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Example 1 with GraphicsSystem

use of io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem in project nhglib by VoidZombie.

the class EngineStateNotInitialized method enter.

@Override
public void enter(NhgEntry nhgEntry) {
    Logger.log(this, "Engine is not initialized.");
    // Setup the ECS world.
    WorldConfigurationBuilder configurationBuilder = new WorldConfigurationBuilder();
    // Configure user entity systems
    nhgEntry.onConfigureEntitySystems(configurationBuilder);
    // Configure the most important systems last, especially GraphicsSystem which
    // should be the last because it renders all the changes happened in all other
    // systems.
    configurationBuilder.with(new PhysicsSystem()).with(new CameraSystem()).with(new LightingSystem(nhgEntry.nhg.threading)).with(new GraphicsSystem(nhgEntry.nhg.entities, nhgEntry.nhg.messaging));
    nhgEntry.nhg.entities.setEntityWorld(new World(configurationBuilder.build()));
    nhgEntry.engineStarted();
    nhgEntry.getFsm().changeState(EngineStates.INITIALIZED);
}
Also used : PhysicsSystem(io.github.voidzombie.nhglib.runtime.ecs.systems.impl.PhysicsSystem) GraphicsSystem(io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem) CameraSystem(io.github.voidzombie.nhglib.runtime.ecs.systems.impl.CameraSystem) WorldConfigurationBuilder(com.artemis.WorldConfigurationBuilder) World(com.artemis.World) LightingSystem(io.github.voidzombie.nhglib.runtime.ecs.systems.impl.LightingSystem)

Example 2 with GraphicsSystem

use of io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem in project nhglib by VoidZombie.

the class LightComponentJson method parse.

@Override
public void parse(JsonValue jsonValue) {
    GraphicsSystem graphicsSystem = entities.getEntitySystem(GraphicsSystem.class);
    LightComponent lightComponent = entities.createComponent(entity, LightComponent.class);
    LightType lightType = LightType.fromString(jsonValue.getString("lightType"));
    float range = jsonValue.getFloat("range", 1f);
    float intensity = jsonValue.getFloat("intensity", 1f);
    float innerAngle = jsonValue.getFloat("innerAngle", 0f);
    float outerAngle = jsonValue.getFloat("outerAngle", 0f);
    if (innerAngle > outerAngle) {
        innerAngle = outerAngle;
    }
    if (range < 1.0f) {
        range = 1.0f;
    }
    JsonValue colorJson = jsonValue.get("color");
    Color color = new Color(colorJson.getFloat("r"), colorJson.getFloat("g"), colorJson.getFloat("b"), colorJson.getFloat("a"));
    /*JsonValue directionJson = jsonValue.get("direction");
        Vector3 direction = VectorPool.getVector3();

        if (directionJson != null) {
            direction.set(
                    directionJson.getFloat("x"),
                    directionJson.getFloat("y"),
                    directionJson.getFloat("z"));
        }*/
    NhgLight light = null;
    switch(lightType) {
        case DIRECTIONAL_LIGHT:
            light = NhgLight.directional(intensity, color);
            break;
        case POINT_LIGHT:
            light = NhgLight.point(intensity, range, color);
            break;
        case SPOT_LIGHT:
            light = NhgLight.spot(intensity, range, innerAngle, outerAngle, color);
            break;
    }
    if (light == null)
        return;
    Environment environment = graphicsSystem.getEnvironment();
    NhgLightsAttribute attribute = (NhgLightsAttribute) environment.get(NhgLightsAttribute.Type);
    if (attribute == null) {
        attribute = new NhgLightsAttribute();
        environment.set(attribute);
    }
    attribute.lights.add(light);
    lightComponent.light = light;
    lightComponent.type = lightType;
    output = lightComponent;
}
Also used : LightType(io.github.voidzombie.nhglib.enums.LightType) LightComponent(io.github.voidzombie.nhglib.runtime.ecs.components.graphics.LightComponent) Color(com.badlogic.gdx.graphics.Color) JsonValue(com.badlogic.gdx.utils.JsonValue) GraphicsSystem(io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem) Environment(com.badlogic.gdx.graphics.g3d.Environment) NhgLightsAttribute(io.github.voidzombie.nhglib.graphics.lights.NhgLightsAttribute) NhgLight(io.github.voidzombie.nhglib.graphics.lights.NhgLight)

Example 3 with GraphicsSystem

use of io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem in project nhglib by VoidZombie.

the class Main method engineStarted.

