use of com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer in project libgdx by libgdx.
the class EffectPanel method createDefaultParticleController.
private ParticleController createDefaultParticleController() {
//Emission
RegularEmitter emitter = new RegularEmitter();
emitter.getDuration().setLow(3000);
emitter.getEmission().setHigh(90);
emitter.getLife().setHigh(3000);
emitter.setMaxParticleCount(100);
//Spawn
EllipseSpawnShapeValue pointSpawnShapeValue = new EllipseSpawnShapeValue();
pointSpawnShapeValue.setDimensions(1, 1, 1);
pointSpawnShapeValue.setSide(SpawnSide.top);
SpawnInfluencer spawnSource = new SpawnInfluencer(pointSpawnShapeValue);
//Scale
ScaleInfluencer scaleInfluencer = new ScaleInfluencer();
scaleInfluencer.value.setHigh(1);
scaleInfluencer.value.setLow(0);
scaleInfluencer.value.setTimeline(new float[] { 0, 1 });
scaleInfluencer.value.setScaling(new float[] { 1, 0 });
//Velocity
DynamicsInfluencer velocityInfluencer = new DynamicsInfluencer();
//Directional
DynamicsModifier.CentripetalAcceleration velocityValue = new DynamicsModifier.CentripetalAcceleration();
velocityValue.strengthValue.setHigh(5, 10);
velocityValue.strengthValue.setActive(true);
velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("ParticleController Controller", emitter, new ParticleControllerControllerRenderer(), new ParticleControllerInfluencer.Single(editor.assetManager.get(FlameMain.DEFAULT_TEMPLATE_PFX, ParticleEffect.class).getControllers().get(0)), spawnSource, scaleInfluencer, velocityInfluencer, new ParticleControllerFinalizerInfluencer());
}
use of com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer in project libgdx by libgdx.
the class EffectPanel method createDefaultPointController.
private ParticleController createDefaultPointController() {
//Emission
RegularEmitter emitter = new RegularEmitter();
emitter.getDuration().setLow(3000);
emitter.getEmission().setHigh(250);
emitter.getLife().setHigh(500, 1000);
emitter.getLife().setTimeline(new float[] { 0, 0.66f, 1 });
emitter.getLife().setScaling(new float[] { 1, 1, 0.3f });
emitter.setMaxParticleCount(200);
//Scale
ScaleInfluencer scaleInfluencer = new ScaleInfluencer();
scaleInfluencer.value.setHigh(1);
//Color
ColorInfluencer.Single colorInfluencer = new ColorInfluencer.Single();
colorInfluencer.colorValue.setColors(new float[] { 0.12156863f, 0.047058824f, 1, 0, 0, 0 });
colorInfluencer.colorValue.setTimeline(new float[] { 0, 1 });
colorInfluencer.alphaValue.setHigh(1);
colorInfluencer.alphaValue.setTimeline(new float[] { 0, 0.5f, 0.8f, 1 });
colorInfluencer.alphaValue.setScaling(new float[] { 0, 0.15f, 0.5f, 0 });
//Spawn
PointSpawnShapeValue pointSpawnShapeValue = new PointSpawnShapeValue();
SpawnInfluencer spawnSource = new SpawnInfluencer(pointSpawnShapeValue);
//Velocity
DynamicsInfluencer velocityInfluencer = new DynamicsInfluencer();
//Directional
DynamicsModifier.PolarAcceleration velocityValue = new DynamicsModifier.PolarAcceleration();
velocityValue.phiValue.setHigh(-35, 35);
velocityValue.phiValue.setActive(true);
velocityValue.phiValue.setTimeline(new float[] { 0, 0.5f, 1 });
velocityValue.phiValue.setScaling(new float[] { 1, 0, 0 });
velocityValue.thetaValue.setHigh(0, 360);
velocityValue.strengthValue.setHigh(5, 10);
return new ParticleController("PointSprite Controller", emitter, new PointSpriteRenderer(editor.getPointSpriteBatch()), new RegionInfluencer.Single((Texture) editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE)), spawnSource, scaleInfluencer, colorInfluencer, velocityInfluencer);
}
use of com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer in project libgdx by libgdx.
the class EffectPanel method createDefaultBillboardController.
