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Example 1 with OffsetState

use of com.ardor3d.renderer.state.OffsetState in project energy3d by concord-consortium.

the class HousePart method setHighlight.

public void setHighlight(final boolean highlight) {
    if (highlight) {
        final OffsetState offset = new OffsetState();
        offset.setFactor(-1);
        offset.setUnits(-1);
        mesh.setRenderState(offset);
        mesh.setDefaultColor(ColorRGBA.RED);
    } else {
        mesh.clearRenderState(StateType.Offset);
        mesh.setDefaultColor(getColor());
    }
}
Also used : OffsetState(com.ardor3d.renderer.state.OffsetState)

Example 2 with OffsetState

use of com.ardor3d.renderer.state.OffsetState in project energy3d by concord-consortium.

the class FresnelReflector method init.

@Override
protected void init() {
    super.init();
    if (Util.isZero(copyLayoutGap)) {
        // FIXME: Why is a transient member evaluated to zero?
        copyLayoutGap = 0.2;
    }
    if (Util.isZero(moduleLength)) {
        moduleLength = 3;
    }
    if (Util.isZero(length)) {
        length = 2 * moduleLength;
    }
    if (Util.isZero(moduleWidth)) {
        moduleWidth = 2;
    }
    if (Util.isZero(reflectance)) {
        reflectance = 0.9;
    }
    if (Util.isZero(opticalEfficiency)) {
        opticalEfficiency = 0.99;
    }
    if (Util.isZero(nSectionLength)) {
        nSectionLength = 16;
    }
    if (Util.isZero(nSectionWidth)) {
        nSectionWidth = 4;
    }
    detailed = Scene.getInstance().countParts(this.getClass()) < 50;
    if (absorber != null) {
        // FIXME: Somehow the absorber foundation, when copied, doesn't point to the right object. This is not a prefect solution, but it fixes the problem.
        absorber = (Foundation) Scene.getInstance().getPart(absorber.getId());
    }
    mesh = new Mesh("Fresnel Reflector Face");
    mesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(6));
    mesh.getMeshData().setTextureBuffer(BufferUtils.createVector2Buffer(6), 0);
    mesh.setDefaultColor(SKY_BLUE);
    mesh.setModelBound(new OrientedBoundingBox());
    mesh.setUserData(new UserData(this));
    root.attachChild(mesh);
    reflector = new Box("Fresnel Reflector Box");
    reflector.setModelBound(new OrientedBoundingBox());
    final OffsetState offset = new OffsetState();
    offset.setFactor(1);
    offset.setUnits(1);
    reflector.setRenderState(offset);
    root.attachChild(reflector);
    final int nModules = Math.max(1, getNumberOfModules());
    outlines = new Line("Fresnel Reflector (Outline)");
    outlines.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(8 + (nModules - 1) * 2));
    outlines.setDefaultColor(ColorRGBA.BLACK);
    outlines.setModelBound(new OrientedBoundingBox());
    outlines.setLineWidth(1f);
    outlines.setStipplePattern((short) 0xffff);
    Util.disablePickShadowLight(outlines);
    root.attachChild(outlines);
    lightBeams = new Line("Light Beams");
    lightBeams.setLineWidth(1f);
    lightBeams.setStipplePattern((short) 0xffff);
    lightBeams.setModelBound(null);
    Util.disablePickShadowLight(lightBeams);
    lightBeams.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(4));
    lightBeams.setDefaultColor(new ColorRGBA(1f, 1f, 1f, 1f));
    root.attachChild(lightBeams);
    label = new BMText("Label", "#" + id, FontManager.getInstance().getPartNumberFont(), Align.Center, Justify.Center);
    Util.initHousePartLabel(label);
    label.setFontScale(0.5);
    label.setVisible(false);
    root.attachChild(label);
    modulesRoot = new Node("Modules Root");
    root.attachChild(modulesRoot);
    updateTextureAndColor();
    if (!points.isEmpty()) {
        oldReflectorCenter = points.get(0).clone();
    }
    oldLength = length;
    oldModuleWidth = moduleWidth;
}
Also used : Line(com.ardor3d.scenegraph.Line) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) ReadOnlyColorRGBA(com.ardor3d.math.type.ReadOnlyColorRGBA) ColorRGBA(com.ardor3d.math.ColorRGBA) Node(com.ardor3d.scenegraph.Node) Mesh(com.ardor3d.scenegraph.Mesh) BoundingBox(com.ardor3d.bounding.BoundingBox) Box(com.ardor3d.scenegraph.shape.Box) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) BMText(com.ardor3d.ui.text.BMText) OffsetState(com.ardor3d.renderer.state.OffsetState) CullHint(com.ardor3d.scenegraph.hint.CullHint)

Example 3 with OffsetState

use of com.ardor3d.renderer.state.OffsetState in project energy3d by concord-consortium.

the class Rack method init.

