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Example 6 with ImageTextButton

use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project ProjektGG by eskalon.

the class GameRoundendScreen method create.

@Override
protected void create() {
    super.create();
    setImage(backgroundTexture);
    lastYearTitle = new Label("", skin, "ink_title");
    lastYearTitle.setAlignment(Align.topLeft);
    comingYearTitle = new Label("", skin, "ink_title");
    comingYearTitle.setAlignment(Align.topLeft);
    lastYearData = new Label("", skin, "ink_text");
    lastYearData.setAlignment(Align.topLeft);
    lastYearData.setWrap(true);
    comingYearData = new Label("", skin, "ink_text");
    comingYearData.setAlignment(Align.topLeft);
    comingYearData.setWrap(true);
    nextButton = new ImageTextButton("", skin, "medium");
    nextButton.addListener(new InputListener() {

        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            application.getSoundManager().playSoundEffect("page_flip");
            nextButton.setText(Lang.get("ui.generic.waiting"));
            Log.debug("Client", "Client ist ready for next round");
            application.getClient().getActionHandler().readyUp();
            return true;
        }
    });
    Table dataTable = new Table();
    // ScrollPane pane = new ScrollPane(dataTable);
    dataTable.add(lastYearTitle).top().left().width(310).padLeft(20).padRight(0);
    dataTable.add(comingYearTitle).padLeft(100).width(295).padBottom(10).row();
    dataTable.add(lastYearData).padRight(20).width(310).height(395);
    dataTable.add(comingYearData).padLeft(55).width(295).height(395);
    Table buttonTable = new Table();
    buttonTable.add(nextButton).width(200).padLeft(405);
    Table mTable = new Table();
    mTable.setBackground(skin.getDrawable("book"));
    mTable.add(dataTable).top().left().width(660).height(425).row();
    mTable.add(buttonTable).height(50).bottom();
    mainTable.add(mTable);
}
Also used : ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 7 with ImageTextButton

use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project ProjektGG by eskalon.

the class LobbyCreationScreen method create.

@Override
protected void create() {
    super.create();
    setImage(backgroundTexture);
    BackInputProcessor backInput = new BackInputProcessor() {

        @Override
        public void onBackAction() {
            application.getScreenManager().pushScreen("server_browser", "shortBlendingTransition");
        }
    };
    addInputProcessor(backInput);
    mainTable.addListener(new BackInputActorListener() {

        @Override
        public void onBackAction() {
            backInput.onBackAction();
        }
    });
    this.playerStubs = playerStubsJson.getData(new TypeToken<ArrayList<PlayerStub>>() {
    }.getType());
    Label nameLabel = new Label(Lang.get("screen.lobby_creation.name"), skin);
    Label portLabel = new Label(Lang.get("screen.lobby_creation.port"), skin);
    nameField = new OffsettableTextField("", skin, 6);
    portField = new OffsettableTextField(String.valueOf(BaseGameServer.DEFAULT_PORT), skin, 6);
    portField.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
    Label difficultyLabel = new Label(Lang.get("screen.lobby_creation.difficulty"), skin);
    CheckBox easyDifficultyCheckbox = new CheckBox(Lang.get(GameDifficulty.EASY), skin);
    normalDifficultyCheckbox = new CheckBox(Lang.get(GameDifficulty.NORMAL), skin);
    CheckBox hardDifficultyCheckbox = new CheckBox(Lang.get(GameDifficulty.HARD), skin);
    ButtonGroup<CheckBox> speedGroup = new ButtonGroup<>();
    speedGroup.add(easyDifficultyCheckbox);
    speedGroup.add(normalDifficultyCheckbox);
    speedGroup.add(hardDifficultyCheckbox);
    ImageTextButton backButton = new ImageTextButton(Lang.get("ui.generic.back"), skin);
    backButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            application.getScreenManager().pushScreen("server_browser", "shortBlendingTransition");
        }
    });
    ImageTextButton createButton = new ImageTextButton(Lang.get("screen.lobby_creation.create"), skin);
    createButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            if (!nameField.getText().isEmpty() && !portField.getText().isEmpty()) {
                GameDifficulty difficulty = GameDifficulty.NORMAL;
                if (speedGroup.getChecked().equals(easyDifficultyCheckbox)) {
                    difficulty = GameDifficulty.EASY;
                } else if (speedGroup.getChecked().equals(normalDifficultyCheckbox)) {
                    difficulty = GameDifficulty.NORMAL;
                } else if (speedGroup.getChecked().equals(hardDifficultyCheckbox)) {
                    difficulty = GameDifficulty.HARD;
                }
                // Start Sever & Client
                ServerSetup serverSetup = new ServerSetup(nameField.getText(), 7, Integer.valueOf(portField.getText()), true, application.VERSION, true);
                GameSessionSetup sessionSetup = new GameSessionSetup(difficulty, GameMap.BAMBERG, System.currentTimeMillis());
                application.setServer(new GameServer(serverSetup, sessionSetup, null, playerStubs));
                application.getServer().start(new ISuccessCallback() {

