.LoaderResults in project android_packages_apps_Trebuchet by LineageOS.
the class LauncherModel method startLoader.
/**
* Starts the loader. Tries to bind {@params synchronousBindPage} synchronously if possible.
* @return true if the page could be bound synchronously.
*/
public boolean startLoader() {
// Enable queue before starting loader. It will get disabled in Launcher#finishBindingItems
InstallShortcutReceiver.enableInstallQueue(InstallShortcutReceiver.FLAG_LOADER_RUNNING);
synchronized (mLock) {
// Don't bother to start the thread if we know it's not going to do anything
final Callbacks[] callbacksList = getCallbacks();
if (callbacksList.length > 0) {
// Clear any pending bind-runnables from the synchronized load process.
for (Callbacks cb : callbacksList) {
mMainExecutor.execute(cb::clearPendingBinds);
}
// If there is already one running, tell it to stop.
stopLoader();
LoaderResults loaderResults = new LoaderResults(mApp, mBgDataModel, mBgAllAppsList, callbacksList, mMainExecutor);
if (mModelLoaded && !mIsLoaderTaskRunning) {
// Divide the set of loaded items into those that we are binding synchronously,
// and everything else that is to be bound normally (asynchronously).
loaderResults.bindWorkspace();
// For now, continue posting the binding of AllApps as there are other
// issues that arise from that.
loaderResults.bindAllApps();
loaderResults.bindDeepShortcuts();
loaderResults.bindWidgets();
return true;
} else {
startLoaderForResults(loaderResults);
}
}
}
return false;
}
use of com.android.launcher3.model.LoaderResults in project Neo-Launcher by NeoApplications.
the class LauncherModel method startLoaderForResults.
public void startLoaderForResults(LoaderResults results) {
synchronized (mLock) {
stopLoader();
mLoaderTask = new LoaderTask(mApp, mBgAllAppsList, sBgDataModel, results);
// Always post the loader task, instead of running directly (even on same thread) so
// that we exit any nested synchronized blocks
MODEL_EXECUTOR.post(mLoaderTask);
}
}
use of com.android.launcher3.model.LoaderResults in project Neo-Launcher by NeoApplications.
the class LauncherModel method startLoader.
/**
* Starts the loader. Tries to bind {@params synchronousBindPage} synchronously if possible.
* @return true if the page could be bound synchronously.
*/
public boolean startLoader(int synchronousBindPage) {
// Enable queue before starting loader. It will get disabled in Launcher#finishBindingItems
InstallShortcutReceiver.enableInstallQueue(InstallShortcutReceiver.FLAG_LOADER_RUNNING);
synchronized (mLock) {
// Don't bother to start the thread if we know it's not going to do anything
if (mCallbacks != null && mCallbacks.get() != null) {
final Callbacks oldCallbacks = mCallbacks.get();
// Clear any pending bind-runnables from the synchronized load process.
MAIN_EXECUTOR.execute(oldCallbacks::clearPendingBinds);
// If there is already one running, tell it to stop.
stopLoader();
LoaderResults loaderResults = new LoaderResults(mApp, sBgDataModel, mBgAllAppsList, synchronousBindPage, mCallbacks);
if (mModelLoaded && !mIsLoaderTaskRunning) {
// Divide the set of loaded items into those that we are binding synchronously,
// and everything else that is to be bound normally (asynchronously).
loaderResults.bindWorkspace();
// For now, continue posting the binding of AllApps as there are other
// issues that arise from that.
loaderResults.bindAllApps();
loaderResults.bindDeepShortcuts();
loaderResults.bindWidgets();
Log.d(TAG, "Reloading apps...");
return true;
} else {
startLoaderForResults(loaderResults);
}
}
}
return false;
}
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