use of com.android.server.wm.WindowManagerService.WindowPanel in project cornerstone by Onskreen.
the class WindowState method computeShownFrameLocked.
void computeShownFrameLocked() {
final boolean selfTransformation = mHasLocalTransformation;
Transformation attachedTransformation = (mAttachedWindow != null && mAttachedWindow.mHasLocalTransformation) ? mAttachedWindow.mTransformation : null;
Transformation appTransformation = (mAppToken != null && mAppToken.hasTransformation) ? mAppToken.transformation : null;
// are currently targeting.
if (mAttrs.type == TYPE_WALLPAPER && mService.mLowerWallpaperTarget == null && mService.mWallpaperTarget != null) {
if (mService.mWallpaperTarget.mHasLocalTransformation && mService.mWallpaperTarget.mAnimation != null && !mService.mWallpaperTarget.mAnimation.getDetachWallpaper()) {
attachedTransformation = mService.mWallpaperTarget.mTransformation;
if (WindowManagerService.DEBUG_WALLPAPER && attachedTransformation != null) {
Slog.v(WindowManagerService.TAG, "WP target attached xform: " + attachedTransformation);
}
}
if (mService.mWallpaperTarget.mAppToken != null && mService.mWallpaperTarget.mAppToken.hasTransformation && mService.mWallpaperTarget.mAppToken.animation != null && !mService.mWallpaperTarget.mAppToken.animation.getDetachWallpaper()) {
appTransformation = mService.mWallpaperTarget.mAppToken.transformation;
if (WindowManagerService.DEBUG_WALLPAPER && appTransformation != null) {
Slog.v(WindowManagerService.TAG, "WP target app xform: " + appTransformation);
}
}
}
final boolean screenAnimation = mService.mScreenRotationAnimation != null && mService.mScreenRotationAnimation.isAnimating();
if (selfTransformation || attachedTransformation != null || appTransformation != null || screenAnimation) {
// cache often used attributes locally
final Rect frame = mFrame;
final float[] tmpFloats = mService.mTmpFloats;
final Matrix tmpMatrix = mTmpMatrix;
// Compute the desired transformation.
if (screenAnimation) {
// If we are doing a screen animation, the global rotation
// applied to windows can result in windows that are carefully
// aligned with each other to slightly separate, allowing you
// to see what is behind them. An unsightly mess. This...
// thing... magically makes it call good: scale each window
// slightly (two pixels larger in each dimension, from the
// window's center).
final float w = frame.width();
final float h = frame.height();
if (w >= 1 && h >= 1) {
tmpMatrix.setScale(1 + 2 / w, 1 + 2 / h, w / 2, h / 2);
} else {
tmpMatrix.reset();
}
} else {
tmpMatrix.reset();
}
tmpMatrix.postScale(mGlobalScale, mGlobalScale);
if (selfTransformation) {
tmpMatrix.postConcat(mTransformation.getMatrix());
}
tmpMatrix.postTranslate(frame.left + mXOffset, frame.top + mYOffset);
if (attachedTransformation != null) {
tmpMatrix.postConcat(attachedTransformation.getMatrix());
}
if (appTransformation != null) {
tmpMatrix.postConcat(appTransformation.getMatrix());
}
if (screenAnimation) {
tmpMatrix.postConcat(mService.mScreenRotationAnimation.getEnterTransformation().getMatrix());
}
// "convert" it into SurfaceFlinger's format
// (a 2x2 matrix + an offset)
// Here we must not transform the position of the surface
// since it is already included in the transformation.
