use of com.badlogic.gdx.assets.loaders.TextureLoader in project libgdx by libgdx.
the class AssetManagerTest method create.
public void create() {
Gdx.app.setLogLevel(Application.LOG_ERROR);
Resolution[] resolutions = { new Resolution(320, 480, ".320480"), new Resolution(480, 800, ".480800"), new Resolution(480, 856, ".480854") };
ResolutionFileResolver resolver = new ResolutionFileResolver(new InternalFileHandleResolver(), resolutions);
manager = new AssetManager();
manager.setLoader(Texture.class, new TextureLoader(resolver));
manager.setErrorListener(this);
load();
Texture.setAssetManager(manager);
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/font.fnt"), false);
}
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