@Override
public void engineStarted() {
    super.engineStarted();
    Nhg.debugLogs = true;
    Gdx.input.setCursorCatched(true);
    world = new NhgWorld(nhg.messaging, nhg.entities, nhg.assets, new DefaultWorldStrategy(), new Bounds(2f, 2f, 2f));
    fpsLogger = new FPSLogger();
    renderer20 = new ImmediateModeRenderer20(false, true, 0);
    nhg.input.addListener(this);
    nhg.assets.queueAsset(new Asset("scene", "myscene.nhs", Scene.class));
    nhg.assets.queueAsset(new Asset("inputMap", "input.nhc", JsonValue.class));
    GraphicsSystem graphicsSystem = nhg.entities.getEntitySystem(GraphicsSystem.class);
    graphicsSystem.setClearColor(Color.GRAY);
    Environment environment = graphicsSystem.getEnvironment();
    GammaCorrectionAttribute gammaCorrectionAttribute = new GammaCorrectionAttribute();
    gammaCorrectionAttribute.gammaCorrection = true;
    environment.set(gammaCorrectionAttribute);
    // Subscribe to asset events
    nhg.messaging.get(Strings.Events.assetLoaded, Strings.Events.assetLoadingFinished).subscribe(new Consumer<Message>() {

        @Override
        public void accept(Message message) throws Exception {
            if (message.is(Strings.Events.assetLoaded)) {
                Asset asset = (Asset) message.data.get(Strings.Defaults.assetKey);
                if (asset.is("scene")) {
                    scene = nhg.assets.get(asset);
                    world.loadScene(scene);
                    world.setReferenceEntity("camera");
                    ModelBuilder mb = new ModelBuilder();
                    Model planeModel = mb.createBox(2f, 0.01f, 20f, new Material(), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates);
                    int plane = scene.sceneGraph.createSceneEntity("plane");
                    scene.sceneGraph.addSceneEntity(plane);
                    ModelComponent modelComponent = nhg.entities.createComponent(plane, ModelComponent.class);
                    modelComponent.initWithModel(planeModel);
                    NodeComponent nodeComponent = nhg.entities.getComponent(plane, NodeComponent.class);
                    nodeComponent.setTranslation(0, 0, 0, true);
                    Integer cameraEntity = scene.sceneGraph.getSceneEntity("camera");
                    cameraNode = nhg.entities.getComponent(cameraEntity, NodeComponent.class);
                } else if (asset.is("inputMap")) {
                    nhg.input.fromJson((JsonValue) nhg.assets.get(asset));
                    nhg.input.setActiveContext("game", true);
                    nhg.input.setActiveContext("global", true);
                }
            }
        }
    });
}
Also used : NhgWorld(io.github.voidzombie.nhglib.graphics.worlds.NhgWorld) Message(io.github.voidzombie.nhglib.runtime.messaging.Message) GammaCorrectionAttribute(io.github.voidzombie.nhglib.graphics.shaders.attributes.GammaCorrectionAttribute) Bounds(io.github.voidzombie.nhglib.utils.data.Bounds) JsonValue(com.badlogic.gdx.utils.JsonValue) Material(com.badlogic.gdx.graphics.g3d.Material) Scene(io.github.voidzombie.nhglib.graphics.scenes.Scene) FPSLogger(com.badlogic.gdx.graphics.FPSLogger) ImmediateModeRenderer20(com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20) ModelBuilder(com.badlogic.gdx.graphics.g3d.utils.ModelBuilder) ModelComponent(io.github.voidzombie.nhglib.runtime.ecs.components.graphics.ModelComponent) DefaultWorldStrategy(io.github.voidzombie.nhglib.graphics.worlds.strategies.impl.DefaultWorldStrategy) Model(com.badlogic.gdx.graphics.g3d.Model) NodeComponent(io.github.voidzombie.nhglib.runtime.ecs.components.scenes.NodeComponent) Asset(io.github.voidzombie.nhglib.assets.Asset) GraphicsSystem(io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem) Environment(com.badlogic.gdx.graphics.g3d.Environment)

Aggregations

GraphicsSystem (io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem)3 Environment (com.badlogic.gdx.graphics.g3d.Environment)2 JsonValue (com.badlogic.gdx.utils.JsonValue)2 World (com.artemis.World)1 WorldConfigurationBuilder (com.artemis.WorldConfigurationBuilder)1 Color (com.badlogic.gdx.graphics.Color)1 FPSLogger (com.badlogic.gdx.graphics.FPSLogger)1 Material (com.badlogic.gdx.graphics.g3d.Material)1 Model (com.badlogic.gdx.graphics.g3d.Model)1 ModelBuilder (com.badlogic.gdx.graphics.g3d.utils.ModelBuilder)1 ImmediateModeRenderer20 (com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20)1 Asset (io.github.voidzombie.nhglib.assets.Asset)1 LightType (io.github.voidzombie.nhglib.enums.LightType)1 NhgLight (io.github.voidzombie.nhglib.graphics.lights.NhgLight)1 NhgLightsAttribute (io.github.voidzombie.nhglib.graphics.lights.NhgLightsAttribute)1 Scene (io.github.voidzombie.nhglib.graphics.scenes.Scene)1 GammaCorrectionAttribute (io.github.voidzombie.nhglib.graphics.shaders.attributes.GammaCorrectionAttribute)1 NhgWorld (io.github.voidzombie.nhglib.graphics.worlds.NhgWorld)1 DefaultWorldStrategy (io.github.voidzombie.nhglib.graphics.worlds.strategies.impl.DefaultWorldStrategy)1 LightComponent (io.github.voidzombie.nhglib.runtime.ecs.components.graphics.LightComponent)1