use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project ProjektGG by eskalon.
the class ServerBrowserScreen method addServerToUI.
private void addServerToUI(Table serverTable, String address, DiscoveryResponsePacket packet) {
ImageTextButton joinButton = new ImageTextButton(Lang.get("screen.server_browser.join"), skin);
joinButton.addListener(new ButtonClickListener(application.getSoundManager()) {
@Override
protected void onClick() {
application.setClient(new GameClient(application.getEventBus()));
application.getClient().connect(connectionCallback, application.VERSION, address, packet.getPort());
connectingDialog = SimpleTextDialog.createAndShow(stage, skin, Lang.get("ui.generic.connecting"), Lang.get("screen.server_browser.joining"), false, null);
}
});
serverTable.left().top().add(new Image(packet.getPlayerCount() < packet.getMaxPlayerCount() ? skin.getDrawable("icon_on") : skin.getDrawable("icon_off"))).padRight(10).padLeft(10);
serverTable.add(new Label(Lang.get("screen.server_browser.server_players", packet.getPlayerCount(), packet.getMaxPlayerCount()), skin)).padRight(15);
serverTable.add(new Label(Lang.get("screen.server_browser.server_title", packet.getGameName()), skin)).expandX();
serverTable.add(joinButton).padRight(10).padLeft(15);
serverTable.row().padTop(20);
}
use of com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton in project ProjektGG by eskalon.
the class SettingsScreen method create.
@Override
protected void create() {
super.create();
BackInputProcessor backInput = new BackInputProcessor() {
@Override
public void onBackAction() {
if (application.getScreenManager().getLastScreen() instanceof GameMapScreen)
application.getScreenManager().pushScreen("map", "blendingTransition");
else
application.getScreenManager().pushScreen("main_menu", "blendingTransition");
}
};
addInputProcessor(backInput);
mainTable.addListener(new BackInputActorListener() {
@Override
public void onBackAction() {
backInput.onBackAction();
}
});
EskalonSettings settings = application.getSettings();
// VOLUME
Label masterVolume = new Label(Lang.get("screen.settings.master_volume"), skin);
LeftClickSlider masterSlider = new LeftClickSlider(0, 1, 0.05F, false, skin);
masterSlider.setValue(settings.getMasterVolume());
masterSlider.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
settings.setMasterVolume(masterSlider.getValue());
application.getSoundManager().setMasterVolume(masterSlider.getValue());
}
});
Label effectVolume = new Label(Lang.get("screen.settings.effect_volume"), skin);
LeftClickSlider effectSlider = new LeftClickSlider(0, 1, 0.05F, false, skin);
effectSlider.setValue(settings.getEffectVolume());
effectSlider.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
settings.setEffectVolume(effectSlider.getValue());
application.getSoundManager().setEffectVolume(effectSlider.getValue());
}
});
Label musicVolume = new Label(Lang.get("screen.settings.music_volume"), skin);
LeftClickSlider musicSlider = new LeftClickSlider(0, 1, 0.05F, false, skin);
musicSlider.setValue(settings.getMusicVolume());
musicSlider.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
settings.setMusicVolume(musicSlider.getValue());
application.getSoundManager().setMusicVolume(musicSlider.getValue());
}
});
// KEYS
Label forwardLabel = new Label(Lang.get("screen.settings.forward_key"), skin);
KeySelectionInputField forwardButton = new KeySelectionInputField(settings, "cameraForward", skin, stage, application.getSoundManager());
Label leftLabel = new Label(Lang.get("screen.settings.left_key"), skin);
KeySelectionInputField leftButton = new KeySelectionInputField(settings, "cameraLeft", skin, stage, application.getSoundManager());
Label backwardLabel = new Label(Lang.get("screen.settings.backwards_key"), skin);
KeySelectionInputField backwardButton = new KeySelectionInputField(settings, "cameraBackward", skin, stage, application.getSoundManager());
Label rightLabel = new Label(Lang.get("screen.settings.right_key"), skin);
KeySelectionInputField rightButton = new KeySelectionInputField(settings, "cameraRight", skin, stage, application.getSoundManager());
Label speedUpLabel = new Label(Lang.get("screen.settings.speed_up_key"), skin);
KeySelectionInputField speedUpButton = new KeySelectionInputField(settings, "speedUpTime", skin, stage, application.getSoundManager());
Label speedDownLabel = new Label(Lang.get("screen.settings.speed_down_key"), skin);
KeySelectionInputField speedDownButton = new KeySelectionInputField(settings, "speedDownTime", skin, stage, application.getSoundManager());
ImageTextButton backButton = new ImageTextButton(Lang.get("ui.generic.done"), skin);
backButton.addListener(new ButtonClickListener(application.getSoundManager()) {
@Override
protected void onClick() {
if (application.getScreenManager().getLastScreen() instanceof GameMapScreen)
application.getScreenManager().pushScreen("map", "blendingTransition");
else
application.getScreenManager().pushScreen("main_menu", "blendingTransition");
}
});
Table settingsTable = new Table();
Table settings2ColTable = new Table();
settings2ColTable.padTop(20);
Table buttonTable = new Table();
settings2ColTable.add(forwardLabel).padBottom(22).left();
settings2ColTable.add(forwardButton).padBottom(22);
settings2ColTable.add(masterVolume).padBottom(28).padLeft(75).padRight(10);
settings2ColTable.add(masterSlider).padBottom(22).row();
settings2ColTable.add(leftLabel).padBottom(22).left();
settings2ColTable.add(leftButton).padBottom(22);
settings2ColTable.add(effectVolume).padBottom(28).padLeft(75).padRight(10);
settings2ColTable.add(effectSlider).padBottom(22).row();
settings2ColTable.add(backwardLabel).padBottom(22).left();
settings2ColTable.add(backwardButton).padBottom(22);
settings2ColTable.add(musicVolume).padBottom(28).padLeft(75).padRight(10);
settings2ColTable.add(musicSlider).padBottom(22).row();
settings2ColTable.add(rightLabel).padBottom(55).left();
settings2ColTable.add(rightButton).padBottom(55).row();
settings2ColTable.add(speedUpLabel).padBottom(22).padRight(13).left();
settings2ColTable.add(speedUpButton).padBottom(22).row();
settings2ColTable.add(speedDownLabel).padBottom(22).padRight(13).left();
settings2ColTable.add(speedDownButton).padBottom(22);
settingsTable.left().top().add(settings2ColTable).row();
buttonTable.add(backButton);
Table mTable = new Table();
mTable.setWidth(615);
mTable.setHeight(475);
mTable.setBackground(skin.getDrawable("parchment2"));
mTable.add(settingsTable).width(580).height(405).padRight(90).row();
mTable.add(buttonTable).height(50).bottom();
mainTable.add(mTable);
}
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