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Example 1 with LwjglPreferences

use of com.badlogic.gdx.backends.lwjgl.LwjglPreferences in project shattered-pixel-dungeon-gdx by 00-Evan.

the class DesktopLauncher method main.

public static void main(String[] arg) {
    String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
    if (version == null) {
        version = "0.6.4";
    }
    int versionCode;
    try {
        versionCode = Integer.parseInt(DesktopLauncher.class.getPackage().getImplementationVersion());
    } catch (NumberFormatException e) {
        versionCode = 251;
    }
    LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
    if (SharedLibraryLoader.isMac) {
        config.preferencesDirectory = "Library/Application Support/Shattered Pixel Dungeon/";
    } else if (SharedLibraryLoader.isLinux) {
        config.preferencesDirectory = ".shatteredpixel/shattered-pixel-dungeon/";
    } else if (SharedLibraryLoader.isWindows) {
        String winVer = System.getProperties().getProperty("os.name");
        if (winVer.contains("XP")) {
            config.preferencesDirectory = "Application Data/.shatteredpixel/Shattered Pixel Dungeon/";
        } else {
            config.preferencesDirectory = "AppData/Roaming/.shatteredpixel/Shattered Pixel Dungeon/";
        }
    }
    // FIXME: This is a hack to get access to the preferences before we have an application setup
    com.badlogic.gdx.Preferences prefs = new LwjglPreferences(SPDSettings.FILE_NAME, config.preferencesDirectory);
    boolean isFullscreen = prefs.getBoolean(SPDSettings.KEY_WINDOW_FULLSCREEN, false);
    // config.fullscreen = isFullscreen;
    if (!isFullscreen) {
        config.width = prefs.getInteger(SPDSettings.KEY_WINDOW_WIDTH, SPDSettings.DEFAULT_WINDOW_WIDTH);
        config.height = prefs.getInteger(SPDSettings.KEY_WINDOW_HEIGHT, SPDSettings.DEFAULT_WINDOW_HEIGHT);
    }
    config.addIcon("ic_launcher_128.png", Files.FileType.Internal);
    config.addIcon("ic_launcher_32.png", Files.FileType.Internal);
    config.addIcon("ic_launcher_16.png", Files.FileType.Internal);
    // TODO: It have to be pulled from build.gradle, but I don't know how it can be done
    config.title = "Shattered Pixel Dungeon";
    new LwjglApplication(new ShatteredPixelDungeon(new DesktopSupport(version, versionCode, config.preferencesDirectory, new DesktopInputProcessor())), config);
}
Also used : LwjglApplicationConfiguration(com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration) LwjglApplication(com.badlogic.gdx.backends.lwjgl.LwjglApplication) LwjglPreferences(com.badlogic.gdx.backends.lwjgl.LwjglPreferences) ShatteredPixelDungeon(com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon)

Aggregations

LwjglApplication (com.badlogic.gdx.backends.lwjgl.LwjglApplication)1 LwjglApplicationConfiguration (com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration)1 LwjglPreferences (com.badlogic.gdx.backends.lwjgl.LwjglPreferences)1 ShatteredPixelDungeon (com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon)1