                    @Override
                    public void onSuccess(Object param) {
                        // Connect client to server
                        application.setClient(new GameClient(application.getEventBus()));
                        application.getClient().connect(new ISuccessCallback() {

                            public void onSuccess(Object param) {
                            // wait for
                            // LobbyDataReceivedEvent
                            }

                            public void onFailure(Object param) {
                                onHostStartingFailed(((Exception) param).getMessage());
                            }
                        }, application.VERSION, "localhost", serverSetup.getPort());
                    }

                    public void onFailure(Object param) {
                        onHostStartingFailed(((Exception) param).getMessage());
                    }
                });
                connectingDialog = SimpleTextDialog.createAndShow(stage, skin, Lang.get("screen.lobby_creation.starting_server.title"), Lang.get("screen.lobby_creation.starting_server.text"), false, null);
                connectingDialog.show(stage);
            } else {
                SimpleTextDialog.createAndShow(stage, skin, Lang.get("screen.lobby_creation.fields_empty.title"), Lang.get("screen.lobby_creation.fields_empty.text"));
            }
        }
    });
    Table titleTable = new Table();
    Table settingsTable = new Table();
    Table settings2ColTable = new Table();
    Table settings3ColTable = new Table();
    Table buttonTable = new Table();
    titleTable.add(new Label(Lang.get("screen.lobby_creation.title"), skin, "title")).padTop(25);
    settings2ColTable.add(nameLabel).padLeft(100).padBottom(20).padRight(10).padTop(30);
    settings2ColTable.add(nameField).row();
    settings2ColTable.add(portLabel).padLeft(100).padRight(10);
    settings2ColTable.add(portField).row();
    settings3ColTable.add(difficultyLabel).colspan(3).padLeft(150).row();
    settings3ColTable.add(easyDifficultyCheckbox).padLeft(150).padRight(12);
    settings3ColTable.add(normalDifficultyCheckbox).padRight(12);
    settings3ColTable.add(hardDifficultyCheckbox);
    settingsTable.left().top().add(settings2ColTable).padBottom(27).row();
    settingsTable.add(settings3ColTable).row();
    buttonTable.add(backButton);
    buttonTable.add(createButton).padLeft(65);
    Table mTable = new Table();
    mTable.setWidth(615);
    mTable.setHeight(475);
    mTable.setBackground(skin.getDrawable("parchment2"));
    mTable.add(titleTable).row();
    mTable.add(settingsTable).width(580).height(215).row();
    mTable.add(buttonTable).height(50).bottom().padBottom(50);
    mainTable.add(mTable);
}
Also used : ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) GameClient(de.gg.game.network.GameClient) ArrayList(java.util.ArrayList) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) GameDifficulty(de.gg.game.model.types.GameDifficulty) BackInputActorListener(de.gg.game.input.BackInputProcessor.BackInputActorListener) ButtonGroup(com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup) GameSessionSetup(de.gg.game.session.GameSessionSetup) BackInputProcessor(de.gg.game.input.BackInputProcessor) CheckBox(com.badlogic.gdx.scenes.scene2d.ui.CheckBox) ButtonClickListener(de.gg.game.input.ButtonClickListener) ServerSetup(de.gg.engine.network.ServerSetup) OffsettableTextField(de.gg.engine.ui.components.OffsettableTextField) ISuccessCallback(de.damios.guacamole.ISuccessCallback) BaseGameServer(de.gg.engine.network.BaseGameServer) GameServer(de.gg.game.network.GameServer)

Example 8 with ImageTextButton

use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project ProjektGG by eskalon.

the class MainMenuScreen method create.