//Slog.i(TAG, "Transform: " + matrix);
mHaveMatrix = true;
tmpMatrix.getValues(tmpFloats);
mDsDx = tmpFloats[Matrix.MSCALE_X];
mDtDx = tmpFloats[Matrix.MSKEW_Y];
mDsDy = tmpFloats[Matrix.MSKEW_X];
mDtDy = tmpFloats[Matrix.MSCALE_Y];
float x = tmpFloats[Matrix.MTRANS_X];
float y = tmpFloats[Matrix.MTRANS_Y];
int w = frame.width();
int h = frame.height();
mShownFrame.set(x, y, x + w, y + h);
// Now set the alpha... but because our current hardware
// can't do alpha transformation on a non-opaque surface,
// turn it off if we are running an animation that is also
// transforming since it is more important to have that
// animation be smooth.
mShownAlpha = mAlpha;
if (!mService.mLimitedAlphaCompositing || (!PixelFormat.formatHasAlpha(mAttrs.format) || (isIdentityMatrix(mDsDx, mDtDx, mDsDy, mDtDy) && x == frame.left && y == frame.top))) {
//Slog.i(TAG, "Applying alpha transform");
if (selfTransformation) {
mShownAlpha *= mTransformation.getAlpha();
}
if (attachedTransformation != null) {
mShownAlpha *= attachedTransformation.getAlpha();
}
if (appTransformation != null) {
mShownAlpha *= appTransformation.getAlpha();
}
if (screenAnimation) {
mShownAlpha *= mService.mScreenRotationAnimation.getEnterTransformation().getAlpha();
}
} else {
//Slog.i(TAG, "Not applying alpha transform");
}
if (WindowManagerService.localLOGV)
Slog.v(WindowManagerService.TAG, "Continuing animation in " + this + ": " + mShownFrame + ", alpha=" + mTransformation.getAlpha());
return;
}
/**
* Author: Onskreen
* Date: 25/02/2011
*
* When the cornerstone is in a state change we know there is an animation. At the end
* of which we want the cornerstone and cornerstone panels to remain in there final
* animated positions, not the original position they started in (which is what
* happens with no changes to the logic here).
*
* We are relying on the fact that the cornerstone is always at the bottom of the
* mWindows, so not unsetting mCornerstoneStateChange flag until we encounter it
* after the animation is complete.
*/
if (//Cornerstone is active
mService.mCornerstoneState != Cornerstone_State.TERMINATED && //In the midst of a cornerstone state change
mService.mCornerstoneStateChangeAnimating && mAppToken != null) {
//Ignore non app tokens
WindowPanel wp = mService.findWindowPanel(this.mAppToken.token);
if (wp != null) {
//just in case...
if (DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "WindowState.computeShownFrameLocked for: " + this);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeProcessing: " + mService.mCornerstoneStateChangeProcessing);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeAnimating: " + mService.mCornerstoneStateChangeAnimating);
Slog.v(WindowManagerService.TAG, "WP: " + wp);
Slog.v(WindowManagerService.TAG, "mFrame: " + mFrame);
Slog.v(WindowManagerService.TAG, "mShownFrame: " + mShownFrame);
}
/**
* Cornerstone and panels should be locked to their final
* animated position.
*/
if (wp.isCornerstone() || wp.isCornerstonePanel() && mAnimating == false) {
//Only lock the frame at the end of the animation
if (DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Animation complete, locking frames");
}
Rect rect = mService.computeWindowPanelRect(wp, mService.mCurConfiguration.orientation, mService.mCornerstoneState);
if (DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Updating " + wp + " to: " + rect);
}
wp.setFrame(rect);
if (wp.isCornerstone()) {
if (DEBUG_CORNERSTONE)
Slog.v(WindowManagerService.TAG, "Setting mCornerstoneStateChangeAnimating to False");
mService.mCornerstoneStateChangeAnimating = false;
}
}
}
}
mShownFrame.set(mFrame);
if (mXOffset != 0 || mYOffset != 0) {
mShownFrame.offset(mXOffset, mYOffset);
}
mShownAlpha = mAlpha;
mHaveMatrix = false;
mDsDx = mGlobalScale;
mDtDx = 0;
mDsDy = 0;
mDtDy = mGlobalScale;
}
use of com.android.server.wm.WindowManagerService.WindowPanel in project cornerstone by Onskreen.
