use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class GroupTest method create.
public void create() {
batch = new SpriteBatch();
font = new BitmapFont();
renderer = new ShapeRenderer();
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
region = new TextureRegion(new Texture(Gdx.files.internal("data/group-debug.png")));
group2 = new TestGroup("group2");
group2.setTransform(true);
stage.addActor(group2);
group1 = new TestGroup("group1");
group1.setTransform(true);
group2.addActor(group1);
LabelStyle style = new LabelStyle();
style.font = new BitmapFont();
Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
horiz = new HorizontalGroup().pad(10, 20, 30, 40).top().space(5).reverse();
for (int i = 1; i <= 15; i++) {
horiz.addActor(new Label(i + ",", style));
if (i == 7)
horiz.addActor(new Container(new Image(texture)).size(10));
}
horiz.addActor(new Container(new Image(texture)).fill().prefSize(30));
horiz.debug();
horiz.setPosition(10, 10);
horiz.pack();
stage.addActor(horiz);
horizWrap = new HorizontalGroup().wrap().pad(10, 20, 30, 40).right().rowBottom().space(5).wrapSpace(15).reverse();
for (int i = 1; i <= 15; i++) {
horizWrap.addActor(new Label(i + ",", style));
if (i == 7)
horizWrap.addActor(new Container(new Image(texture)).prefSize(10).fill());
}
horizWrap.addActor(new Container(new Image(texture)).prefSize(30));
horizWrap.debug();
horizWrap.setBounds(10, 85, 150, 40);
stage.addActor(horizWrap);
vert = new VerticalGroup().pad(10, 20, 30, 40).top().space(5).reverse();
for (int i = 1; i <= 8; i++) {
vert.addActor(new Label(i + ",", style));
if (i == 4)
vert.addActor(new Container(new Image(texture)).size(10));
}
vert.addActor(new Container(new Image(texture)).size(30));
vert.debug();
vert.setPosition(515, 10);
vert.pack();
stage.addActor(vert);
vertWrap = new VerticalGroup().wrap().pad(10, 20, 30, 40).bottom().columnRight().space(5).wrapSpace(15).reverse();
for (int i = 1; i <= 8; i++) {
vertWrap.addActor(new Label(i + ",", style));
if (i == 4)
vertWrap.addActor(new Container(new Image(texture)).prefSize(10).fill());
}
vertWrap.addActor(new Container(new Image(texture)).prefSize(30));
vertWrap.debug();
vertWrap.setBounds(610, 10, 150, 40);
stage.addActor(vertWrap);
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class ImageScaleTest method create.
public void create() {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
texture = new Texture("data/group-debug.png");
Image image = new Image(texture);
image.setScaling(Scaling.fit);
image.setBounds(100, 100, 400, 200);
stage.addActor(image);
Image image2 = new Image(texture);
image2.setScaling(Scaling.fit);
image.setBounds(100, 100, 400, 200);
image2.setOrigin(200, 100);
image2.setScale(0.5f);
stage.addActor(image2);
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class ImageTest method create.
@Override
public void create() {
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
image2 = new TextureRegion(new Texture(Gdx.files.internal("data/badlogic.jpg")));
ui = new Stage();
Gdx.input.setInputProcessor(ui);
root = new Table();
root.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
ui.addActor(root);
root.debug();
Image image = new Image(image2);
image.setScaling(Scaling.fill);
root.add(image).width(image2.getRegionWidth()).height(image2.getRegionHeight());
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class InterpolationTest method create.
@Override
public void create() {
Gdx.gl.glClearColor(.3f, .3f, .3f, 1);
renderer = new ShapeRenderer();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
stage = new Stage(new ScreenViewport());
resetPositions();
Field[] interpolationFields = ClassReflection.getFields(Interpolation.class);
// see how many fields are actually interpolations (for safety; other fields may be added with future)
int interpolationMembers = 0;
for (int i = 0; i < interpolationFields.length; i++) if (ClassReflection.isAssignableFrom(Interpolation.class, interpolationFields[i].getDeclaringClass()))
interpolationMembers++;
// get interpolation names
interpolationNames = new String[interpolationMembers];
for (int i = 0; i < interpolationFields.length; i++) if (ClassReflection.isAssignableFrom(Interpolation.class, interpolationFields[i].getDeclaringClass()))
interpolationNames[i] = interpolationFields[i].getName();
selectedInterpolation = interpolationNames[0];
list = new List(skin);
list.setItems(interpolationNames);
list.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
selectedInterpolation = list.getSelected();
time = 0;
resetPositions();
}
});
ScrollPane scroll = new ScrollPane(list, skin);
scroll.setFadeScrollBars(false);
scroll.setScrollingDisabled(true, false);
table = new Table();
table.setFillParent(true);
table.add(scroll).expandX().left().width(100);
stage.addActor(table);
Gdx.input.setInputProcessor(new InputMultiplexer(new InputAdapter() {
public boolean scrolled(int amount) {
if (!Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
return false;
duration -= amount / 15f;
duration = MathUtils.clamp(duration, 0, Float.POSITIVE_INFINITY);
return true;
}
}, stage, new InputAdapter() {
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if (// if "walking" was interrupted by this touch down event
!Float.isNaN(time))
// set startPosition to the current position
startPosition.set(getPosition(time));
targetPosition.set(stage.screenToStageCoordinates(targetPosition.set(screenX, screenY)));
time = 0;
return true;
}
}));
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class LabelScaleTest method create.
@Override
public void create() {
batch = new SpriteBatch();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
stage = new Stage();
Gdx.input.setInputProcessor(stage);
Table table = new Table();
stage.addActor(table);
table.setPosition(200, 65);
Label label1 = new Label("This text is scaled 2x.", skin);
label1.setFontScale(2);
Label label2 = new Label("This text is scaled. This text is scaled. This text is scaled. This text is scaled. This text is scaled. ", skin);
label2.setWrap(true);
label2.setFontScale(0.75f, 0.75f);
table.debug();
table.add(label1);
table.row();
table.add(label2).fill();
table.pack();
}
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