use of io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem in project nhglib by VoidZombie.
the class EngineStateNotInitialized method enter.
@Override
public void enter(NhgEntry nhgEntry) {
Logger.log(this, "Engine is not initialized.");
// Setup the ECS world.
WorldConfigurationBuilder configurationBuilder = new WorldConfigurationBuilder();
// Configure user entity systems
nhgEntry.onConfigureEntitySystems(configurationBuilder);
// Configure the most important systems last, especially GraphicsSystem which
// should be the last because it renders all the changes happened in all other
// systems.
configurationBuilder.with(new PhysicsSystem()).with(new CameraSystem()).with(new LightingSystem(nhgEntry.nhg.threading)).with(new GraphicsSystem(nhgEntry.nhg.entities, nhgEntry.nhg.messaging));
nhgEntry.nhg.entities.setEntityWorld(new World(configurationBuilder.build()));
nhgEntry.engineStarted();
nhgEntry.getFsm().changeState(EngineStates.INITIALIZED);
}
use of io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem in project nhglib by VoidZombie.
the class LightComponentJson method parse.
@Override
public void parse(JsonValue jsonValue) {
GraphicsSystem graphicsSystem = entities.getEntitySystem(GraphicsSystem.class);
LightComponent lightComponent = entities.createComponent(entity, LightComponent.class);
LightType lightType = LightType.fromString(jsonValue.getString("lightType"));
float range = jsonValue.getFloat("range", 1f);
float intensity = jsonValue.getFloat("intensity", 1f);
float innerAngle = jsonValue.getFloat("innerAngle", 0f);
float outerAngle = jsonValue.getFloat("outerAngle", 0f);
if (innerAngle > outerAngle) {
innerAngle = outerAngle;
}
if (range < 1.0f) {
range = 1.0f;
}
JsonValue colorJson = jsonValue.get("color");
Color color = new Color(colorJson.getFloat("r"), colorJson.getFloat("g"), colorJson.getFloat("b"), colorJson.getFloat("a"));
/*JsonValue directionJson = jsonValue.get("direction");
Vector3 direction = VectorPool.getVector3();
if (directionJson != null) {
direction.set(
directionJson.getFloat("x"),
directionJson.getFloat("y"),
directionJson.getFloat("z"));
}*/
NhgLight light = null;
switch(lightType) {
case DIRECTIONAL_LIGHT:
light = NhgLight.directional(intensity, color);
break;
case POINT_LIGHT:
light = NhgLight.point(intensity, range, color);
break;
case SPOT_LIGHT:
light = NhgLight.spot(intensity, range, innerAngle, outerAngle, color);
break;
}
if (light == null)
return;
Environment environment = graphicsSystem.getEnvironment();
NhgLightsAttribute attribute = (NhgLightsAttribute) environment.get(NhgLightsAttribute.Type);
if (attribute == null) {
attribute = new NhgLightsAttribute();
environment.set(attribute);
}
attribute.lights.add(light);
lightComponent.light = light;
lightComponent.type = lightType;
output = lightComponent;
}
use of io.github.voidzombie.nhglib.runtime.ecs.systems.impl.GraphicsSystem in project nhglib by VoidZombie.
the class Main method engineStarted.
@Override
public void engineStarted() {
super.engineStarted();
Nhg.debugLogs = true;
Gdx.input.setCursorCatched(true);
world = new NhgWorld(nhg.messaging, nhg.entities, nhg.assets, new DefaultWorldStrategy(), new Bounds(2f, 2f, 2f));
fpsLogger = new FPSLogger();
renderer20 = new ImmediateModeRenderer20(false, true, 0);
nhg.input.addListener(this);
nhg.assets.queueAsset(new Asset("scene", "myscene.nhs", Scene.class));
nhg.assets.queueAsset(new Asset("inputMap", "input.nhc", JsonValue.class));
GraphicsSystem graphicsSystem = nhg.entities.getEntitySystem(GraphicsSystem.class);
graphicsSystem.setClearColor(Color.GRAY);
Environment environment = graphicsSystem.getEnvironment();
GammaCorrectionAttribute gammaCorrectionAttribute = new GammaCorrectionAttribute();
gammaCorrectionAttribute.gammaCorrection = true;
environment.set(gammaCorrectionAttribute);
// Subscribe to asset events
nhg.messaging.get(Strings.Events.assetLoaded, Strings.Events.assetLoadingFinished).subscribe(new Consumer<Message>() {
@Override
public void accept(Message message) throws Exception {
if (message.is(Strings.Events.assetLoaded)) {
Asset asset = (Asset) message.data.get(Strings.Defaults.assetKey);
if (asset.is("scene")) {
scene = nhg.assets.get(asset);
world.loadScene(scene);
world.setReferenceEntity("camera");
ModelBuilder mb = new ModelBuilder();
Model planeModel = mb.createBox(2f, 0.01f, 20f, new Material(), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates);
int plane = scene.sceneGraph.createSceneEntity("plane");
scene.sceneGraph.addSceneEntity(plane);
ModelComponent modelComponent = nhg.entities.createComponent(plane, ModelComponent.class);
modelComponent.initWithModel(planeModel);
NodeComponent nodeComponent = nhg.entities.getComponent(plane, NodeComponent.class);
nodeComponent.setTranslation(0, 0, 0, true);
Integer cameraEntity = scene.sceneGraph.getSceneEntity("camera");
cameraNode = nhg.entities.getComponent(cameraEntity, NodeComponent.class);
} else if (asset.is("inputMap")) {
nhg.input.fromJson((JsonValue) nhg.assets.get(asset));
nhg.input.setActiveContext("game", true);
nhg.input.setActiveContext("global", true);
}
}
}
});
}
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