use of com.b3dgs.lionengine.graphic.ScreenMock in project lionengine by b3dgs.
the class LoopUnlockedTest method testUnready.
/**
* Test with not ready screen.
*
* @throws InterruptedException If error.
*/
@Test(timeout = 1000L)
public void testUnready() throws InterruptedException {
ScreenMock.setScreenWait(true);
final Screen screen = new ScreenMock(new Config(new Resolution(320, 240, 50), 16, true));
screen.getConfig().setSource(new Resolution(320, 240, 50));
final Thread thread = getTask(screen);
thread.start();
latch.await();
loop.stop();
thread.join();
Assert.assertEquals(0, rendered.get());
Assert.assertEquals(0, tick.get());
Assert.assertEquals(-1, computed.get());
}
use of com.b3dgs.lionengine.graphic.ScreenMock in project lionengine by b3dgs.
the class LoopFrameSkippingTest method testMaxRate.
/**
* Test with max rate.
*/
@Test
void testMaxRate() {
ScreenMock.setScreenWait(false);
final Screen screen = new ScreenMock(new Config(new Resolution(320, 240, 50), 16, true));
final Thread thread = getTask(screen);
thread.start();
assertTimeout(10_000L, thread::join);
assertTrue(tick.get() >= maxTick.get(), tick.get() + " " + maxTick.get());
assertTrue(rendered.get() <= tick.get(), rendered.get() + " " + tick.get());
assertTrue(rendered.get() > 0, String.valueOf(rendered.get()));
assertTrue(computed.get() > 0, String.valueOf(computed.get()));
}
use of com.b3dgs.lionengine.graphic.ScreenMock in project lionengine by b3dgs.
the class LoopFrameSkippingTest method testLoop.
/**
* Test loop.
*/
@Test
void testLoop() {
ScreenMock.setScreenWait(false);
final Screen screen = new ScreenMock(new Config(new Resolution(320, 240, 50), 16, true));
final Thread thread = getTask(screen);
thread.start();
assertTimeout(10_000L, thread::join);
assertTrue(tick.get() >= maxTick.get(), tick.get() + " " + maxTick.get());
final int expectedRate = screen.getConfig().getOutput().getRate();
assertTrue(computed.get() <= expectedRate, String.valueOf(computed.get()));
assertTrue(computed.get() > 0, String.valueOf(computed.get()));
}
use of com.b3dgs.lionengine.graphic.ScreenMock in project lionengine by b3dgs.
the class LoopFrameSkippingTest method testNoSync.
/**
* Test without sync.
*/
@Test
void testNoSync() {
ScreenMock.setScreenWait(false);
final Screen screen = new ScreenMock(new Config(new Resolution(320, 240, 0), 16, true));
final Thread thread = getTask(screen);
thread.start();
assertTimeout(10_000L, thread::join);
assertEquals(maxTick.get(), tick.get());
assertEquals(tick.get(), rendered.get());
final int expectedRate = screen.getConfig().getOutput().getRate();
assertTrue(computed.get() > expectedRate, String.valueOf(computed.get()));
}
use of com.b3dgs.lionengine.graphic.ScreenMock in project lionengine by b3dgs.
the class LoopFrameSkippingTest method testNoSyncFullscreen.
/**
* Test without sync full screen.
*/
@Test
void testNoSyncFullscreen() {
ScreenMock.setScreenWait(false);
final Screen screen = new ScreenMock(new Config(new Resolution(320, 240, 0), 16, false));
final Thread thread = getTask(screen);
thread.start();
assertTimeout(10_000L, thread::join);
assertEquals(maxTick.get(), tick.get());
assertTrue(rendered.get() <= tick.get(), rendered.get() + " " + tick.get());
final int expectedRate = screen.getConfig().getOutput().getRate();
assertTrue(computed.get() > expectedRate, String.valueOf(computed.get()));
}
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