use of com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute in project libgdx by libgdx.
the class Benchmark3DTest method getStatus.
protected void getStatus(final StringBuilder stringBuilder) {
stringBuilder.setLength(0);
stringBuilder.append("GL calls: ");
stringBuilder.append(GLProfiler.calls);
glCallsLabel.setText(stringBuilder);
stringBuilder.setLength(0);
stringBuilder.append("Draw calls: ");
stringBuilder.append(GLProfiler.drawCalls);
drawCallsLabel.setText(stringBuilder);
stringBuilder.setLength(0);
stringBuilder.append("Shader switches: ");
stringBuilder.append(GLProfiler.shaderSwitches);
shaderSwitchesLabel.setText(stringBuilder);
stringBuilder.setLength(0);
stringBuilder.append("Texture bindings: ");
stringBuilder.append(GLProfiler.textureBindings);
textureBindsLabel.setText(stringBuilder);
stringBuilder.setLength(0);
stringBuilder.append("Vertices: ");
stringBuilder.append(GLProfiler.vertexCount.total);
vertexCountLabel.setText(stringBuilder);
DirectionalLightsAttribute dirLights = (DirectionalLightsAttribute) environment.get(DirectionalLightsAttribute.Type);
PointLightsAttribute pointLights = (PointLightsAttribute) environment.get(PointLightsAttribute.Type);
stringBuilder.setLength(0);
stringBuilder.append("Lights: ");
stringBuilder.append((dirLights == null ? 0 : dirLights.lights.size) + (pointLights == null ? 0 : pointLights.lights.size));
stringBuilder.append(", Directional: ");
stringBuilder.append(dirLights == null ? 0 : dirLights.lights.size);
stringBuilder.append(", Point: ");
stringBuilder.append(pointLights == null ? 0 : pointLights.lights.size);
lightsLabel.setText(stringBuilder);
GLProfiler.reset();
stringBuilder.setLength(0);
super.getStatus(stringBuilder);
}
use of com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute in project libgdx by libgdx.
the class Environment method remove.
public Environment remove(PointLight light) {
if (has(PointLightsAttribute.Type)) {
PointLightsAttribute pointLights = ((PointLightsAttribute) get(PointLightsAttribute.Type));
pointLights.lights.removeValue(light, false);
if (pointLights.lights.size == 0)
remove(PointLightsAttribute.Type);
}
return this;
}
use of com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute in project libgdx by libgdx.
the class Environment method add.
public Environment add(PointLight light) {
PointLightsAttribute pointLights = ((PointLightsAttribute) get(PointLightsAttribute.Type));
if (pointLights == null)
set(pointLights = new PointLightsAttribute());
pointLights.lights.add(light);
return this;
}
use of com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute in project libgdx by libgdx.
the class DefaultShader method bindLights.
protected void bindLights(final Renderable renderable, final Attributes attributes) {
final Environment lights = renderable.environment;
final DirectionalLightsAttribute dla = attributes.get(DirectionalLightsAttribute.class, DirectionalLightsAttribute.Type);
final Array<DirectionalLight> dirs = dla == null ? null : dla.lights;
final PointLightsAttribute pla = attributes.get(PointLightsAttribute.class, PointLightsAttribute.Type);
final Array<PointLight> points = pla == null ? null : pla.lights;
final SpotLightsAttribute sla = attributes.get(SpotLightsAttribute.class, SpotLightsAttribute.Type);
final Array<SpotLight> spots = sla == null ? null : sla.lights;
if (dirLightsLoc >= 0) {
for (int i = 0; i < directionalLights.length; i++) {
if (dirs == null || i >= dirs.size) {
if (lightsSet && directionalLights[i].color.r == 0f && directionalLights[i].color.g == 0f && directionalLights[i].color.b == 0f)
continue;
directionalLights[i].color.set(0, 0, 0, 1);
} else if (lightsSet && directionalLights[i].equals(dirs.get(i)))
continue;
else
directionalLights[i].set(dirs.get(i));
int idx = dirLightsLoc + i * dirLightsSize;
