use of com.badlogic.gdx.scenes.scene2d.utils.ClickListener in project Catacomb-Snatch by Catacomb-Snatch.
the class Scene method addTextButton.
/**
* Adds a new text button
*
* @param text The text it contains
* @param x The x-position
* @param y The y-position
* @return The created {@link TextButton}
*/
public TextButton addTextButton(String text, int x, int y) {
final TextButton button = new TextButton(text, Art.skin);
button.setPosition(x, y);
button.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
button.act(Gdx.graphics.getDeltaTime());
}
});
addActor(button);
return button;
}
use of com.badlogic.gdx.scenes.scene2d.utils.ClickListener in project libgdx by libgdx.
the class SoundTest method create.
@Override
public void create() {
sound = Gdx.audio.newSound(Gdx.files.getFileHandle("data/shotgun.ogg", FileType.Internal));
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
ui = new Stage();
TextButton play = new TextButton("Play", skin);
TextButton stop = new TextButton("Stop", skin);
final Slider pitch = new Slider(0.1f, 4, 0.1f, false, skin);
pitch.setValue(1);
final Label pitchValue = new Label("1.0", skin);
final Slider volume = new Slider(0.1f, 1, 0.1f, false, skin);
volume.setValue(1);
final Label volumeValue = new Label("1.0", skin);
Table table = new Table();
final Slider pan = new Slider(-1f, 1f, 0.1f, false, skin);
pan.setValue(0);
final Label panValue = new Label("0.0", skin);
table.setFillParent(true);
table.align(Align.center | Align.top);
table.columnDefaults(0).expandX().right().uniformX();
table.columnDefaults(2).expandX().left().uniformX();
table.add(play);
table.add(stop).left();
table.row();
table.add(new Label("Pitch", skin));
table.add(pitch);
table.add(pitchValue);
table.row();
table.add(new Label("Volume", skin));
table.add(volume);
table.add(volumeValue);
table.row();
table.add(new Label("Pan", skin));
table.add(pan);
table.add(panValue);
ui.addActor(table);
play.addListener(new ClickListener() {
public void clicked(InputEvent event, float x, float y) {
soundId = sound.play(volume.getValue());
sound.setPitch(soundId, pitch.getValue());
sound.setPan(soundId, pan.getValue(), volume.getValue());
}
});
stop.addListener(new ClickListener() {
public void clicked(InputEvent event, float x, float y) {
sound.stop(soundId);
}
});
pitch.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
sound.setPitch(soundId, pitch.getValue());
pitchValue.setText("" + pitch.getValue());
}
});
volume.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
sound.setVolume(soundId, volume.getValue());
volumeValue.setText("" + volume.getValue());
}
});
pan.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
sound.setPan(soundId, pan.getValue(), volume.getValue());
panValue.setText("" + pan.getValue());
}
});
Gdx.input.setInputProcessor(ui);
}
use of com.badlogic.gdx.scenes.scene2d.utils.ClickListener in project libgdx by libgdx.
the class ShaderCollectionTest method createHUD.
@Override
protected void createHUD() {
super.createHUD();
final List<String> shadersList = new List(skin);
shadersList.setItems(shaders);
shadersList.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
if (!shadersWindow.isCollapsed() && getTapCount() == 2) {
setShader(shadersList.getSelected());
shadersWindow.collapse();
}
}
});
shadersWindow = addListWindow("Shaders", shadersList, -1, -1);
final List<String> materialsList = new List(skin);
materialsList.setItems(materials);
materialsList.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
if (!materialsWindow.isCollapsed() && getTapCount() == 2) {
setMaterial(materialsList.getSelected());
materialsWindow.collapse();
}
}
});
materialsWindow = addListWindow("Materials", materialsList, modelsWindow.getWidth(), -1);
final List<String> environmentsList = new List(skin);
environmentsList.setItems(environments);
environmentsList.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
if (!environmentsWindow.isCollapsed() && getTapCount() == 2) {
setEnvironment(environmentsList.getSelected());
environmentsWindow.collapse();
}
}
});
environmentsWindow = addListWindow("Environments", environmentsList, materialsWindow.getRight(), -1);
}
use of com.badlogic.gdx.scenes.scene2d.utils.ClickListener in project AnotherMonekyParadox by SantiagoMille.
the class PantallaJuego method crearMapa.