@Override
protected void init() {
    super.init();
    if (Util.isZero(copyLayoutGap)) {
        // FIXME: Why is a transient member evaluated to zero?
        copyLayoutGap = 1;
    }
    if (Util.isZero(rackWidth)) {
        rackWidth = 4.95;
    }
    if (Util.isZero(rackHeight)) {
        rackHeight = 1.65;
    }
    if (monthlyTiltAngles == null) {
        monthlyTiltAngles = new double[12];
        Arrays.fill(monthlyTiltAngles, tiltAngle);
    }
    mesh = new Mesh("Rack");
    mesh.setDefaultColor(ColorRGBA.LIGHT_GRAY);
    mesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(6));
    mesh.getMeshData().setTextureBuffer(BufferUtils.createVector2Buffer(6), 0);
    mesh.setModelBound(new OrientedBoundingBox());
    mesh.setUserData(new UserData(this));
    root.attachChild(mesh);
    surround = new Box("Rack (Surround)");
    surround.setDefaultColor(ColorRGBA.LIGHT_GRAY);
    surround.setModelBound(new OrientedBoundingBox());
    final OffsetState offset = new OffsetState();
    // set a smaller value than solar panel so that the texture doesn't show up on the underside
    offset.setFactor(0.2f);
    offset.setUnits(1);
    surround.setRenderState(offset);
    root.attachChild(surround);
    outlineMesh = new Line("Rack (Outline)");
    outlineMesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(8));
    outlineMesh.setDefaultColor(ColorRGBA.BLACK);
    outlineMesh.setModelBound(new OrientedBoundingBox());
    root.attachChild(outlineMesh);
    sunBeam = new Line("Sun Beam");
    sunBeam.setLineWidth(1f);
    sunBeam.setStipplePattern((short) 0xffff);
    sunBeam.setModelBound(null);
    Util.disablePickShadowLight(sunBeam);
    sunBeam.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(4));
    sunBeam.setDefaultColor(new ColorRGBA(1f, 1f, 1f, 1f));
    root.attachChild(sunBeam);
    normalVector = new Line("Normal Vector");
    normalVector.setLineWidth(1f);
    normalVector.setStipplePattern((short) 0xffff);
    normalVector.setModelBound(null);
    Util.disablePickShadowLight(normalVector);
    normalVector.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(6));
    normalVector.setDefaultColor(new ColorRGBA(1f, 1f, 0f, 1f));
    root.attachChild(normalVector);
    angles = new Node("Angles");
    angles.getSceneHints().setAllPickingHints(false);
    Util.disablePickShadowLight(angles);
    root.attachChild(angles);
    // the angle between the sun beam and the normal vector
    sunAngle = new AngleAnnotation();
    sunAngle.setColor(ColorRGBA.WHITE);
    sunAngle.setLineWidth(1);
    sunAngle.setFontSize(1);
    sunAngle.setCustomRadius(normalVectorLength * 0.8);
    angles.attachChild(sunAngle);
    solarPanelOutlines = new Line("Solar Panel Outlines");
    solarPanelOutlines.setLineWidth(1f);
    solarPanelOutlines.setStipplePattern((short) 0xffff);
    solarPanelOutlines.setModelBound(null);
    Util.disablePickShadowLight(solarPanelOutlines);
    solarPanelOutlines.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(1));
    solarPanelOutlines.setDefaultColor(new ColorRGBA(0f, 0f, 0f, 1f));
    root.attachChild(solarPanelOutlines);
    label = new BMText("Label", "#" + id, FontManager.getInstance().getPartNumberFont(), Align.Center, Justify.Center);
    Util.initHousePartLabel(label);
    label.setFontScale(0.5);
    label.setVisible(false);
    root.attachChild(label);
    polesRoot = new Node("Poles Root");
    root.attachChild(polesRoot);
    updateTextureAndColor();
    if (sampleSolarPanel == null) {
        sampleSolarPanel = new SolarPanel();
    }
    // ugly fixes for zero initial values when sampleSolarPanel is previously serialized without new variables
    if (sampleSolarPanel.getPvModuleSpecs() == null) {
        sampleSolarPanel.setPvModuleSpecs(new PvModuleSpecs());
    }
    if (Util.isZero(sampleSolarPanel.getNominalOperatingCellTemperature())) {
        sampleSolarPanel.setNominalOperatingCellTemperature(48);
    }
    if (!points.isEmpty()) {
        oldRackCenter = points.get(0).clone();
    }
    oldRackWidth = rackWidth;
    oldRackHeight = rackHeight;
}
Also used : Line(com.ardor3d.scenegraph.Line) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) ReadOnlyColorRGBA(com.ardor3d.math.type.ReadOnlyColorRGBA) ColorRGBA(com.ardor3d.math.ColorRGBA) Node(com.ardor3d.scenegraph.Node) Mesh(com.ardor3d.scenegraph.Mesh) BoundingBox(com.ardor3d.bounding.BoundingBox) Box(com.ardor3d.scenegraph.shape.Box) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) AngleAnnotation(org.concord.energy3d.shapes.AngleAnnotation) BMText(com.ardor3d.ui.text.BMText) PvModuleSpecs(org.concord.energy3d.simulation.PvModuleSpecs) OffsetState(com.ardor3d.renderer.state.OffsetState)

