use of com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction in project android_packages_apps_404Launcher by P-404.
the class CellLayout method addViewsToTempLocation.
private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop, int[] direction, View dragView, ItemConfiguration currentState) {
if (views.size() == 0)
return true;
boolean success = false;
Rect boundingRect = new Rect();
// We construct a rect which represents the entire group of views passed in
currentState.getBoundingRectForViews(views, boundingRect);
// Mark the occupied state as false for the group of views we want to move.
for (View v : views) {
CellAndSpan c = currentState.map.get(v);
mTmpOccupied.markCells(c, false);
}
GridOccupancy blockOccupied = new GridOccupancy(boundingRect.width(), boundingRect.height());
int top = boundingRect.top;
int left = boundingRect.left;
// for interlocking.
for (View v : views) {
CellAndSpan c = currentState.map.get(v);
blockOccupied.markCells(c.cellX - left, c.cellY - top, c.spanX, c.spanY, true);
}
mTmpOccupied.markCells(rectOccupiedByPotentialDrop, true);
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(), boundingRect.height(), direction, mTmpOccupied.cells, blockOccupied.cells, mTempLocation);
// If we successfuly found a location by pushing the block of views, we commit it
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
int deltaX = mTempLocation[0] - boundingRect.left;
int deltaY = mTempLocation[1] - boundingRect.top;
for (View v : views) {
CellAndSpan c = currentState.map.get(v);
c.cellX += deltaX;
c.cellY += deltaY;
}
success = true;
}
// In either case, we set the occupied array as marked for the location of the views
for (View v : views) {
CellAndSpan c = currentState.map.get(v);
mTmpOccupied.markCells(c, true);
}
return success;
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction in project android_packages_apps_404Launcher by P-404.
the class CellLayout method addViewToTempLocation.
private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop, int[] direction, ItemConfiguration currentState) {
CellAndSpan c = currentState.map.get(v);
boolean success = false;
mTmpOccupied.markCells(c, false);
mTmpOccupied.markCells(rectOccupiedByPotentialDrop, true);
findNearestArea(c.cellX, c.cellY, c.spanX, c.spanY, direction, mTmpOccupied.cells, null, mTempLocation);
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
c.cellX = mTempLocation[0];
c.cellY = mTempLocation[1];
success = true;
}
mTmpOccupied.markCells(c, true);
return success;
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction in project android_packages_apps_404Launcher by P-404.
the class FolderPagedView method realTimeReorder.
/**
* Reorders the items such that the {@param empty} spot moves to {@param target}
*/
public void realTimeReorder(int empty, int target) {
if (!mViewsBound) {
return;
}
completePendingPageChanges();
int delay = 0;
float delayAmount = START_VIEW_REORDER_DELAY;
// Animation only happens on the current page.
int pageToAnimate = getNextPage();
int maxItemsPerPage = mOrganizer.getMaxItemsPerPage();
int pageT = target / maxItemsPerPage;
int pagePosT = target % maxItemsPerPage;
if (pageT != pageToAnimate) {
Log.e(TAG, "Cannot animate when the target cell is invisible");
}
int pagePosE = empty % maxItemsPerPage;
int pageE = empty / maxItemsPerPage;
int startPos, endPos;
int moveStart, moveEnd;
int direction;
if (target == empty) {
// No animation
return;
} else if (target > empty) {
// Items will move backwards to make room for the empty cell.
direction = 1;
// If empty cell is in a different page, move them instantly.
if (pageE < pageToAnimate) {
moveStart = empty;
// Instantly move the first item in the current page.
moveEnd = pageToAnimate * maxItemsPerPage;
// Animate the 2nd item in the current page, as the first item was already moved to
// the last page.
startPos = 0;
} else {
moveStart = moveEnd = -1;
startPos = pagePosE;
}
endPos = pagePosT;
} else {
// The items will move forward.
direction = -1;
if (pageE > pageToAnimate) {
// Move the items immediately.
moveStart = empty;
// Instantly move the last item in the current page.
moveEnd = (pageToAnimate + 1) * maxItemsPerPage - 1;
// Animations start with the second last item in the page
startPos = maxItemsPerPage - 1;
} else {
moveStart = moveEnd = -1;
startPos = pagePosE;
}
endPos = pagePosT;
}
// Instant moving views.
