use of com.badlogic.gdx.graphics.g3d.Material in project libgdx by libgdx.
the class MaterialTest method create.
@Override
public void create() {
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true);
// Create material attributes. Each material can contain x-number of attributes.
textureAttribute = new TextureAttribute(TextureAttribute.Diffuse, texture);
colorAttribute = new ColorAttribute(ColorAttribute.Diffuse, Color.ORANGE);
blendingAttribute = new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
ModelBuilder builder = new ModelBuilder();
model = builder.createBox(1, 1, 1, new Material(), Usage.Position | Usage.Normal | Usage.TextureCoordinates);
model.manageDisposable(texture);
modelInstance = new ModelInstance(model);
modelInstance.transform.rotate(Vector3.X, 45);
material = modelInstance.materials.get(0);
builder.begin();
MeshPartBuilder mpb = builder.part("back", GL20.GL_TRIANGLES, Usage.Position | Usage.TextureCoordinates, new Material(textureAttribute));
mpb.rect(-2, -2, -2, 2, -2, -2, 2, 2, -2, -2, 2, -2, 0, 0, 1);
backModel = builder.end();
background = new ModelInstance(backModel);
modelBatch = new ModelBatch();
camera = new PerspectiveCamera(45, 4, 4);
camera.position.set(0, 0, 3);
camera.direction.set(0, 0, -1);
camera.update();
Gdx.input.setInputProcessor(this);
}
use of com.badlogic.gdx.graphics.g3d.Material in project libgdx by libgdx.
the class ViewportTest3 method create.
public void create() {
modelBatch = new ModelBatch();
modelBuilder = new ModelBuilder();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.3f, 0.3f, 0.3f, 1.f));
shadowLight = new DirectionalLight();
shadowLight.set(0.8f, 0.8f, 0.8f, -0.5f, -1f, 0.7f);
environment.add(shadowLight);
modelBatch = new ModelBatch();
camera = new PerspectiveCamera();
camera.fieldOfView = 67;
camera.near = 0.1f;
camera.far = 300f;
camera.position.set(0, 0, 100);
camera.lookAt(0, 0, 0);
viewports = ViewportTest1.getViewports(camera);
viewport = viewports.first();
names = ViewportTest1.getViewportNames();
name = names.first();
ModelBuilder modelBuilder = new ModelBuilder();
Model boxModel = modelBuilder.createBox(50f, 50f, 50f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal);
boxInstance = new ModelInstance(boxModel);
boxInstance.transform.rotate(1, 0, 0, 30);
boxInstance.transform.rotate(0, 1, 0, 30);
Gdx.input.setInputProcessor(new InputAdapter() {
public boolean keyDown(int keycode) {
if (keycode == Input.Keys.SPACE) {
int index = (viewports.indexOf(viewport, true) + 1) % viewports.size;
name = names.get(index);
viewport = viewports.get(index);
resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
return false;
}
});
}
use of com.badlogic.gdx.graphics.g3d.Material in project nhglib by VoidZombie.
the class NhgModelLoader method loadSync.
@Override
public Model loadSync(AssetManager manager, String fileName, FileHandle file, P parameters) {
ModelData data = null;
synchronized (items) {
for (int i = 0; i < items.size; i++) {
if (items.get(i).key.equals(fileName)) {
data = items.get(i).value;
items.removeIndex(i);
}
}
}
if (data == null)
return null;
final Model result = new Model(data, new TextureProvider.AssetTextureProvider(manager));
// need to remove the textures from the managed disposables, or else ref counting
// doesn't work!
Iterator<Disposable> disposables = result.getManagedDisposables().iterator();
while (disposables.hasNext()) {
Disposable disposable = disposables.next();
if (disposable instanceof Texture) {
disposables.remove();
}
}
// Automatically convert all materials to PBR
for (Material material : result.materials) {
TextureAttribute textureAttribute = (TextureAttribute) material.get(TextureAttribute.Diffuse);
if (textureAttribute != null) {
material.set(PbrTextureAttribute.createAlbedo(textureAttribute.textureDescription.texture));
}
}
data = null;
return result;
}
use of com.badlogic.gdx.graphics.g3d.Material in project nhglib by VoidZombie.
the class Main method engineStarted.
@Override
public void engineStarted() {
super.engineStarted();
Nhg.debugLogs = true;
Gdx.input.setCursorCatched(true);
world = new NhgWorld(nhg.messaging, nhg.entities, nhg.assets, new DefaultWorldStrategy(), new Bounds(2f, 2f, 2f));
fpsLogger = new FPSLogger();
renderer20 = new ImmediateModeRenderer20(false, true, 0);
nhg.input.addListener(this);
nhg.assets.queueAsset(new Asset("scene", "myscene.nhs", Scene.class));
nhg.assets.queueAsset(new Asset("inputMap", "input.nhc", JsonValue.class));
GraphicsSystem graphicsSystem = nhg.entities.getEntitySystem(GraphicsSystem.class);
graphicsSystem.setClearColor(Color.GRAY);
Environment environment = graphicsSystem.getEnvironment();
GammaCorrectionAttribute gammaCorrectionAttribute = new GammaCorrectionAttribute();
gammaCorrectionAttribute.gammaCorrection = true;
environment.set(gammaCorrectionAttribute);
// Subscribe to asset events
nhg.messaging.get(Strings.Events.assetLoaded, Strings.Events.assetLoadingFinished).subscribe(new Consumer<Message>() {
@Override
public void accept(Message message) throws Exception {
if (message.is(Strings.Events.assetLoaded)) {
Asset asset = (Asset) message.data.get(Strings.Defaults.assetKey);
if (asset.is("scene")) {
scene = nhg.assets.get(asset);
world.loadScene(scene);
world.setReferenceEntity("camera");
ModelBuilder mb = new ModelBuilder();
Model planeModel = mb.createBox(2f, 0.01f, 20f, new Material(), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates);
int plane = scene.sceneGraph.createSceneEntity("plane");
scene.sceneGraph.addSceneEntity(plane);
ModelComponent modelComponent = nhg.entities.createComponent(plane, ModelComponent.class);
modelComponent.initWithModel(planeModel);
NodeComponent nodeComponent = nhg.entities.getComponent(plane, NodeComponent.class);
nodeComponent.setTranslation(0, 0, 0, true);
Integer cameraEntity = scene.sceneGraph.getSceneEntity("camera");
cameraNode = nhg.entities.getComponent(cameraEntity, NodeComponent.class);
} else if (asset.is("inputMap")) {
nhg.input.fromJson((JsonValue) nhg.assets.get(asset));
nhg.input.setActiveContext("game", true);
nhg.input.setActiveContext("global", true);
}
}
}
});
}
use of com.badlogic.gdx.graphics.g3d.Material in project bladecoder-adventure-engine by bladecoder.
the class Utils3D method createFloor.
public static void createFloor() {
ModelBuilder modelBuilder = new ModelBuilder();
modelBuilder.begin();
MeshPartBuilder mpb = modelBuilder.part("parts", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.ColorUnpacked, new Material(ColorAttribute.createDiffuse(Color.WHITE)));
mpb.setColor(1f, 1f, 1f, 1f);
// mpb.box(0, -0.1f, 0, 10, .2f, 10);
mpb.rect(-10, 0, -10, -10, 0, 10, 10, 0, 10, 10, 0, -10, 0, 1, 0);
floorModel = modelBuilder.end();
floorInstance = new ModelInstance(floorModel);
// TODO Set only when FBO is active
floorInstance.materials.get(0).set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA));
}
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