use of com.badlogic.gdx.graphics.g3d.ModelCache in project nhglib by VoidZombie.
the class GraphicsSystem method begin.
@Override
protected void begin() {
super.begin();
if (physicsSystem == null) {
physicsSystem = entities.getEntitySystem(PhysicsSystem.class);
}
if (cameraSystem == null) {
cameraSystem = entities.getEntitySystem(CameraSystem.class);
}
if (physicsSystem.isPhysicsInitialized()) {
if (debugDrawer == null) {
debugDrawer = new DebugDrawer();
debugDrawer.setDebugMode(btIDebugDraw.DebugDrawModes.DBG_MAX_DEBUG_DRAW_MODE);
}
physicsSystem.setDebugDrawer(debugDrawer);
}
cameras = cameraSystem.cameras;
for (int i = 0; i < cameras.size - modelBatches.size; i++) {
modelBatches.add(new ModelBatch(shaderProvider));
dynamicCaches.add(new ModelCache());
staticCaches.add(new ModelCache());
}
for (int i = 0; i < cameras.size; i++) {
Camera camera = cameras.get(i);
ModelCache dynamicCache = dynamicCaches.get(i);
dynamicCache.begin(camera);
}
}
use of com.badlogic.gdx.graphics.g3d.ModelCache in project libgdx by libgdx.
the class MultipleRenderTargetTest method create.
@Override
public void create() {
//use default prepend shader code for batch, some gpu drivers are less forgiving
batch = new SpriteBatch();
//depth texture not currently sampled
ShaderProgram.pedantic = false;
modelCache = new ModelCache();
ShaderProgram.prependVertexCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.ROUNDROBIN));
shaderProvider = new BaseShaderProvider() {
@Override
protected Shader createShader(Renderable renderable) {
return new MRTShader(renderable);
}
};
renderableSorter = new DefaultRenderableSorter() {
@Override
public int compare(Renderable o1, Renderable o2) {
return o1.shader.compareTo(o2.shader);
}
};
mrtSceneShader = new ShaderProgram(Gdx.files.internal("data/g3d/shaders/mrtscene.vert"), Gdx.files.internal("data/g3d/shaders/mrtscene.frag"));
if (!mrtSceneShader.isCompiled()) {
System.out.println(mrtSceneShader.getLog());
}
quad = createFullScreenQuad();
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 1f;
camera.far = 100f;
camera.position.set(3, 5, 10);
camera.lookAt(0, 2, 0);
camera.up.set(0, 1, 0);
camera.update();
cameraController = new FirstPersonCameraController(camera);
cameraController.setVelocity(50);
Gdx.input.setInputProcessor(cameraController);
frameBuffer = new MRTFrameBuffer(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 3);
AssetManager assetManager = new AssetManager();
assetManager.load("data/g3d/materials/cannon.g3db", Model.class);
assetManager.finishLoading();
Model scene = assetManager.get("data/g3d/materials/cannon.g3db");
cannon = new ModelInstance(scene, "Cannon_LP");
cannon.transform.setToTranslationAndScaling(0, 0, 0, 0.001f, 0.001f, 0.001f);
ModelBuilder modelBuilder = new ModelBuilder();
for (int i = 0; i < NUM_LIGHTS; i++) {
modelBuilder.begin();
Light light = new Light();
light.color.set(MathUtils.random(1f), MathUtils.random(1f), MathUtils.random(1f));
light.position.set(MathUtils.random(-10f, 10f), MathUtils.random(10f, 15f), MathUtils.random(-10f, 10f));
light.vy = MathUtils.random(10f, 20f);
light.vx = MathUtils.random(-10f, 10f);
light.vz = MathUtils.random(-10f, 10f);
MeshPartBuilder meshPartBuilder = modelBuilder.part("light", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
meshPartBuilder.setColor(light.color.x, light.color.y, light.color.z, 1f);
meshPartBuilder.sphere(0.2f, 0.2f, 0.2f, 10, 10);
light.lightInstance = new ModelInstance(modelBuilder.end());
lights.add(light);
}
modelBuilder.begin();
MeshPartBuilder meshPartBuilder = modelBuilder.part("floor", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
meshPartBuilder.setColor(0.2f, 0.2f, 0.2f, 1f);
meshPartBuilder.box(0, -0.1f, 0f, 20f, 0.1f, 20f);
floorInstance = new ModelInstance(modelBuilder.end());
Gdx.input.setInputProcessor(new InputMultiplexer(this, cameraController));
}
use of com.badlogic.gdx.graphics.g3d.ModelCache in project libgdx by libgdx.
the class ModelCacheTest method create.
@Override
public void create() {
super.create();
modelCache = new ModelCache();
cacheCheckBox = new CheckBox("Cache", skin);
cacheCheckBox.setChecked(false);
cacheCheckBox.setPosition(hudWidth - cacheCheckBox.getWidth(), moveCheckBox.getTop());
hud.addActor(cacheCheckBox);
}
use of com.badlogic.gdx.graphics.g3d.ModelCache in project nhglib by VoidZombie.
the class GraphicsSystem method rebuildCache.
private void rebuildCache(RenderableProvider... renderableProviders) {
Array<ModelCache> previousModelCaches = new Array<>(staticCaches);
for (int i = 0; i < cameras.size; i++) {
ModelCache previousModelCache = previousModelCaches.get(i);
ModelCache staticCache = staticCaches.get(i);
Camera camera = cameras.get(i);
previousModelCache.begin(camera);
previousModelCache.add(staticCache);
previousModelCache.end();
staticCache.begin(camera);
staticCache.add(previousModelCache);
for (RenderableProvider provider : renderableProviders) {
staticCache.add(provider);
}
staticCache.end();
}
}
use of com.badlogic.gdx.graphics.g3d.ModelCache in project nhglib by VoidZombie.
the class GraphicsSystem method process.
@Override
protected void process(int entityId) {
ModelComponent modelComponent = modelMapper.get(entityId);
NodeComponent nodeComponent = nodeMapper.get(entityId);
if (modelComponent.enabled) {
if (modelComponent.animationController != null) {
modelComponent.animationController.update(Gdx.graphics.getDeltaTime());
}
if (modelComponent.type == ModelComponent.Type.DYNAMIC && modelComponent.model != null) {
modelComponent.model.transform.set(nodeComponent.getTransform());
for (ModelCache modelCache : dynamicCaches) {
modelCache.add(modelComponent.model);
}
}
}
}
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