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Example 1 with Event

use of com.badlogic.gdx.scenes.scene2d.Event in project Catacomb-Snatch by Catacomb-Snatch.

the class MenuScene method init.

protected void init() {
    // Set actor width
    for (Actor actor : getActors()) {
        actor.setWidth(150);
        actor.addListener(new EventListener() {

            @Override
            public boolean handle(Event event) {
                aniY = (int) event.getListenerActor().getY();
                return true;
            }
        });
    }
    // Set index to the topmost actor
    index = getActors().size - 1;
    // Properly place actors
    update(true);
}
Also used : Actor(com.badlogic.gdx.scenes.scene2d.Actor) KeyReleaseEvent(net.catacombsnatch.game.event.input.events.KeyReleaseEvent) Event(com.badlogic.gdx.scenes.scene2d.Event) EventListener(com.badlogic.gdx.scenes.scene2d.EventListener)

Aggregations

Actor (com.badlogic.gdx.scenes.scene2d.Actor)1 Event (com.badlogic.gdx.scenes.scene2d.Event)1 EventListener (com.badlogic.gdx.scenes.scene2d.EventListener)1 KeyReleaseEvent (net.catacombsnatch.game.event.input.events.KeyReleaseEvent)1