@Override
protected void create() {
    super.create();
    setImage(backgroundImage);
    ImageTextButton multiplayerButton = new ImageTextButton(Lang.get("screen.main_menu.multiplayer"), skin, "large");
    multiplayerButton.addListener(new FadeOutUIClickListener(application.getSoundManager(), stage, "server_browser", "blendingTransition"));
    ImageTextButton settingsButton = new ImageTextButton(Lang.get("screen.main_menu.settings"), skin, "large");
    settingsButton.addListener(new FadeOutUIClickListener(application.getSoundManager(), stage, "settings", "blendingTransition"));
    ImageTextButton creditsButton = new ImageTextButton(Lang.get("screen.main_menu.credits"), skin, "large");
    creditsButton.addListener(new FadeOutUIClickListener(application.getSoundManager(), stage, "credits", "longBlendingTransition"));
    ImageTextButton exitButton = new ImageTextButton(Lang.get("screen.main_menu.quit"), skin, "large");
    exitButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            Gdx.app.exit();
        }
    });
    Image logoImage = new Image(skin.getDrawable("logo"));
    ImageButton githubRepoButton = new ImageButton(skin.getDrawable("icon_github"));
    githubRepoButton.addListener(new InputListener() {

        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.net.openURI("https://github.com/eskalon/ProjektGG");
            return true;
        }
    });
    mainTable.add(logoImage).padBottom(25f).padTop(-80f).row();
    mainTable.add(multiplayerButton).padBottom(11f).row();
    mainTable.add(settingsButton).padBottom(11f).row();
    mainTable.add(creditsButton).padBottom(11f).row();
    mainTable.add(exitButton).row();
    githubRepoButton.padLeft(3).padBottom(3).bottom().left();
    stage.addActor(githubRepoButton);
    stageInputWrapper.setEnabled(false);
}
Also used : ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) ButtonClickListener(de.gg.game.input.ButtonClickListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) Image(com.badlogic.gdx.scenes.scene2d.ui.Image)

Example 9 with ImageTextButton

use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project libgdx by libgdx.

the class Scene2dTest method create.

public void create() {
    stage = new Stage();
    Gdx.input.setInputProcessor(stage);
    final TextureRegion region = new TextureRegion(new Texture("data/badlogic.jpg"));
    final Actor actor = new Actor() {

        public void draw(Batch batch, float parentAlpha) {
            Color color = getColor();
            batch.setColor(color.r, color.g, color.b, parentAlpha);
            batch.draw(region, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation());
        }
    };
    actor.setBounds(15, 15, 100, 100);
    actor.setOrigin(50, 50);
    stage.addActor(actor);
    actor.addListener(new InputListener() {

        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("down");
            return true;
        }

        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("up " + event.getTarget());
        }
    });
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    VerticalGroup g = new VerticalGroup().space(5).reverse().pad(5).fill();
    for (int i = 0; i < 10; i++) g.addActor(new TextButton("button " + i, skin));
    g.addActor(new TextButton("longer button", skin));
    Table table = new Table().debug();
    table.add(g);
    table.pack();
    table.setPosition(5, 100);
    stage.addActor(table);
    HorizontalGroup h = new HorizontalGroup().space(5).reverse().pad(5).fill();
    for (int i = 0; i < 5; i++) h.addActor(new TextButton("button " + i, skin));
    h.addActor(new TextButton("some taller\nbutton", skin));
    table = new Table().debug();
    table.add(h);
    table.pack();
    table.setPosition(130, 100);
    stage.addActor(table);
    table.toFront();
    final TextButton button = new TextButton("Fancy Background", skin);
    // button.addListener(new ClickListener() {
    // public void clicked (InputEvent event, float x, float y) {
    // System.out.println("click! " + x + " " + y);
    // }
    // });
    button.addListener(new ActorGestureListener() {

        public boolean longPress(Actor actor, float x, float y) {
            System.out.println("long press " + x + ", " + y);
            return true;
        }

        public void fling(InputEvent event, float velocityX, float velocityY, int button) {
            System.out.println("fling " + velocityX + ", " + velocityY);
        }

        public void zoom(InputEvent event, float initialDistance, float distance) {
            System.out.println("zoom " + initialDistance + ", " + distance);
        }

        public void pan(InputEvent event, float x, float y, float deltaX, float deltaY) {
            event.getListenerActor().moveBy(deltaX, deltaY);
            if (deltaX < 0)
                System.out.println("panning " + deltaX + ", " + deltaY + " " + event.getTarget());
        }
    });
    // button.addListener(new ChangeListener() {
    // public void changed (ChangeEvent event, Actor actor) {
    // // event.cancel();
    // }
    // });
    button.setPosition(50, 50);
    stage.addActor(button);
    // List select = new List(skin);
    // select.setBounds(200, 200, 100, 100);
    // select.setItems(new Object[] {1, 2, 3, 4, 5});
    // stage.addActor(select);
    // stage.addListener(new ChangeListener() {
    // public void changed (ChangeEvent event, Actor actor) {
    // System.out.println(actor);
    // }
    // });
    meow.setDuration(2);
    actor.addAction(forever(sequence(moveBy(50, 0, 2), moveBy(-50, 0, 2), run(new Runnable() {

