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Example 1 with SetupSurfaceRastered

use of com.b3dgs.lionengine.game.feature.rasterable.SetupSurfaceRastered in project lionengine by b3dgs.

the class SceneRasterable method add.

private void add(SetupSurfaceRastered setup, int offsetX) {
    final SpriteAnimated surface = Drawable.loadSpriteAnimated(setup.getSurface(), 4, 4);
    final Featurable featurable = new FeaturableModel(services, setup);
    featurable.addFeature(new MirrorableModel(services, setup));
    featurable.addFeature(new AnimatableModel(services, setup, surface));
    final Transformable transformable = featurable.addFeatureAndGet(new TransformableModel(services, setup));
    final Rasterable rasterable = new RasterableModel(services, setup);
    rasterable.setOrigin(Origin.MIDDLE);
    rasterable.setFrameOffsets(1, 2);
    featurable.addFeature(rasterable);
    featurable.addFeature(new RefreshableModel(extrp -> {
        transformable.setLocationY(UtilMath.sin(count) * 240);
        surface.setLocation(camera, transformable);
        rasterable.update(extrp);
        surface.update(extrp);
    }));
    featurable.addFeature(new DisplayableModel(g -> rasterable.render(g)));
    transformable.setLocationX(120 + offsetX);
    handler.add(featurable);
}
Also used : Medias(com.b3dgs.lionengine.Medias) ComponentRefreshable(com.b3dgs.lionengine.game.feature.ComponentRefreshable) RefreshableModel(com.b3dgs.lionengine.game.feature.RefreshableModel) FeaturableModel(com.b3dgs.lionengine.game.feature.FeaturableModel) ComponentDisplayable(com.b3dgs.lionengine.game.feature.ComponentDisplayable) Drawable(com.b3dgs.lionengine.graphic.drawable.Drawable) Resolution(com.b3dgs.lionengine.Resolution) AnimatableModel(com.b3dgs.lionengine.game.feature.AnimatableModel) Services(com.b3dgs.lionengine.game.feature.Services) RasterableModel(com.b3dgs.lionengine.game.feature.rasterable.RasterableModel) SetupSurfaceRastered(com.b3dgs.lionengine.game.feature.rasterable.SetupSurfaceRastered) Handler(com.b3dgs.lionengine.game.feature.Handler) UtilMath(com.b3dgs.lionengine.UtilMath) MirrorableModel(com.b3dgs.lionengine.game.feature.MirrorableModel) Rasterable(com.b3dgs.lionengine.game.feature.rasterable.Rasterable) Graphic(com.b3dgs.lionengine.graphic.Graphic) Sequence(com.b3dgs.lionengine.graphic.engine.Sequence) DisplayableModel(com.b3dgs.lionengine.game.feature.DisplayableModel) Transformable(com.b3dgs.lionengine.game.feature.Transformable) Engine(com.b3dgs.lionengine.Engine) TransformableModel(com.b3dgs.lionengine.game.feature.TransformableModel) Context(com.b3dgs.lionengine.Context) Tick(com.b3dgs.lionengine.Tick) Origin(com.b3dgs.lionengine.Origin) Featurable(com.b3dgs.lionengine.game.feature.Featurable) Camera(com.b3dgs.lionengine.game.feature.Camera) SpriteAnimated(com.b3dgs.lionengine.graphic.drawable.SpriteAnimated) RefreshableModel(com.b3dgs.lionengine.game.feature.RefreshableModel) DisplayableModel(com.b3dgs.lionengine.game.feature.DisplayableModel) AnimatableModel(com.b3dgs.lionengine.game.feature.AnimatableModel) MirrorableModel(com.b3dgs.lionengine.game.feature.MirrorableModel) TransformableModel(com.b3dgs.lionengine.game.feature.TransformableModel) RasterableModel(com.b3dgs.lionengine.game.feature.rasterable.RasterableModel) SpriteAnimated(com.b3dgs.lionengine.graphic.drawable.SpriteAnimated) Transformable(com.b3dgs.lionengine.game.feature.Transformable) FeaturableModel(com.b3dgs.lionengine.game.feature.FeaturableModel) Rasterable(com.b3dgs.lionengine.game.feature.rasterable.Rasterable) Featurable(com.b3dgs.lionengine.game.feature.Featurable)

Example 2 with SetupSurfaceRastered

use of com.b3dgs.lionengine.game.feature.rasterable.SetupSurfaceRastered in project lionengine by b3dgs.

the class SceneRasterable method load.

@Override
public void load() {
    add(new SetupSurfaceRastered(Medias.create("Object.xml"), Medias.create("tiles.png")), 0);
    add(new SetupSurfaceRastered(Medias.create("Object2.xml")), 64);
    add(new SetupSurfaceRastered(Medias.create("Object3.xml")), 128);
    camera.setView(0, 0, getWidth(), getHeight(), getHeight());
    tick.start();
}
Also used : SetupSurfaceRastered(com.b3dgs.lionengine.game.feature.rasterable.SetupSurfaceRastered)

Aggregations

SetupSurfaceRastered (com.b3dgs.lionengine.game.feature.rasterable.SetupSurfaceRastered)2 Context (com.b3dgs.lionengine.Context)1 Engine (com.b3dgs.lionengine.Engine)1 Medias (com.b3dgs.lionengine.Medias)1 Origin (com.b3dgs.lionengine.Origin)1 Resolution (com.b3dgs.lionengine.Resolution)1 Tick (com.b3dgs.lionengine.Tick)1 UtilMath (com.b3dgs.lionengine.UtilMath)1 AnimatableModel (com.b3dgs.lionengine.game.feature.AnimatableModel)1 Camera (com.b3dgs.lionengine.game.feature.Camera)1 ComponentDisplayable (com.b3dgs.lionengine.game.feature.ComponentDisplayable)1 ComponentRefreshable (com.b3dgs.lionengine.game.feature.ComponentRefreshable)1 DisplayableModel (com.b3dgs.lionengine.game.feature.DisplayableModel)1 Featurable (com.b3dgs.lionengine.game.feature.Featurable)1 FeaturableModel (com.b3dgs.lionengine.game.feature.FeaturableModel)1 Handler (com.b3dgs.lionengine.game.feature.Handler)1 MirrorableModel (com.b3dgs.lionengine.game.feature.MirrorableModel)1 RefreshableModel (com.b3dgs.lionengine.game.feature.RefreshableModel)1 Services (com.b3dgs.lionengine.game.feature.Services)1 Transformable (com.b3dgs.lionengine.game.feature.Transformable)1