the class WindowAnimator method startDimming.
void startDimming(final WindowStateAnimator winAnimator, final float target, final int width, final int height) {
if (mDimAnimator == null) {
mDimAnimator = new DimAnimator(mService.mFxSession);
}
// Only set dim params on the highest dimmed layer.
final WindowStateAnimator dimWinAnimator = mDimParams == null ? null : mDimParams.mDimWinAnimator;
// Don't turn on for an unshown surface, or for any layer but the highest dimmed one.
if (winAnimator.mSurfaceShown && (dimWinAnimator == null || !dimWinAnimator.mSurfaceShown || dimWinAnimator.mAnimLayer < winAnimator.mAnimLayer)) {
/**
* Author: Onskreen
* Date: 21/12/2012
*
* Sets the dimming rect and position as per panel(main or
* either of cornerstone panels)'s current position in which
* this window is running.
*/
if (winAnimator.mWin != null) {
if (winAnimator.mWin.mAppToken != null) {
IBinder token = winAnimator.mWin.mAppToken.token;
if (token != null) {
WindowPanel wp = mService.findWindowPanel(token);
if (wp != null) {
Rect dimRect = new Rect();
dimRect.set(wp.getPos());
mDimAnimator.mDimX = dimRect.left;
mDimAnimator.mDimY = dimRect.top;
mService.mH.sendMessage(mService.mH.obtainMessage(SET_DIM_PARAMETERS, new DimAnimator.Parameters(winAnimator, dimRect.width(), dimRect.height(), target)));
} else {
mService.mH.sendMessage(mService.mH.obtainMessage(SET_DIM_PARAMETERS, new DimAnimator.Parameters(winAnimator, width, height, target)));
}
} else {
mService.mH.sendMessage(mService.mH.obtainMessage(SET_DIM_PARAMETERS, new DimAnimator.Parameters(winAnimator, width, height, target)));
}
} else {
mService.mH.sendMessage(mService.mH.obtainMessage(SET_DIM_PARAMETERS, new DimAnimator.Parameters(winAnimator, width, height, target)));
}
} else {
mService.mH.sendMessage(mService.mH.obtainMessage(SET_DIM_PARAMETERS, new DimAnimator.Parameters(winAnimator, width, height, target)));
}
}
}
use of com.android.server.wm.WindowManagerService.WindowPanel in project cornerstone by Onskreen.
the class WindowStateAnimator method computeShownFrameLocked.
void computeShownFrameLocked() {
final boolean selfTransformation = mHasLocalTransformation;
Transformation attachedTransformation = (mAttachedWindow != null && mAttachedWindow.mWinAnimator.mHasLocalTransformation) ? mAttachedWindow.mWinAnimator.mTransformation : null;
final AppWindowAnimator appAnimator = mWin.mAppToken == null ? null : mWin.mAppToken.mAppAnimator;
Transformation appTransformation = (appAnimator != null && appAnimator.hasTransformation) ? appAnimator.transformation : null;
// are currently targeting.