Example 4 with OffsetState

use of com.ardor3d.renderer.state.OffsetState in project energy3d by concord-consortium.

the class Sensor method init.

@Override
protected void init() {
    super.init();
    mesh = new Mesh("Sensor");
    mesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(6));
    mesh.getMeshData().setTextureBuffer(BufferUtils.createVector2Buffer(6), 0);
    mesh.setModelBound(new OrientedBoundingBox());
    mesh.setUserData(new UserData(this));
    root.attachChild(mesh);
    surround = new Box("Sensor (Surround)");
    surround.setModelBound(new OrientedBoundingBox());
    final OffsetState offset = new OffsetState();
    offset.setFactor(1);
    offset.setUnits(1);
    surround.setRenderState(offset);
    root.attachChild(surround);
    outlineMesh = new Line("Sensor (Outline)");
    outlineMesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(8));
    outlineMesh.setDefaultColor(ColorRGBA.BLACK);
    outlineMesh.setModelBound(new OrientedBoundingBox());
    root.attachChild(outlineMesh);
    label = new BMText("" + getId(), "0", FontManager.getInstance().getPartNumberFont(), Align.Center, Justify.Center);
    Util.initHousePartLabel(label);
    label.setFontScale(0.6);
    label.setVisible(true);
    root.attachChild(label);
    updateTextureAndColor();
}
Also used : Line(com.ardor3d.scenegraph.Line) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) Mesh(com.ardor3d.scenegraph.Mesh) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) Box(com.ardor3d.scenegraph.shape.Box) BMText(com.ardor3d.ui.text.BMText) OffsetState(com.ardor3d.renderer.state.OffsetState)

Example 5 with OffsetState

use of com.ardor3d.renderer.state.OffsetState in project energy3d by concord-consortium.

the class Mirror method init.