        public void run() {
            actor.setZIndex(0);
        }
    }))));
    // actor.addAction(parallel(rotateBy(90, 2), rotateBy(90, 2)));
    // actor.addAction(parallel(moveTo(250, 250, 2, elasticOut), color(RED, 6), delay(0.5f), rotateTo(180, 5, swing)));
    // actor.addAction(forever(sequence(scaleTo(2, 2, 0.5f), scaleTo(1, 1, 0.5f), delay(0.5f))));
    patch = new TiledDrawable(skin.getRegion("default-round"));
    Window window = new Window("Moo", skin);
    Label lbl = new Label("ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ", skin);
    lbl.setWrap(true);
    window.row();
    window.add(lbl).width(400);
    window.pack();
    window.pack();
    stage.addActor(window);
    ImageTextButtonStyle style = new ImageTextButtonStyle(skin.get("default", TextButtonStyle.class));
    style.imageUp = skin.getDrawable("default-round");
    ImageTextButton buttonLeft = new ImageTextButton("HI IM LEFT", style);
    ImageTextButton buttonRight = new ImageTextButton("HI IM RIGHT", style) {

        {
            clearChildren();
            add(getLabel());
            add(getImage());
        }
    };
    CheckBox checkBoxLeft = new CheckBox("HI IM LEFT", skin, "default");
    CheckBox checkBoxRight = new CheckBox("HI IM RIGHT", skin, "default") {

        {
            clearChildren();
            add(getLabel());
            add(getImage());
        }
    };
    buttonLeft.setPosition(300, 400);
    buttonRight.setPosition(300, 370);
    checkBoxLeft.setPosition(150, 400);
    checkBoxRight.setPosition(150, 370);
    stage.addActor(buttonLeft);
    stage.addActor(buttonRight);
    stage.addActor(checkBoxLeft);
    stage.addActor(checkBoxRight);
    buttonLeft.debug();
    buttonRight.debug();
    checkBoxLeft.debug();
    checkBoxRight.debug();
}
Also used : ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Window(com.badlogic.gdx.scenes.scene2d.ui.Window) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Color(com.badlogic.gdx.graphics.Color) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) VerticalGroup(com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup) Texture(com.badlogic.gdx.graphics.Texture) ActorGestureListener(com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) Batch(com.badlogic.gdx.graphics.g2d.Batch) TiledDrawable(com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable) CheckBox(com.badlogic.gdx.scenes.scene2d.ui.CheckBox) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) ImageTextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle) TextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) HorizontalGroup(com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ImageTextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle)

Example 10 with ImageTextButton

use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project skin-composer by raeleus.

the class DialogSettings method populate.

public void populate() {
    Table t = getContentTable();
    getButtonTable().padBottom(15.0f);
    Label label = new Label("Settings", main.getSkin(), "title");
    t.add(label).colspan(2);
    t.row();
    TextButton textButton = new TextButton("Open temp/log directory", main.getSkin());
    textButton.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            try {
                Utils.openFileExplorer(Gdx.files.local("temp/"));
            } catch (Exception e) {
                Gdx.app.error(getClass().getName(), "Error opening temp folder", e);
                main.getDialogFactory().showDialogError("Folder Error...", "Error opening temp folder.\n\nOpen log?");
            }
        }
    });
    textButton.addListener(main.getHandListener());
    t.add(textButton).colspan(2).padTop(15.0f);
    t.row();
    textButton = new TextButton("Open preferences directory", main.getSkin());
    textButton.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            try {
                Utils.openFileExplorer(Gdx.files.external(".prefs/"));
            } catch (Exception e) {
                Gdx.app.error(getClass().getName(), "Error opening preferences folder", e);
                main.getDialogFactory().showDialogError("Folder Error...", "Error opening preferences folder.\n\nOpen log?");
            }
        }
    });
    textButton.addListener(main.getHandListener());
    t.add(textButton).colspan(2);
    if (main.getProjectData().areChangesSaved() && main.getProjectData().getSaveFile().exists()) {
        t.row();
        textButton = new TextButton("Open project/import directory", main.getSkin());
        textButton.addListener(new ChangeListener() {