if (mWin.mAttrs.type == TYPE_WALLPAPER && mService.mLowerWallpaperTarget == null && mService.mWallpaperTarget != null) {
if (mService.mWallpaperTarget.mWinAnimator.mHasLocalTransformation && mService.mWallpaperTarget.mWinAnimator.mAnimation != null && !mService.mWallpaperTarget.mWinAnimator.mAnimation.getDetachWallpaper()) {
attachedTransformation = mService.mWallpaperTarget.mWinAnimator.mTransformation;
if (WindowManagerService.DEBUG_WALLPAPER && attachedTransformation != null) {
Slog.v(TAG, "WP target attached xform: " + attachedTransformation);
}
}
final AppWindowAnimator wpAppAnimator = mService.mWallpaperTarget.mAppToken == null ? null : mService.mWallpaperTarget.mAppToken.mAppAnimator;
if (wpAppAnimator != null && wpAppAnimator.hasTransformation && wpAppAnimator.animation != null && !wpAppAnimator.animation.getDetachWallpaper()) {
appTransformation = wpAppAnimator.transformation;
if (WindowManagerService.DEBUG_WALLPAPER && appTransformation != null) {
Slog.v(TAG, "WP target app xform: " + appTransformation);
}
}
}
final boolean screenAnimation = mService.mAnimator.mScreenRotationAnimation != null && mService.mAnimator.mScreenRotationAnimation.isAnimating();
if (selfTransformation || attachedTransformation != null || appTransformation != null || screenAnimation) {
// cache often used attributes locally
final Rect frame = mWin.mFrame;
final float[] tmpFloats = mService.mTmpFloats;
final Matrix tmpMatrix = mWin.mTmpMatrix;
// Compute the desired transformation.
if (screenAnimation) {
// If we are doing a screen animation, the global rotation
// applied to windows can result in windows that are carefully
// aligned with each other to slightly separate, allowing you
// to see what is behind them. An unsightly mess. This...
// thing... magically makes it call good: scale each window
// slightly (two pixels larger in each dimension, from the
// window's center).
final float w = frame.width();
final float h = frame.height();
if (w >= 1 && h >= 1) {
tmpMatrix.setScale(1 + 2 / w, 1 + 2 / h, w / 2, h / 2);
} else {
tmpMatrix.reset();
}
} else {
tmpMatrix.reset();
}
tmpMatrix.postScale(mWin.mGlobalScale, mWin.mGlobalScale);
if (selfTransformation) {
tmpMatrix.postConcat(mTransformation.getMatrix());
}
tmpMatrix.postTranslate(frame.left + mWin.mXOffset, frame.top + mWin.mYOffset);
if (attachedTransformation != null) {
tmpMatrix.postConcat(attachedTransformation.getMatrix());
}
if (appTransformation != null) {
tmpMatrix.postConcat(appTransformation.getMatrix());
}
if (screenAnimation) {
tmpMatrix.postConcat(mService.mAnimator.mScreenRotationAnimation.getEnterTransformation().getMatrix());
}
// "convert" it into SurfaceFlinger's format
// (a 2x2 matrix + an offset)
// Here we must not transform the position of the surface
// since it is already included in the transformation.
//Slog.i(TAG, "Transform: " + matrix);
mHaveMatrix = true;
tmpMatrix.getValues(tmpFloats);
mDsDx = tmpFloats[Matrix.MSCALE_X];
mDtDx = tmpFloats[Matrix.MSKEW_Y];
mDsDy = tmpFloats[Matrix.MSKEW_X];
mDtDy = tmpFloats[Matrix.MSCALE_Y];
float x = tmpFloats[Matrix.MTRANS_X];
float y = tmpFloats[Matrix.MTRANS_Y];
int w = frame.width();
int h = frame.height();
mWin.mShownFrame.set(x, y, x + w, y + h);
// Now set the alpha... but because our current hardware
// can't do alpha transformation on a non-opaque surface,
// turn it off if we are running an animation that is also
// transforming since it is more important to have that
// animation be smooth.