while (moveStart != moveEnd) {
int rankToMove = moveStart + direction;
int p = rankToMove / maxItemsPerPage;
int pagePos = rankToMove % maxItemsPerPage;
int x = pagePos % mGridCountX;
int y = pagePos / mGridCountX;
final CellLayout page = getPageAt(p);
final View v = page.getChildAt(x, y);
if (v != null) {
if (pageToAnimate != p) {
page.removeView(v);
addViewForRank(v, (WorkspaceItemInfo) v.getTag(), moveStart);
} else {
// Do a fake animation before removing it.
final int newRank = moveStart;
final float oldTranslateX = v.getTranslationX();
Runnable endAction = new Runnable() {
@Override
public void run() {
mPendingAnimations.remove(v);
v.setTranslationX(oldTranslateX);
((CellLayout) v.getParent().getParent()).removeView(v);
addViewForRank(v, (WorkspaceItemInfo) v.getTag(), newRank);
}
};
v.animate().translationXBy((direction > 0 ^ mIsRtl) ? -v.getWidth() : v.getWidth()).setDuration(REORDER_ANIMATION_DURATION).setStartDelay(0).withEndAction(endAction);
mPendingAnimations.put(v, endAction);
}
}
moveStart = rankToMove;
}
if ((endPos - startPos) * direction <= 0) {
// No animation
return;
}
CellLayout page = getPageAt(pageToAnimate);
for (int i = startPos; i != endPos; i += direction) {
int nextPos = i + direction;
View v = page.getChildAt(nextPos % mGridCountX, nextPos / mGridCountX);
if (page.animateChildToPosition(v, i % mGridCountX, i / mGridCountX, REORDER_ANIMATION_DURATION, delay, true, true)) {
delay += delayAmount;
delayAmount *= VIEW_REORDER_DELAY_FACTOR;
}
}
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction in project android_packages_apps_404Launcher by P-404.
the class RecentsView method getSplitSelectTranslation.
/**
* Returns how much additional translation there should be for each of the child TaskViews.
* Note that the translation can be its primary or secondary dimension.
*/
public float getSplitSelectTranslation() {
int splitPosition = getSplitPlaceholder().getActiveSplitStagePosition();
if (!shouldShiftThumbnailsForSplitSelect()) {
return 0f;
}
PagedOrientationHandler orientationHandler = getPagedOrientationHandler();
int direction = orientationHandler.getSplitTranslationDirectionFactor(splitPosition, mActivity.getDeviceProfile());
return mActivity.getResources().getDimension(R.dimen.split_placeholder_size) * direction;
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction in project android_packages_apps_404Launcher by P-404.
the class CellLayout method rearrangementExists.
private boolean rearrangementExists(int cellX, int cellY, int spanX, int spanY, int[] direction, View ignoreView, ItemConfiguration solution) {
// Return early if get invalid cell positions
if (cellX < 0 || cellY < 0)
return false;
mIntersectingViews.clear();
mOccupiedRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
// Mark the desired location of the view currently being dragged.
if (ignoreView != null) {
CellAndSpan c = solution.map.get(ignoreView);
if (c != null) {
c.cellX = cellX;
c.cellY = cellY;
}
}
Rect r0 = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
Rect r1 = new Rect();
for (View child : solution.map.keySet()) {
if (child == ignoreView)
continue;
CellAndSpan c = solution.map.get(child);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
r1.set(c.cellX, c.cellY, c.cellX + c.spanX, c.cellY + c.spanY);
if (Rect.intersects(r0, r1)) {
if (!lp.canReorder) {
return false;
}
mIntersectingViews.add(child);
}
}
solution.intersectingViews = new ArrayList<>(mIntersectingViews);
// without also displacing that item.
if (attemptPushInDirection(mIntersectingViews, mOccupiedRect, direction, ignoreView, solution)) {
return true;
}
// Next we try moving the views as a block, but without requiring the push mechanic.
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, ignoreView, solution)) {
return true;
}
// Ok, they couldn't move as a block, let's move them individually
for (View v : mIntersectingViews) {
if (!addViewToTempLocation(v, mOccupiedRect, direction, solution)) {
return false;
}
}
return true;
}
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