            @Override
            public void changed(ChangeListener.ChangeEvent event, Actor actor) {
                try {
                    Utils.openFileExplorer(main.getProjectData().getSaveFile().sibling(main.getProjectData().getSaveFile().nameWithoutExtension() + "_data"));
                } catch (Exception e) {
                    Gdx.app.error(getClass().getName(), "Error opening project folder", e);
                    main.getDialogFactory().showDialogError("Folder Error...", "Error opening project folder\n\nOpen log?");
                }
            }
        });
        textButton.addListener(main.getHandListener());
        t.add(textButton).colspan(2);
    }
    t.row();
    textButton = new TextButton("Open texture packer settings file", main.getSkin());
    textButton.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            try {
                Utils.openFileExplorer(Gdx.files.local("texturepacker/defaults.json"));
            } catch (Exception e) {
                Gdx.app.error(getClass().getName(), "Error opening defaults.json", e);
                main.getDialogFactory().showDialogError("File Error...", "Error opening defaults.json\n\nOpen log?");
            }
        }
    });
    textButton.addListener(main.getHandListener());
    t.add(textButton).colspan(2);
    t.row();
    label = new Label("Max Number of Undos: ", main.getSkin());
    t.add(label).right().padTop(10.0f);
    Spinner spinner3 = new Spinner(main.getProjectData().getMaxUndos(), 1.0, true, Orientation.HORIZONTAL, getSkin());
    spinner3.setMinimum(1.0);
    spinner3.setMaximum(100.0);
    spinner3.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            maxUndos = (int) spinner3.getValue();
        }
    });
    spinner3.addListener(new FocusListener() {

        @Override
        public void keyboardFocusChanged(FocusListener.FocusEvent event, Actor actor, boolean focused) {
            maxUndos = (int) spinner3.getValue();
        }
    });
    spinner3.getTextField().addListener(main.getIbeamListener());
    spinner3.getButtonMinus().addListener(main.getHandListener());
    spinner3.getButtonPlus().addListener(main.getHandListener());
    t.add(spinner3).minWidth(150.0f).left().padTop(10.0f);
    t.row();
    final ImageTextButton checkBox = new ImageTextButton("Keep resources relative?", getSkin(), "checkbox");
    checkBox.setChecked(resourcesRelative);
    checkBox.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            resourcesRelative = checkBox.isChecked();
        }
    });
    t.add(checkBox).padTop(10.0f).colspan(2);
    t.row();
    final ImageTextButton welcomeCheckBox = new ImageTextButton("Show welcome screen?", getSkin(), "checkbox");
    welcomeCheckBox.setChecked(allowingWelcome);
    welcomeCheckBox.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            allowingWelcome = welcomeCheckBox.isChecked();
        }
    });
    t.add(welcomeCheckBox).padTop(10.0f).colspan(2);
    t.row();
    label = new Label("Exported JSON Format:", getSkin());
    t.add(label).right().padTop(10.0f);
    final SelectBox<ExportFormat> exportFormatSelectBox = new SelectBox(getSkin());
    exportFormatSelectBox.setItems(ExportFormat.MINIMAL, ExportFormat.JAVASCRIPT, ExportFormat.JSON);
    exportFormatSelectBox.setSelected(exportFormat);
    exportFormatSelectBox.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            exportFormat = exportFormatSelectBox.getSelected();
        }
    });
    t.add(exportFormatSelectBox).left().padTop(10.0f);
    ;
    button("OK", true);
    button("Cancel", false);
    getButtonTable().getCells().first().getActor().addListener(main.getHandListener());
    getButtonTable().getCells().get(1).getActor().addListener(main.getHandListener());
    key(Keys.ESCAPE, false);
}
Also used : ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Spinner(com.ray3k.skincomposer.Spinner) SelectBox(com.badlogic.gdx.scenes.scene2d.ui.SelectBox) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) FocusListener(com.badlogic.gdx.scenes.scene2d.utils.FocusListener)

Aggregations

ImageTextButton (com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton)17 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)13 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)11 ButtonClickListener (de.gg.game.input.ButtonClickListener)9 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)8 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)8 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)6 TextField (com.badlogic.gdx.scenes.scene2d.ui.TextField)6 GameClient (de.gg.game.network.GameClient)5 Sound (com.badlogic.gdx.audio.Sound)4 Actor (com.badlogic.gdx.scenes.scene2d.Actor)4 ImageButton (com.badlogic.gdx.scenes.scene2d.ui.ImageButton)4 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)4 BackInputProcessor (de.gg.game.input.BackInputProcessor)4 Color (com.badlogic.gdx.graphics.Color)3 Texture (com.badlogic.gdx.graphics.Texture)3 CheckBox (com.badlogic.gdx.scenes.scene2d.ui.CheckBox)3 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)3 GameServer (de.gg.game.network.GameServer)3 ButtonGroup (com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup)2