mShownAlpha = mAlpha;
if (!mService.mLimitedAlphaCompositing || (!PixelFormat.formatHasAlpha(mWin.mAttrs.format) || (mWin.isIdentityMatrix(mDsDx, mDtDx, mDsDy, mDtDy) && x == frame.left && y == frame.top))) {
//Slog.i(TAG, "Applying alpha transform");
if (selfTransformation) {
mShownAlpha *= mTransformation.getAlpha();
}
if (attachedTransformation != null) {
mShownAlpha *= attachedTransformation.getAlpha();
}
if (appTransformation != null) {
mShownAlpha *= appTransformation.getAlpha();
}
if (screenAnimation) {
mShownAlpha *= mService.mAnimator.mScreenRotationAnimation.getEnterTransformation().getAlpha();
}
} else {
//Slog.i(TAG, "Not applying alpha transform");
}
if (WindowManagerService.localLOGV && (mShownAlpha == 1.0 || mShownAlpha == 0.0))
Slog.v(TAG, "computeShownFrameLocked: Animating " + this + " mAlpha=" + mAlpha + " self=" + (selfTransformation ? mTransformation.getAlpha() : "null") + " attached=" + (attachedTransformation == null ? "null" : attachedTransformation.getAlpha()) + " app=" + (appTransformation == null ? "null" : appTransformation.getAlpha()) + " screen=" + (screenAnimation ? mService.mAnimator.mScreenRotationAnimation.getEnterTransformation().getAlpha() : "null"));
return;
} else if (mWin.mIsWallpaper && (mAnimator.mPendingActions & WindowAnimator.WALLPAPER_ACTION_PENDING) != 0) {
return;
}
if (WindowManagerService.localLOGV)
Slog.v(TAG, "computeShownFrameLocked: " + this + " not attached, mAlpha=" + mAlpha);
/**
* Author: Onskreen
* Date: 25/02/2011
*
* When the cornerstone is in a state change we know there is an animation. At the end
* of which we want the cornerstone and cornerstone panels to remain in there final
* animated positions, not the original position they started in (which is what
* happens with no changes to the logic here).
*
* We are relying on the fact that the cornerstone is always at the bottom of the
* mWindows, so not unsetting mCornerstoneStateChange flag until we encounter it
* after the animation is complete.
*/
if (//Cornerstone is active
mService.mCornerstoneState != Cornerstone_State.TERMINATED && //In the midst of a cornerstone state change
mService.mCornerstoneStateChangeAnimating && mWin.mAppToken != null) {
//Ignore non app tokens
WindowPanel wp = mService.findWindowPanel(mWin.mAppToken.token);
if (wp != null) {
//just in case...
if (WindowManagerService.DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "WindowState.computeShownFrameLocked for: " + this);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeProcessing: " + mService.mCornerstoneStateChangeProcessing);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeAnimating: " + mService.mCornerstoneStateChangeAnimating);
Slog.v(WindowManagerService.TAG, "WP: " + wp);
Slog.v(WindowManagerService.TAG, "mFrame: " + mWin.mFrame);
Slog.v(WindowManagerService.TAG, "mShownFrame: " + mWin.mShownFrame);
}
/**
* Cornerstone and panels should be locked to their final
* animated position.
*/
if (wp.isCornerstone() || wp.isCornerstonePanel() && mAnimating == false) {
//Only lock the frame at the end of the animation
if (WindowManagerService.DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Animation complete, locking frames");
}
Rect rect = mService.computeWindowPanelRect(wp, mService.mCurConfiguration.orientation, mService.mCornerstoneState);
if (WindowManagerService.DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Updating " + wp + " to: " + rect);
}
wp.setFrame(rect);
if (wp.isCornerstone()) {
if (WindowManagerService.DEBUG_CORNERSTONE)
Slog.v(WindowManagerService.TAG, "Setting mCornerstoneStateChangeAnimating to False");
mService.mCornerstoneStateChangeAnimating = false;
}
}
}
}
mWin.mShownFrame.set(mWin.mFrame);
if (mWin.mXOffset != 0 || mWin.mYOffset != 0) {
mWin.mShownFrame.offset(mWin.mXOffset, mWin.mYOffset);
}
mShownAlpha = mAlpha;
mHaveMatrix = false;
mDsDx = mWin.mGlobalScale;
mDtDx = 0;
mDsDy = 0;
mDtDy = mWin.mGlobalScale;
}
use of com.android.server.wm.WindowManagerService.WindowPanel in project cornerstone by Onskreen.
the class WindowState method computeFrameLw.
