use of com.b3dgs.lionengine.game.feature.tile.map.collision.MapTileCollisionRendererModel in project lionengine by b3dgs.
the class Scene method load.
@Override
public void load() {
final MapTileGame map = services.create(MapTileGame.class);
map.create(Medias.create("level.png"));
final Camera camera = services.create(Camera.class);
camera.setIntervals(16, 0);
camera.setView(0, 0, getWidth(), getHeight(), getHeight());
camera.setLimits(map);
handler.add(camera);
final MapTileGroup mapGroup = map.addFeatureAndGet(new MapTileGroupModel());
final MapTileCollision mapCollision = map.addFeatureAndGet(new MapTileCollisionModel());
mapCollisionRenderer = map.addFeatureAndGet(new MapTileCollisionRendererModel());
handler.add(map);
mapGroup.loadGroups(Medias.create("groups.xml"));
mapCollision.loadCollisions(Medias.create("formulas.xml"), Medias.create("collisions.xml"));
mapCollisionRenderer.createCollisionDraw();
final MapTileViewer mapViewer = map.addFeatureAndGet(new MapTileViewerModel(services));
mapViewer.addRenderer(mapCollisionRenderer);
mapViewer.prepare(map);
final Factory factory = services.create(Factory.class);
final Mario mario = factory.create(Mario.MEDIA);
mario.getFeature(Transformable.class).teleport(400, 31);
handler.add(mario);
final CameraTracker tracker = new CameraTracker(services);
tracker.track(mario);
handler.add(tracker);
clear.start();
tick.start();
}
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