use of com.android.launcher3.views.FloatingIconView.SHAPE_PROGRESS_DURATION in project android_packages_apps_Launcher3 by crdroidandroid.
the class LauncherSwipeHandlerV2 method createIconHomeAnimationFactory.
private HomeAnimationFactory createIconHomeAnimationFactory(View workspaceView) {
final ResourceProvider rp = DynamicResource.provider(mActivity);
final float transY = dpToPx(rp.getFloat(R.dimen.swipe_up_trans_y_dp));
RectF iconLocation = new RectF();
FloatingIconView floatingIconView = getFloatingIconView(mActivity, workspaceView, true, /* hideOriginal */
iconLocation, false);
// We want the window alpha to be 0 once this threshold is met, so that the
// FolderIconView can be seen morphing into the icon shape.
float windowAlphaThreshold = 1f - SHAPE_PROGRESS_DURATION;
return new FloatingViewHomeAnimationFactory(floatingIconView) {
// There is a delay in loading the icon, so we need to keep the window
// opaque until it is ready.
private boolean mIsFloatingIconReady = false;
@Override
public RectF getWindowTargetRect() {
super.getWindowTargetRect();
return iconLocation;
}
@Override
public void setAnimation(RectFSpringAnim anim) {
super.setAnimation(anim);
anim.addAnimatorListener(floatingIconView);
floatingIconView.setOnTargetChangeListener(anim::onTargetPositionChanged);
floatingIconView.setFastFinishRunnable(anim::end);
}
@Override
public boolean keepWindowOpaque() {
if (mIsFloatingIconReady || floatingIconView.isVisibleToUser()) {
mIsFloatingIconReady = true;
return false;
}
return true;
}
@Override
public void update(@Nullable AppCloseConfig config, RectF currentRect, float progress, float radius) {
super.update(config, currentRect, progress, radius);
int fgAlpha = 255;
if (config != null && PROTOTYPE_APP_CLOSE.get()) {
progress = config.getInterpolatedProgress();
fgAlpha = config.getFgAlpha();
}
floatingIconView.update(1f, fgAlpha, currentRect, progress, windowAlphaThreshold, radius, false);
}
};
}
use of com.android.launcher3.views.FloatingIconView.SHAPE_PROGRESS_DURATION in project android_packages_apps_Trebuchet by LineageOS.
the class LauncherSwipeHandlerV2 method createHomeAnimationFactory.
@Override
protected HomeAnimationFactory createHomeAnimationFactory(long duration) {
HomeAnimationFactory homeAnimFactory;
if (mActivity != null) {
final TaskView runningTaskView = mRecentsView.getRunningTaskView();
final View workspaceView;
if (runningTaskView != null && runningTaskView.getTask().key.getComponent() != null) {
workspaceView = mActivity.getWorkspace().getFirstMatchForAppClose(runningTaskView.getTask().key.getComponent().getPackageName(), UserHandle.of(runningTaskView.getTask().key.userId));
} else {
workspaceView = null;
}
final RectF iconLocation = new RectF();
boolean canUseWorkspaceView = workspaceView != null && workspaceView.isAttachedToWindow();
FloatingIconView floatingIconView = canUseWorkspaceView ? FloatingIconView.getFloatingIconView(mActivity, workspaceView, true, /* hideOriginal */
iconLocation, false) : null;
mActivity.getRootView().setForceHideBackArrow(true);
mActivity.setHintUserWillBeActive();
if (canUseWorkspaceView) {
// We want the window alpha to be 0 once this threshold is met, so that the
// FolderIconView can be seen morphing into the icon shape.
float windowAlphaThreshold = 1f - SHAPE_PROGRESS_DURATION;
homeAnimFactory = new LauncherHomeAnimationFactory() {
@Override
public RectF getWindowTargetRect() {
return iconLocation;
}
@Override
public void setAnimation(RectFSpringAnim anim) {
anim.addAnimatorListener(floatingIconView);
floatingIconView.setOnTargetChangeListener(anim::onTargetPositionChanged);
floatingIconView.setFastFinishRunnable(anim::end);
}
@Override
public void update(RectF currentRect, float progress, float radius) {
floatingIconView.update(currentRect, 1f, progress, windowAlphaThreshold, radius, false);
}
@Override
public void onCancel() {
floatingIconView.fastFinish();
}
};
} else {
homeAnimFactory = new LauncherHomeAnimationFactory();
}
} else {
homeAnimFactory = new HomeAnimationFactory() {
@Override
public AnimatorPlaybackController createActivityAnimationToHome() {
return AnimatorPlaybackController.wrap(new AnimatorSet(), duration);
}
};
mStateCallback.addChangeListener(STATE_LAUNCHER_PRESENT | STATE_HANDLER_INVALIDATED, isPresent -> mRecentsView.startHome());
}
return homeAnimFactory;
}
use of com.android.launcher3.views.FloatingIconView.SHAPE_PROGRESS_DURATION in project Neo-Launcher by NeoApplications.
the class BaseSwipeUpHandler method createWindowAnimationToHome.