@Override
protected void init() {
    super.init();
    if (Util.isZero(mirrorWidth)) {
        mirrorWidth = 5;
    }
    if (Util.isZero(mirrorHeight)) {
        mirrorHeight = 3;
    }
    if (Util.isZero(reflectance)) {
        reflectance = 0.9;
    }
    if (Util.isZero(opticalEfficiency)) {
        opticalEfficiency = 1;
    }
    if (Util.isZero(baseHeight)) {
        baseHeight = 10;
    }
    if (heliostatTarget != null) {
        // FIXME: Somehow the target, when copied, doesn't point to the right object. This is not a prefect solution, but it fixes the problem.
        final HousePart hp = Scene.getInstance().getPart(heliostatTarget.getId());
        if (hp instanceof Foundation) {
            heliostatTarget = (Foundation) hp;
        } else {
            heliostatTarget = null;
        }
    }
    mesh = new Mesh("Reflecting Mirror");
    mesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(6));
    mesh.getMeshData().setTextureBuffer(BufferUtils.createVector2Buffer(6), 0);
    mesh.setModelBound(new OrientedBoundingBox());
    mesh.setUserData(new UserData(this));
    root.attachChild(mesh);
    surround = new Box("Mirror (Surround)");
    surround.setModelBound(new OrientedBoundingBox());
    final OffsetState offset = new OffsetState();
    offset.setFactor(1);
    offset.setUnits(1);
    surround.setRenderState(offset);
    root.attachChild(surround);
    outlineMesh = new Line("Mirror (Outline)");
    outlineMesh.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(8));
    outlineMesh.setDefaultColor(ColorRGBA.BLACK);
    outlineMesh.setModelBound(new OrientedBoundingBox());
    root.attachChild(outlineMesh);
    // if there are many mirrors, reduce the solution of post
    post = new Cylinder("Post Cylinder", 2, Scene.getInstance().getAllHeliostats().size() < 200 ? 10 : 2, 10, 0);
    post.setRadius(0.6);
    post.setDefaultColor(ColorRGBA.WHITE);
    post.setRenderState(offsetState);
    post.setModelBound(new BoundingBox());
    post.updateModelBound();
    root.attachChild(post);
    lightBeams = new Line("Light Beams");
    lightBeams.setLineWidth(1f);
    lightBeams.setStipplePattern((short) 0xffff);
    lightBeams.setModelBound(null);
    // final BlendState blendState = new BlendState();
    // blendState.setBlendEnabled(true);
    // lightBeams.setRenderState(blendState);
    // lightBeams.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
    Util.disablePickShadowLight(lightBeams);
    lightBeams.getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(4));
    lightBeams.setDefaultColor(new ColorRGBA(1f, 1f, 1f, 1f));
    root.attachChild(lightBeams);
    label = new BMText("Label", "# " + id, FontManager.getInstance().getPartNumberFont(), Align.Center, Justify.Center);
    Util.initHousePartLabel(label);
    label.setFontScale(0.5);
    label.setVisible(false);
    root.attachChild(label);
    updateTextureAndColor();
}
Also used : Line(com.ardor3d.scenegraph.Line) Cylinder(com.ardor3d.scenegraph.shape.Cylinder) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) ColorRGBA(com.ardor3d.math.ColorRGBA) BoundingBox(com.ardor3d.bounding.BoundingBox) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) Mesh(com.ardor3d.scenegraph.Mesh) BoundingBox(com.ardor3d.bounding.BoundingBox) Box(com.ardor3d.scenegraph.shape.Box) OrientedBoundingBox(com.ardor3d.bounding.OrientedBoundingBox) BMText(com.ardor3d.ui.text.BMText) OffsetState(com.ardor3d.renderer.state.OffsetState)

Aggregations

OffsetState (com.ardor3d.renderer.state.OffsetState)8 OrientedBoundingBox (com.ardor3d.bounding.OrientedBoundingBox)5 ColorRGBA (com.ardor3d.math.ColorRGBA)5 Line (com.ardor3d.scenegraph.Line)5 Mesh (com.ardor3d.scenegraph.Mesh)5 Box (com.ardor3d.scenegraph.shape.Box)5 BMText (com.ardor3d.ui.text.BMText)5 BoundingBox (com.ardor3d.bounding.BoundingBox)4 Node (com.ardor3d.scenegraph.Node)3 ReadOnlyColorRGBA (com.ardor3d.math.type.ReadOnlyColorRGBA)2 AngleAnnotation (org.concord.energy3d.shapes.AngleAnnotation)2 PvModuleSpecs (org.concord.energy3d.simulation.PvModuleSpecs)2 BlendState (com.ardor3d.renderer.state.BlendState)1 MaterialState (com.ardor3d.renderer.state.MaterialState)1 CullHint (com.ardor3d.scenegraph.hint.CullHint)1 Cylinder (com.ardor3d.scenegraph.shape.Cylinder)1 Quad (com.ardor3d.scenegraph.shape.Quad)1