private ParticleController createDefaultBillboardController() {
//Emission
RegularEmitter emitter = new RegularEmitter();
emitter.getDuration().setLow(3000);
emitter.getEmission().setHigh(250);
emitter.getLife().setHigh(500, 1000);
emitter.getLife().setTimeline(new float[] { 0, 0.66f, 1 });
emitter.getLife().setScaling(new float[] { 1, 1, 0.3f });
emitter.setMaxParticleCount(200);
//Spawn
PointSpawnShapeValue pointSpawnShapeValue = new PointSpawnShapeValue();
SpawnInfluencer spawnSource = new SpawnInfluencer(pointSpawnShapeValue);
//Color
ColorInfluencer.Single colorInfluencer = new ColorInfluencer.Single();
colorInfluencer.colorValue.setColors(new float[] { 1, 0.12156863f, 0.047058824f, 0, 0, 0 });
colorInfluencer.colorValue.setTimeline(new float[] { 0, 1 });
colorInfluencer.alphaValue.setHigh(1);
colorInfluencer.alphaValue.setTimeline(new float[] { 0, 0.5f, 0.8f, 1 });
colorInfluencer.alphaValue.setScaling(new float[] { 0, 0.15f, 0.5f, 0 });
//Velocity
DynamicsInfluencer velocityInfluencer = new DynamicsInfluencer();
//Directional
DynamicsModifier.PolarAcceleration velocityValue = new DynamicsModifier.PolarAcceleration();
velocityValue.phiValue.setHigh(-35, 35);
velocityValue.phiValue.setActive(true);
velocityValue.phiValue.setTimeline(new float[] { 0, 0.5f, 1 });
velocityValue.phiValue.setScaling(new float[] { 1, 0, 0 });
velocityValue.thetaValue.setHigh(0, 360);
velocityValue.strengthValue.setHigh(5, 10);
velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), new RegionInfluencer.Single(editor.getTexture()), spawnSource, colorInfluencer, velocityInfluencer);
}
use of com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer in project libgdx by libgdx.
the class EffectPanel method createDefaultModelInstanceController.
private ParticleController createDefaultModelInstanceController() {
//Emission
RegularEmitter emitter = new RegularEmitter();
emitter.getDuration().setLow(3000);
emitter.getEmission().setHigh(80);
emitter.getLife().setHigh(500, 1000);
emitter.getLife().setTimeline(new float[] { 0, 0.66f, 1 });
emitter.getLife().setScaling(new float[] { 1, 1, 0.3f });
emitter.setMaxParticleCount(100);
//Color
ColorInfluencer.Random colorInfluencer = new ColorInfluencer.Random();
//Spawn
EllipseSpawnShapeValue spawnShapeValue = new EllipseSpawnShapeValue();
spawnShapeValue.setDimensions(1, 1, 1);
SpawnInfluencer spawnSource = new SpawnInfluencer(spawnShapeValue);
//Velocity
DynamicsInfluencer velocityInfluencer = new DynamicsInfluencer();
//Directional
DynamicsModifier.CentripetalAcceleration velocityValue = new DynamicsModifier.CentripetalAcceleration();
velocityValue.strengthValue.setHigh(5, 11);
velocityValue.strengthValue.setActive(true);
//velocityValue.setActive(true);
velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("ModelInstance Controller", emitter, new ModelInstanceRenderer(editor.getModelInstanceParticleBatch()), new ModelInfluencer.Single((Model) editor.assetManager.get(FlameMain.DEFAULT_MODEL_PARTICLE)), spawnSource, colorInfluencer, velocityInfluencer);
}
use of com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer in project libgdx by libgdx.
the class DynamicsInfluencerPanel method deleteVelocity.
protected void deleteVelocity() {
int row = velocityTable.getSelectedRow();
if (row == -1)
return;
//Remove the velocity from the table
ParticleController controller = editor.getEmitter();
DynamicsInfluencer influencer = (DynamicsInfluencer) controller.findInfluencer(DynamicsInfluencer.class);
influencer.velocities.removeValue(velocities.removeIndex(row).velocityValue, true);
velocityTableModel.removeRow(row);
//Restart the effect and reinit the controller
editor.restart();
selectedVelocityPanel.setVisible(false);
selectedVelocityPanel = null;
}
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