/**
* Creates an animation that transforms the current app window into the home app.
* @param startProgress The progress of {@link #mCurrentShift} to start the window from.
* @param homeAnimationFactory The home animation factory.
*/
protected RectFSpringAnim createWindowAnimationToHome(float startProgress, HomeAnimationFactory homeAnimationFactory) {
final RemoteAnimationTargetSet targetSet = mRecentsAnimationWrapper.targetSet;
final RectF startRect = new RectF(mClipAnimationHelper.applyTransform(targetSet, mTransformParams.setProgress(startProgress), false));
final RectF targetRect = homeAnimationFactory.getWindowTargetRect();
final View floatingView = homeAnimationFactory.getFloatingView();
final boolean isFloatingIconView = floatingView instanceof FloatingIconView;
RectFSpringAnim anim = new RectFSpringAnim(startRect, targetRect, mContext.getResources());
if (isFloatingIconView) {
FloatingIconView fiv = (FloatingIconView) floatingView;
anim.addAnimatorListener(fiv);
fiv.setOnTargetChangeListener(anim::onTargetPositionChanged);
}
AnimatorPlaybackController homeAnim = homeAnimationFactory.createActivityAnimationToHome();
// End on a "round-enough" radius so that the shape reveal doesn't have to do too much
// rounding at the end of the animation.
float startRadius = mClipAnimationHelper.getCurrentCornerRadius();
float endRadius = startRect.width() / 6f;
// We want the window alpha to be 0 once this threshold is met, so that the
// FolderIconView can be seen morphing into the icon shape.
final float windowAlphaThreshold = isFloatingIconView ? 1f - SHAPE_PROGRESS_DURATION : 1f;
anim.addOnUpdateListener(new RectFSpringAnim.OnUpdateListener() {
// Alpha interpolates between [1, 0] between progress values [start, end]
final float start = 0f;
final float end = 0.85f;
private float getWindowAlpha(float progress) {
if (progress <= start) {
return 1f;
}
if (progress >= end) {
return 0f;
}
return Utilities.mapToRange(progress, start, end, 1, 0, ACCEL_1_5);
}
@Override
public void onUpdate(RectF currentRect, float progress) {
homeAnim.setPlayFraction(progress);
mTransformParams.setProgress(progress).setCurrentRectAndTargetAlpha(currentRect, getWindowAlpha(progress));
if (isFloatingIconView) {
mTransformParams.setCornerRadius(endRadius * progress + startRadius * (1f - progress));
}
mClipAnimationHelper.applyTransform(targetSet, mTransformParams, false);
if (isFloatingIconView) {
((FloatingIconView) floatingView).update(currentRect, 1f, progress, windowAlphaThreshold, mClipAnimationHelper.getCurrentCornerRadius(), false);
}
}
@Override
public void onCancel() {
if (isFloatingIconView) {
((FloatingIconView) floatingView).fastFinish();
}
}
});
anim.addAnimatorListener(new AnimationSuccessListener() {
@Override
public void onAnimationStart(Animator animation) {
homeAnim.dispatchOnStart();
}
@Override
public void onAnimationSuccess(Animator animator) {
homeAnim.getAnimationPlayer().end();
}
});
return anim;
}
use of com.android.launcher3.views.FloatingIconView.SHAPE_PROGRESS_DURATION in project android_packages_apps_Launcher3 by ArrowOS.
the class LauncherSwipeHandlerV2 method createIconHomeAnimationFactory.
private HomeAnimationFactory createIconHomeAnimationFactory(View workspaceView) {
RectF iconLocation = new RectF();
FloatingIconView floatingIconView = getFloatingIconView(mActivity, workspaceView, true, /* hideOriginal */
iconLocation, false);
// We want the window alpha to be 0 once this threshold is met, so that the
// FolderIconView can be seen morphing into the icon shape.
float windowAlphaThreshold = 1f - SHAPE_PROGRESS_DURATION;
return new FloatingViewHomeAnimationFactory(floatingIconView) {
@Nullable
@Override
protected View getViewIgnoredInWorkspaceRevealAnimation() {
return workspaceView;
}
@NonNull
@Override
public RectF getWindowTargetRect() {
return iconLocation;
}
@Override
public void setAnimation(RectFSpringAnim anim) {
super.setAnimation(anim);
anim.addAnimatorListener(floatingIconView);
floatingIconView.setOnTargetChangeListener(anim::onTargetPositionChanged);
floatingIconView.setFastFinishRunnable(anim::end);
}
@Override
public void update(RectF currentRect, float progress, float radius) {
super.update(currentRect, progress, radius);
floatingIconView.update(1f, /* alpha */
255, /* fgAlpha */
currentRect, progress, windowAlphaThreshold, radius, false);
}
};
}
use of com.android.launcher3.views.FloatingIconView.SHAPE_PROGRESS_DURATION in project android_packages_apps_Launcher3 by ProtonAOSP.
the class QuickstepTransitionManager method getClosingWindowAnimators.