@Override
public void computeFrameLw(Rect pf, Rect df, Rect cf, Rect vf) {
mHaveFrame = true;
final Rect container = mContainingFrame;
container.set(pf);
final Rect display = mDisplayFrame;
display.set(df);
/**
* Author: Onskreen
* Date: 08/04/2011
*
* This block commented out.
* Compatibility mode is not yet fully supported. It causes issues on the
* Viewsonic. Until we fully evaluate this feature, we are
* laying out the same regardless of compatibility mode being set or not
* by the WindowState. Assumedly, This will have to be reverted when we fully
* support compatibility mode.
*
*/
/*if ((mAttrs.flags & FLAG_COMPATIBLE_WINDOW) != 0) {
container.intersect(mCompatibleScreenFrame);
if ((mAttrs.flags & FLAG_LAYOUT_NO_LIMITS) == 0) {
display.intersect(mCompatibleScreenFrame);
}
}*/
final int pw = container.right - container.left;
final int ph = container.bottom - container.top;
int w, h;
if ((mAttrs.flags & WindowManager.LayoutParams.FLAG_SCALED) != 0) {
if (mAttrs.width < 0) {
w = pw;
} else if (mEnforceSizeCompat) {
w = (int) (mAttrs.width * mGlobalScale + .5f);
} else {
w = mAttrs.width;
}
if (mAttrs.height < 0) {
h = ph;
} else if (mEnforceSizeCompat) {
h = (int) (mAttrs.height * mGlobalScale + .5f);
} else {
h = mAttrs.height;
}
} else {
if (mAttrs.width == WindowManager.LayoutParams.MATCH_PARENT) {
w = pw;
} else if (mEnforceSizeCompat) {
w = (int) (mRequestedWidth * mGlobalScale + .5f);
} else {
w = mRequestedWidth;
}
if (mAttrs.height == WindowManager.LayoutParams.MATCH_PARENT) {
h = ph;
} else if (mEnforceSizeCompat) {
h = (int) (mRequestedHeight * mGlobalScale + .5f);
} else {
h = mRequestedHeight;
}
}
/**
* Author: Onskreen
* Date: 03/08/2011
*
* When width(w) and height(h) of the window frame exceeds the container rect's
* width(pw) and height(ph), we should set the width(w) and height(h) of the window
* frame to the actual container rect. It's been exprienced that when apps like YouTube
* runs in to portrait mode in either cs panels, it renders outside of its layout
* rect and to overcome that issue, we're setting the width of frame to its container
* rect's width. This solution renders the Youtube app within its layout rect but for
* some unknown reason when video is playing, it doesn't render by covering the width
* of the cs panel window.
*/
if (w > pw && h > ph) {
w = pw;
//h = ph;
if (mAttrs.x < 0) {
mAttrs.x = 0;
}
mRequestedWidth = w;
}
if (!mParentFrame.equals(pf)) {
//Slog.i(TAG, "Window " + this + " content frame from " + mParentFrame
// + " to " + pf);
mParentFrame.set(pf);
mContentChanged = true;
}
if (mRequestedWidth != mLastRequestedWidth || mRequestedHeight != mLastRequestedHeight) {
mLastRequestedWidth = mRequestedWidth;
mLastRequestedHeight = mRequestedHeight;
mContentChanged = true;
}
final Rect content = mContentFrame;
content.set(cf);
final Rect visible = mVisibleFrame;
visible.set(vf);
final Rect frame = mFrame;
final int fw = frame.width();
final int fh = frame.height();
//System.out.println("In: w=" + w + " h=" + h + " container=" +
// container + " x=" + mAttrs.x + " y=" + mAttrs.y);
float x, y;
if (mEnforceSizeCompat) {
x = mAttrs.x * mGlobalScale;
y = mAttrs.y * mGlobalScale;
} else {
x = mAttrs.x;
y = mAttrs.y;
}
Gravity.apply(mAttrs.gravity, w, h, container, (int) (x + mAttrs.horizontalMargin * pw), (int) (y + mAttrs.verticalMargin * ph), frame);
//System.out.println("Out: " + mFrame);
// Now make sure the window fits in the overall display.