private void crearMapa() {
cargarTexturas();
stageNivel = new Stage(vista);
// Objeto que dibuja texto
texto = new Texto(1, 1, 1);
for (int i = 0; i < 3; i++) {
if (i < 3) {
vidas.add(new PowerUp(new Texture("vida.png"), camara.position.x + 10 - ANCHO / 2 + (75 * i), ALTO - 70, true));
} else {
vidas.add(new PowerUp(new Texture("vida.png"), camara.position.x + 10 - ANCHO / 2 + (75 * i), ALTO - 70, false));
}
}
// Boton granadas
TextureRegionDrawable btnGranada = new TextureRegionDrawable(new TextureRegion(botonGranada));
granada = new ImageButton(btnGranada);
granada.setSize(135, 135);
granada.setPosition(ANCHO * 3 / 4 - granada.getWidth() / 2 + 25, ALTO / 4 - granada.getHeight() / 2 - 80);
// boton disparo
TextureRegionDrawable btnArma = new TextureRegionDrawable(new TextureRegion(botonDisparo));
arma = new ImageButton(btnArma);
arma.setSize(135, 135);
arma.setPosition(ANCHO * 3 / 4 - arma.getWidth() / 2 + arma.getWidth() + 55, ALTO / 4 - arma.getHeight() / 2 - 80);
// boton pausa
TextureRegionDrawable btnPausa = new TextureRegionDrawable(new TextureRegion(botonPausa));
pausa = new ImageButton(btnPausa);
pausa.setSize(55, 55);
pausa.setPosition(ANCHO / 2 - pausa.getWidth() / 2, 680 - pausa.getHeight() / 2);
// boton continua
TextureRegionDrawable btnContinua = new TextureRegionDrawable(new TextureRegion(botonContinua));
continua = new ImageButton(btnContinua);
continua.setSize(55, 55);
continua.setPosition(ANCHO / 2 - continua.getWidth() / 2, 680 - continua.getHeight() / 2);
// boton Home
TextureRegionDrawable btnHome = new TextureRegionDrawable(new TextureRegion(botonHome));
home = new ImageButton(btnContinua);
home.setSize(55, 55);
home.setPosition(ANCHO / 2 - continua.getWidth() / 2, 680 - continua.getHeight() / 2);
// Texturas para el pad
Skin skin = new Skin();
skin.add("fondo", padBack);
skin.add("boton", padKnob);
Touchpad.TouchpadStyle estilo = new Touchpad.TouchpadStyle();
estilo.background = skin.getDrawable("fondo");
estilo.knob = skin.getDrawable("boton");
// Crea el pad
// Radio, estilo
Touchpad pad = new Touchpad(64, estilo);
// x,y - ancho,alto
pad.setBounds(20, 20, 160, 160);
// Comportamiento del pad
pad.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Touchpad pad = (Touchpad) actor;
if (pad.getKnobPercentX() > 0.10) {
// Más de 20% de desplazamiento DERECHA
// personaje.setX(personaje.getX()+3);
personaje.setRight(true);
isMovingRight = true;
isMovingLeft = false;
} else if (pad.getKnobPercentX() < -0.10) {
// Más de 20% IZQUIERDA
// personaje.setX(personaje.getX()-3);
personaje.setRight(false);
isMovingLeft = true;
isMovingRight = false;
} else {
isMovingLeft = false;
isMovingRight = false;
}
}
});
// Transparente
pad.setColor(1, 1, 1, 0.7f);
// Comportamiento de Boton Granada
granada.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
if (!isFliped) {
Granada grana = new Granada(bananaGranada, false);
grana.set(personaje.getX() + 105, personaje.getY() + 68);
listaGranadas.add(grana);
} else {
Granada grana = new Granada(bananaGranada, true);
grana.set(personaje.getX(), personaje.getY() + 68);
listaGranadas.add(grana);
}
}
});
// Comportamiento de Boton Disparo
arma.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
gunSound.play();
if (!isFliped) {
Bala nueva = new Bala(bananaDisparo, false);
nueva.set(personaje.getX() + 105, personaje.getY() + 68);
listaBalas.add(nueva);
} else {
Bala nueva = new Bala(bananaDisparo, true);
nueva.set(personaje.getX(), personaje.getY() + 68);
listaBalas.add(nueva);
}
}
});
// Comportamiento de Boton Pausa
pausa.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
estado = EstadoJuego.PAUSADO;
// main.setScreen((Screen) new EscenaPausa(vista,batch));
if (escenaPausa == null) {
escenaPausa = new EscenaPausa(vista, batch);
}
Gdx.input.setInputProcessor(escenaPausa);
dispose();
}
});
stageNivel.addActor(granada);
stageNivel.addActor(arma);
stageNivel.addActor(pausa);
stageNivel.addActor(pad);
Gdx.input.setInputProcessor(stageNivel);
}
use of com.badlogic.gdx.scenes.scene2d.utils.ClickListener in project AnotherMonekyParadox by SantiagoMille.
the class PantallaMenu method crearMenu.
