use of com.archyx.aureliumskills.loot.type.ItemLoot in project AureliumSkills by Archy-X.
the class FishingLootHandler method onFish.
@EventHandler(priority = EventPriority.HIGH)
public void onFish(PlayerFishEvent event) {
if (!OptionL.isEnabled(Skills.FISHING))
return;
Player player = event.getPlayer();
if (blockAbility(player))
return;
if (plugin.getWorldManager().isInBlockedWorld(player.getLocation())) {
return;
}
if (plugin.isWorldGuardEnabled()) {
if (plugin.getWorldGuardSupport().isInBlockedRegion(player.getLocation())) {
return;
} else // Check if blocked by flags
if (plugin.getWorldGuardSupport().blockedByFlag(player.getLocation(), player, WorldGuardFlags.FlagKey.XP_GAIN)) {
return;
}
}
if (!(event.getCaught() instanceof Item))
return;
if (!event.getState().equals(PlayerFishEvent.State.CAUGHT_FISH))
return;
if (event.getExpToDrop() == 0)
return;
PlayerData playerData = plugin.getPlayerManager().getPlayerData(player);
if (playerData == null)
return;
ItemStack originalItem = ((Item) event.getCaught()).getItemStack();
FishingSource originalSource = FishingSource.valueOf(originalItem);
LootTable table = plugin.getLootTableManager().getLootTable(Skills.FISHING);
if (table == null)
return;
for (LootPool pool : table.getPools()) {
// Calculate chance for pool
Source source;
double chance = getCommonChance(pool, playerData);
LootDropCause cause = LootDropCause.FISHING_OTHER_LOOT;
if (pool.getName().equals("rare") && plugin.getAbilityManager().isEnabled(Ability.TREASURE_HUNTER)) {
chance += (getValue(Ability.TREASURE_HUNTER, playerData) / 100);
source = FishingSource.RARE;
cause = LootDropCause.TREASURE_HUNTER;
} else if (pool.getName().equals("epic") && plugin.getAbilityManager().isEnabled(Ability.EPIC_CATCH)) {
chance += (getValue(Ability.EPIC_CATCH, playerData) / 100);
source = FishingSource.EPIC;
cause = LootDropCause.EPIC_CATCH;
} else {
source = originalSource;
}
if (random.nextDouble() < chance) {
// Pool is selected
Loot selectedLoot = selectLoot(pool, originalSource);
// Give loot
if (selectedLoot != null) {
if (selectedLoot instanceof ItemLoot) {
ItemLoot itemLoot = (ItemLoot) selectedLoot;
giveFishingItemLoot(player, itemLoot, event, source, cause);
} else if (selectedLoot instanceof CommandLoot) {
CommandLoot commandLoot = (CommandLoot) selectedLoot;
giveCommandLoot(player, commandLoot, source);
}
break;
}
}
}
}
use of com.archyx.aureliumskills.loot.type.ItemLoot in project AureliumSkills by Archy-X.
the class BlockLootHandler method selectBlockLoot.
private boolean selectBlockLoot(LootPool pool, Player player, double chance, Source originalSource, BlockBreakEvent event, LootDropCause cause) {
if (random.nextDouble() < chance) {
// Pool is selected
Loot selectedLoot = selectLoot(pool, originalSource);
// Give loot
if (selectedLoot != null) {
if (selectedLoot instanceof ItemLoot) {
ItemLoot itemLoot = (ItemLoot) selectedLoot;
giveBlockItemLoot(player, itemLoot, event, originalSource, cause);
} else if (selectedLoot instanceof CommandLoot) {
CommandLoot commandLoot = (CommandLoot) selectedLoot;
giveCommandLoot(player, commandLoot, originalSource);
}
// Override vanilla loot if enabled
if (pool.overridesVanillaLoot()) {
event.setDropItems(false);
}
return true;
}
}
return false;
}
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