Gravity.applyDisplay(mAttrs.gravity, df, frame);
/**
* Author: Onskreen
* Date: 16/12/2011
*
* When user launches actionbar menu or types in search/address
* bar in browser app in either cs panels, then such Windows
* mFrame was set or calculated outside the total screen area
* after the Gravity applied by the above code. This can be
* resolved by setting the frame rect to fit into its container
* rect.
*/
if (this.mAppToken != null) {
WindowPanel wp = mService.findWindowPanel(this.mAppToken.token);
if (wp != null) {
if (wp.isCornerstonePanel() && mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL && (frame.left > container.left || frame.bottom < container.bottom)) {
frame.left = container.right - w;
frame.right = container.right;
/**
* Author: Onskreen
* Date: 04/01/2013
*
* Resetting frame's top and bottom positions
* of Action bar window.
*/
if (frame.bottom > container.bottom) {
frame.top = container.top + 44;
int diff = 0;
if (mRequestedHeight > ph) {
diff = mRequestedHeight - ph;
} else {
diff = ph - mRequestedHeight;
}
frame.bottom = container.bottom + diff + 44;
}
/**
* Author: Onskreen
* Date: 04/01/2013
*
* Resetting frame's top and bottom positions
* of attached windows such as Browser app's
* auto-complete PopupWindow.
*/
if (frame.top < container.top) {
frame.top = container.top + 50;
frame.bottom = mRequestedHeight + container.top + 50;
}
//mRequestedHeight = frame.bottom - frame.top;
//h = mRequestedHeight;
}
}
}
// final window frame.
if (content.left < frame.left)
content.left = frame.left;
if (content.top < frame.top)
content.top = frame.top;
if (content.right > frame.right)
content.right = frame.right;
if (content.bottom > frame.bottom)
content.bottom = frame.bottom;
if (visible.left < frame.left)
visible.left = frame.left;
if (visible.top < frame.top)
visible.top = frame.top;
if (visible.right > frame.right)
visible.right = frame.right;
if (visible.bottom > frame.bottom)
visible.bottom = frame.bottom;
final Rect contentInsets = mContentInsets;
contentInsets.left = content.left - frame.left;
contentInsets.top = content.top - frame.top;
contentInsets.right = frame.right - content.right;
contentInsets.bottom = frame.bottom - content.bottom;
final Rect visibleInsets = mVisibleInsets;
visibleInsets.left = visible.left - frame.left;
visibleInsets.top = visible.top - frame.top;
visibleInsets.right = frame.right - visible.right;
visibleInsets.bottom = frame.bottom - visible.bottom;
mCompatFrame.set(frame);
if (mEnforceSizeCompat) {
// If there is a size compatibility scale being applied to the
// window, we need to apply this to its insets so that they are
// reported to the app in its coordinate space.
contentInsets.scale(mInvGlobalScale);
visibleInsets.scale(mInvGlobalScale);
// Also the scaled frame that we report to the app needs to be
// adjusted to be in its coordinate space.
mCompatFrame.scale(mInvGlobalScale);
}
if (mIsWallpaper && (fw != frame.width() || fh != frame.height())) {
mService.updateWallpaperOffsetLocked(this, mService.mAppDisplayWidth, mService.mAppDisplayHeight, false);
}
if (WindowManagerService.localLOGV) {
//if ("com.google.android.youtube".equals(mAttrs.packageName)
// && mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) {
Slog.v(TAG, "Resolving (mRequestedWidth=" + mRequestedWidth + ", mRequestedheight=" + mRequestedHeight + ") to" + " (pw=" + pw + ", ph=" + ph + "): frame=" + mFrame.toShortString() + " ci=" + contentInsets.toShortString() + " vi=" + visibleInsets.toShortString());
//}
}
}
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