private void crearMenu() {
cargarTexturas();
stageMenu = new Stage(vista);
spriteBackground = new Sprite(backgroundStory);
spriteBackground.setPosition(0, 0);
spriteLogo = new Sprite(imgLogo);
spriteLogo.setPosition(ANCHO / 2 - spriteLogo.getWidth() / 2, ALTO - spriteLogo.getHeight() - 40);
// Boton Play
TextureRegionDrawable trdPlay = new TextureRegionDrawable(new TextureRegion(botonPlay));
TextureRegionDrawable trdPlayPressed = new TextureRegionDrawable(new TextureRegion(botonPlayPressed));
ImageButton btnPlay = new ImageButton(trdPlay, trdPlayPressed);
btnPlay.setPosition(ANCHO / 2 - btnPlay.getWidth() / 2, ALTO / 4 - btnPlay.getHeight() / 2);
// Boton Leaderboard
TextureRegionDrawable trdLead = new TextureRegionDrawable(new TextureRegion(botonLeaderboard));
TextureRegionDrawable trdLeadPush = new TextureRegionDrawable(new TextureRegion(botonLeaderboardPressed));
ImageButton btnLead = new ImageButton(trdLead, trdLeadPush);
btnLead.setPosition(ANCHO / 4 - btnLead.getWidth() / 2, ALTO / 4 - btnLead.getHeight() / 2);
// Boton about
TextureRegionDrawable trdConfig = new TextureRegionDrawable(new TextureRegion(botonAbout));
TextureRegionDrawable trdConfigPush = new TextureRegionDrawable(new TextureRegion(botonAboutPressed));
ImageButton btnConfig = new ImageButton(trdConfig, trdConfigPush);
btnConfig.setPosition(ANCHO * 3 / 4 - btnConfig.getWidth() / 2, ALTO / 4 - btnConfig.getHeight() / 2);
// Boton Tutorial
TextureRegionDrawable trdTut = new TextureRegionDrawable(new TextureRegion(botonTutorial));
TextureRegionDrawable trdTutPush = new TextureRegionDrawable(new TextureRegion(botonTutorialPressed));
ImageButton btnTut = new ImageButton(trdTut, trdTutPush);
btnTut.setPosition(ANCHO * 13 / 14, ALTO * 13 / 14 - btnTut.getHeight() / 2);
// Boton modo horda
TextureRegionDrawable trdHorda = new TextureRegionDrawable(new TextureRegion(new Texture("arrow-point-to-right.png")));
btnHorda = new ImageButton(trdHorda);
btnHorda.setSize(60, 60);
btnHorda.setPosition(ANCHO - btnHorda.getWidth() - 50, ALTO / 2 - btnHorda.getHeight() / 2 - 10);
// Boton regresar de modo horda
TextureRegionDrawable trdRegresarHorda = new TextureRegionDrawable(new TextureRegion(new Texture("arrow-point-to-left.png")));
btnRegresarHorda = new ImageButton(trdRegresarHorda);
btnRegresarHorda.setSize(60, 60);
btnRegresarHorda.setVisible(false);
btnRegresarHorda.setPosition(50, ALTO / 2 - btnRegresarHorda.getHeight() / 2 - 10);
// Click en boton Play
btnPlay.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
dispose();
main.setScreen(new PantallaCargandoStoryMode(main));
}
});
// Click en boton Lead
btnLead.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
dispose();
if (isSurvivalMode) {
main.setScreen(new PantallaScoresSurvival(main));
} else {
main.setScreen(new PantallaScoresStory(main));
}
}
});
// Click en boton Developer
btnTut.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
dispose();
main.setScreen(new PantallaDeveloper(main));
}
});
// Click en boton Horda
btnHorda.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
isSurvivalMode = true;
spriteBackground = new Sprite(backgroundSurvival);
spriteBackground.setPosition(0, 0);
btnHorda.setVisible(false);
btnRegresarHorda.setVisible(true);
}
});
// Click para regresar al modo historia
btnRegresarHorda.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
isSurvivalMode = false;
spriteBackground = new Sprite(backgroundStory);
spriteBackground.setPosition(0, 0);
btnRegresarHorda.setVisible(false);
btnHorda.setVisible(true);
}
});
// Click en boton Tutorial
btnConfig.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
// Gdx.app.log("ClickListener","Si se clickeoooo");
dispose();
if (isSurvivalMode) {
main.setScreen(new PantallaTutorialSurvivalMode(main));
} else {
main.setScreen(new PantallaTutorialStoryMode(main));
}
}
});
stageMenu.addActor(btnPlay);
stageMenu.addActor(btnLead);
stageMenu.addActor(btnConfig);
stageMenu.addActor(btnTut);
stageMenu.addActor(btnHorda);
stageMenu.addActor(btnRegresarHorda);
inputMultiplexer.addProcessor(stageMenu);
// Gdx.input.setInputProcessor(stageMenu);
}
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