/**
* Closing animator that animates the window into its final location on the workspace.
*/
private void getClosingWindowAnimators(AnimatorSet animation, RemoteAnimationTargetCompat[] targets, View launcherView, PointF velocityPxPerS) {
FloatingIconView floatingIconView = null;
FloatingWidgetView floatingWidget = null;
RectF targetRect = new RectF();
RemoteAnimationTargetCompat runningTaskTarget = null;
boolean isTransluscent = false;
for (RemoteAnimationTargetCompat target : targets) {
if (target.mode == MODE_CLOSING) {
runningTaskTarget = target;
isTransluscent = runningTaskTarget.isTranslucent;
break;
}
}
// Get floating view and target rect.
if (launcherView instanceof LauncherAppWidgetHostView) {
Size windowSize = new Size(mDeviceProfile.availableWidthPx, mDeviceProfile.availableHeightPx);
int fallbackBackgroundColor = FloatingWidgetView.getDefaultBackgroundColor(mLauncher, runningTaskTarget);
floatingWidget = FloatingWidgetView.getFloatingWidgetView(mLauncher, (LauncherAppWidgetHostView) launcherView, targetRect, windowSize, mDeviceProfile.isMultiWindowMode ? 0 : getWindowCornerRadius(mLauncher), isTransluscent, fallbackBackgroundColor);
} else if (launcherView != null) {
floatingIconView = getFloatingIconView(mLauncher, launcherView, true, /* hideOriginal */
targetRect, false);
} else {
targetRect.set(getDefaultWindowTargetRect());
}
final RectF startRect = new RectF(0, 0, mDeviceProfile.widthPx, mDeviceProfile.heightPx);
RectFSpringAnim anim = new RectFSpringAnim(startRect, targetRect, mLauncher, mDeviceProfile);
// Hook up floating views to the closing window animators.
final int rotationChange = getRotationChange(targets);
Rect windowTargetBounds = getWindowTargetBounds(targets, rotationChange);
if (floatingIconView != null) {
anim.addAnimatorListener(floatingIconView);
floatingIconView.setOnTargetChangeListener(anim::onTargetPositionChanged);
floatingIconView.setFastFinishRunnable(anim::end);
FloatingIconView finalFloatingIconView = floatingIconView;
// We want the window alpha to be 0 once this threshold is met, so that the
// FolderIconView can be seen morphing into the icon shape.
final float windowAlphaThreshold = 1f - SHAPE_PROGRESS_DURATION;
RectFSpringAnim.OnUpdateListener runner = new SpringAnimRunner(targets, targetRect, windowTargetBounds) {
@Override
public void onUpdate(RectF currentRectF, float progress) {
finalFloatingIconView.update(1f, 255, /* fgAlpha */
currentRectF, progress, windowAlphaThreshold, getCornerRadius(progress), false);
super.onUpdate(currentRectF, progress);
}
};
anim.addOnUpdateListener(runner);
} else if (floatingWidget != null) {
anim.addAnimatorListener(floatingWidget);
floatingWidget.setOnTargetChangeListener(anim::onTargetPositionChanged);
floatingWidget.setFastFinishRunnable(anim::end);
final float floatingWidgetAlpha = isTransluscent ? 0 : 1;
FloatingWidgetView finalFloatingWidget = floatingWidget;
RectFSpringAnim.OnUpdateListener runner = new SpringAnimRunner(targets, targetRect, windowTargetBounds) {
@Override
public void onUpdate(RectF currentRectF, float progress) {
final float fallbackBackgroundAlpha = 1 - mapBoundToRange(progress, 0.8f, 1, 0, 1, EXAGGERATED_EASE);
final float foregroundAlpha = mapBoundToRange(progress, 0.5f, 1, 0, 1, EXAGGERATED_EASE);
finalFloatingWidget.update(currentRectF, floatingWidgetAlpha, foregroundAlpha, fallbackBackgroundAlpha, 1 - progress);
super.onUpdate(currentRectF, progress);
}
};
anim.addOnUpdateListener(runner);
}
// Use a fixed velocity to start the animation.
animation.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
anim.start(mLauncher, velocityPxPerS);
}
});
}
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