use of com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer in project libgdx by libgdx.
the class TiledMapLayerOffsetTest method render.
@Override
public void render() {
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) {
if (mapType != 0) {
if (renderer instanceof Disposable)
((Disposable) renderer).dispose();
mapType = 0;
map = assetManager.get(MAP_ORTHO);
renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
}
} else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) {
if (mapType != 1) {
if (renderer instanceof Disposable)
((Disposable) renderer).dispose();
mapType = 1;
map = assetManager.get(MAP_ORTHO);
renderer = new OrthoCachedTiledMapRenderer(map, 1f / 32f);
((OrthoCachedTiledMapRenderer) renderer).setBlending(true);
}
} else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
if (mapType != 2) {
if (renderer instanceof Disposable)
((Disposable) renderer).dispose();
mapType = 2;
map = assetManager.get(MAP_ISO);
renderer = new IsometricTiledMapRenderer(map, 1f / 48f);
}
} else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_4)) {
if (mapType != 3) {
if (renderer instanceof Disposable)
((Disposable) renderer).dispose();
mapType = 3;
map = assetManager.get(MAP_ISO_STAG);
renderer = new IsometricStaggeredTiledMapRenderer(map, 1f / 48f);
}
} else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_5)) {
if (mapType != 4) {
if (renderer instanceof Disposable)
((Disposable) renderer).dispose();
mapType = 4;
map = assetManager.get(MAP_HEX_X);
renderer = new HexagonalTiledMapRenderer(map, 1f / 48f);
}
} else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_6)) {
if (mapType != 5) {
if (renderer instanceof Disposable)
((Disposable) renderer).dispose();
mapType = 5;
map = assetManager.get(MAP_HEX_Y);
renderer = new HexagonalTiledMapRenderer(map, 1f / 48f);
}
}
Gdx.gl.glClearColor(100f / 255f, 100f / 255f, 250f / 255f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
// add margin to view bounds so it is easy to see any issues with clipping, calculated same way as
// BatchTiledMapRenderer#setView (OrthographicCamera)
final float margin = 3;
final float width = camera.viewportWidth * camera.zoom - margin * 2;
final float height = camera.viewportHeight * camera.zoom - margin * 2;
final float w = width * Math.abs(camera.up.y) + height * Math.abs(camera.up.x);
final float h = height * Math.abs(camera.up.y) + width * Math.abs(camera.up.x);
final float x = camera.position.x - w / 2;
final float y = camera.position.y - h / 2;
renderer.setView(camera.combined, x, y, w, h);
renderer.render();
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.begin(ShapeType.Line);
shapeRenderer.setColor(Color.RED);
shapeRenderer.rect(x, y, w, h);
shapeRenderer.end();
batch.begin();
font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20);
font.draw(batch, "Switch type with 1-6", Gdx.graphics.getHeight() - 100, 50);
font.draw(batch, renderer.getClass().getSimpleName(), Gdx.graphics.getHeight() - 100, 20);
batch.end();
}
Aggregations