Search in sources :

Example 6 with ColorInfluencer

use of com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer in project libgdx by libgdx.

the class ParticleControllerTest method createBillboardController.

private ParticleController createBillboardController(float[] colors, Texture particleTexture) {
    //Emission
    RegularEmitter emitter = new RegularEmitter();
    emitter.getDuration().setLow(3000);
    emitter.getEmission().setHigh(2900);
    emitter.getLife().setHigh(1000);
    emitter.setMaxParticleCount(3000);
    //Spawn
    PointSpawnShapeValue pointSpawnShapeValue = new PointSpawnShapeValue();
    pointSpawnShapeValue.xOffsetValue.setLow(0, 1f);
    pointSpawnShapeValue.xOffsetValue.setActive(true);
    pointSpawnShapeValue.yOffsetValue.setLow(0, 1f);
    pointSpawnShapeValue.yOffsetValue.setActive(true);
    pointSpawnShapeValue.zOffsetValue.setLow(0, 1f);
    pointSpawnShapeValue.zOffsetValue.setActive(true);
    SpawnInfluencer spawnSource = new SpawnInfluencer(pointSpawnShapeValue);
    //Scale
    ScaleInfluencer scaleInfluencer = new ScaleInfluencer();
    scaleInfluencer.value.setTimeline(new float[] { 0, 1 });
    scaleInfluencer.value.setScaling(new float[] { 1, 0 });
    scaleInfluencer.value.setLow(0);
    scaleInfluencer.value.setHigh(1);
    //Color
    ColorInfluencer.Single colorInfluencer = new ColorInfluencer.Single();
    colorInfluencer.colorValue.setColors(new float[] { colors[0], colors[1], colors[2], 0, 0, 0 });
    colorInfluencer.colorValue.setTimeline(new float[] { 0, 1 });
    colorInfluencer.alphaValue.setHigh(1);
    colorInfluencer.alphaValue.setTimeline(new float[] { 0, 0.5f, 0.8f, 1 });
    colorInfluencer.alphaValue.setScaling(new float[] { 0, 0.15f, 0.5f, 0 });
    //Dynamics
    DynamicsInfluencer dynamicsInfluencer = new DynamicsInfluencer();
    BrownianAcceleration modifier = new BrownianAcceleration();
    modifier.strengthValue.setTimeline(new float[] { 0, 1 });
    modifier.strengthValue.setScaling(new float[] { 0, 1 });
    modifier.strengthValue.setHigh(80);
    modifier.strengthValue.setLow(1, 5);
    dynamicsInfluencer.velocities.add(modifier);
    return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(billboardParticleBatch), new RegionInfluencer.Single(particleTexture), spawnSource, scaleInfluencer, colorInfluencer, dynamicsInfluencer);
}
Also used : DynamicsInfluencer(com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer) BillboardRenderer(com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer) RegularEmitter(com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter) Single(com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single) BrownianAcceleration(com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration) PointSpawnShapeValue(com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue) ScaleInfluencer(com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer) Single(com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single) ParticleController(com.badlogic.gdx.graphics.g3d.particles.ParticleController) ColorInfluencer(com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer) RegionInfluencer(com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer) SpawnInfluencer(com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer)

Aggregations

ColorInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer)6 SpawnInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer)6 ParticleController (com.badlogic.gdx.graphics.g3d.particles.ParticleController)5 RegularEmitter (com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter)5 DynamicsInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer)5 RegionInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer)5 ScaleInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer)4 PointSpawnShapeValue (com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue)4 DynamicsModifier (com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier)3 BillboardRenderer (com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer)3 ModelInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer)2 Texture (com.badlogic.gdx.graphics.Texture)1 Model (com.badlogic.gdx.graphics.g3d.Model)1 Single (com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single)1 BrownianAcceleration (com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration)1 Influencer (com.badlogic.gdx.graphics.g3d.particles.influencers.Influencer)1 ParticleControllerFinalizerInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer)1 ParticleControllerInfluencer (com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer)1 ModelInstanceRenderer (com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer)1 PointSpriteRenderer (com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer)1