use of com.badlogic.gdx.graphics.glutils.FacedCubemapData in project libgdx by libgdx.
the class ShaderCollectionTest method setEnvironment.
public void setEnvironment(String name) {
if (name == null)
return;
if (cubemap != null) {
cubemap.dispose();
cubemap = null;
}
if (name.equals("<none>")) {
if (environment.has(CubemapAttribute.EnvironmentMap)) {
environment.remove(CubemapAttribute.EnvironmentMap);
shaderProvider.clear();
}
} else {
FileHandle root = Gdx.files.internal("data/g3d/environment");
FacedCubemapData faces = new FacedCubemapData(root.child(name + "_PX.png"), root.child(name + "_NX.png"), root.child(name + "_PY.png"), root.child(name + "_NY.png"), root.child(name + "_PZ.png"), root.child(name + "_NZ.png"), // FIXME mipmapping on desktop
false);
cubemap = new Cubemap(faces);
faces.load(CubemapSide.NegativeX, root.child(name + "_NX.png"));
cubemap.load(faces);
if (!environment.has(CubemapAttribute.EnvironmentMap))
shaderProvider.clear();
environment.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap));
}
}
Aggregations