program.setUniformf(idx + dirLightsColorOffset, directionalLights[i].color.r, directionalLights[i].color.g, directionalLights[i].color.b);
program.setUniformf(idx + dirLightsDirectionOffset, directionalLights[i].direction.x, directionalLights[i].direction.y, directionalLights[i].direction.z);
if (dirLightsSize <= 0)
break;
}
}
if (pointLightsLoc >= 0) {
for (int i = 0; i < pointLights.length; i++) {
if (points == null || i >= points.size) {
if (lightsSet && pointLights[i].intensity == 0f)
continue;
pointLights[i].intensity = 0f;
} else if (lightsSet && pointLights[i].equals(points.get(i)))
continue;
else
pointLights[i].set(points.get(i));
int idx = pointLightsLoc + i * pointLightsSize;
program.setUniformf(idx + pointLightsColorOffset, pointLights[i].color.r * pointLights[i].intensity, pointLights[i].color.g * pointLights[i].intensity, pointLights[i].color.b * pointLights[i].intensity);
program.setUniformf(idx + pointLightsPositionOffset, pointLights[i].position.x, pointLights[i].position.y, pointLights[i].position.z);
if (pointLightsIntensityOffset >= 0)
program.setUniformf(idx + pointLightsIntensityOffset, pointLights[i].intensity);
if (pointLightsSize <= 0)
break;
}
}
if (spotLightsLoc >= 0) {
for (int i = 0; i < spotLights.length; i++) {
if (spots == null || i >= spots.size) {
if (lightsSet && spotLights[i].intensity == 0f)
continue;
spotLights[i].intensity = 0f;
} else if (lightsSet && spotLights[i].equals(spots.get(i)))
continue;
else
spotLights[i].set(spots.get(i));
int idx = spotLightsLoc + i * spotLightsSize;
program.setUniformf(idx + spotLightsColorOffset, spotLights[i].color.r * spotLights[i].intensity, spotLights[i].color.g * spotLights[i].intensity, spotLights[i].color.b * spotLights[i].intensity);
program.setUniformf(idx + spotLightsPositionOffset, spotLights[i].position);
program.setUniformf(idx + spotLightsDirectionOffset, spotLights[i].direction);
program.setUniformf(idx + spotLightsCutoffAngleOffset, spotLights[i].cutoffAngle);
program.setUniformf(idx + spotLightsExponentOffset, spotLights[i].exponent);
if (spotLightsIntensityOffset >= 0)
program.setUniformf(idx + spotLightsIntensityOffset, spotLights[i].intensity);
if (spotLightsSize <= 0)
break;
}
}
if (attributes.has(ColorAttribute.Fog)) {
set(u_fogColor, ((ColorAttribute) attributes.get(ColorAttribute.Fog)).color);
}
if (lights != null && lights.shadowMap != null) {
set(u_shadowMapProjViewTrans, lights.shadowMap.getProjViewTrans());
set(u_shadowTexture, lights.shadowMap.getDepthMap());
set(u_shadowPCFOffset, 1.f / (2f * lights.shadowMap.getDepthMap().texture.getWidth()));
}
lightsSet = true;
}
use of com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute in project bdx by GoranM.
the class Light method on.
public void on(boolean on) {
this.on = on;
if (type == Type.POINT) {
PointLightsAttribute la = (PointLightsAttribute) scene.environment.get(PointLightsAttribute.Type);
PointLight pl = (PointLight) lightData;
if (on && !la.lights.contains(pl, true))
la.lights.add(pl);
else if (!on && la.lights.contains(pl, true))
la.lights.removeValue(pl, true);
} else if (type == Type.SUN) {
DirectionalLightsAttribute la = (DirectionalLightsAttribute) scene.environment.get(DirectionalLightsAttribute.Type);
DirectionalLight dl = (DirectionalLight) lightData;
if (on && !la.lights.contains(dl, true))
la.lights.add(dl);
else if (!on && la.lights.contains(dl, true))
la.lights.removeValue(dl, true);
} else if (type == Type.SPOT) {
SpotLightsAttribute la = (SpotLightsAttribute) scene.environment.get(SpotLightsAttribute.Type);
SpotLight sl = (SpotLight) lightData;
if (on && !la.lights.contains(sl, true))
la.lights.add(sl);
else if (!on && la.lights.contains(sl, true))
la.lights.removeValue(sl, true);
}
}
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