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Example 41 with Label

use of com.badlogic.gdx.scenes.scene2d.ui.Label in project gdx-skineditor by cobolfoo.

the class DrawablePickerDialog method updateTable.

/**
	 * 
	 */
public void updateTable() {
    tableDrawables.clear();
    Iterator<String> keys = items.keys().iterator();
    int count = 0;
    while (keys.hasNext()) {
        final String key = keys.next();
        if (key.startsWith("widgets/")) {
            continue;
        }
        Button buttonItem = new Button(game.skin);
        Image img = null;
        if (items.get(key) instanceof Drawable) {
            img = new Image((Drawable) items.get(key));
        } else {
            img = new Image((TextureRegion) items.get(key));
        }
        if (zoom == true) {
            buttonItem.add(img).expand().fill().pad(5);
        } else {
            buttonItem.add(img).expand().pad(5);
        }
        buttonItem.addListener(new ChangeListener() {

            @Override
            public void changed(ChangeEvent event, Actor actor) {
                if (field == null) {
                    return;
                }
                try {
                    // game.screenMain.paneOptions.refreshSelection();
                    if (items.get(key) instanceof Drawable) {
                        field.set(game.screenMain.paneOptions.currentStyle, items.get(key));
                    } else {
                        boolean ninepatch = false;
                        FileHandle test = new FileHandle("projects/" + game.screenMain.getcurrentProject() + "/assets/" + key + ".9.png");
                        if (test.exists() == true) {
                            ninepatch = true;
                        }
                        if (ninepatch == true) {
                            game.skinProject.add(key, new NinePatchDrawable(new NinePatch((TextureRegion) items.get(key))));
                            field.set(game.screenMain.paneOptions.currentStyle, game.skinProject.getDrawable(key));
                        } else {
                            game.skinProject.add(key, new SpriteDrawable(new Sprite((TextureRegion) items.get(key))));
                            field.set(game.screenMain.paneOptions.currentStyle, game.skinProject.getDrawable(key));
                        }
                    }
                    game.screenMain.saveToSkin();
                    hide();
                    game.screenMain.panePreview.refresh();
                    game.screenMain.paneOptions.updateSelectedTableFields();
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        });
        String objectType = items.get(key).getClass().getSimpleName();
        objectType = objectType.replace("Drawable", "");
        buttonItem.row();
        buttonItem.add(new Label(key, game.skin));
        buttonItem.row();
        buttonItem.add(new Label(objectType, game.skin, "title"));
        buttonItem.row();
        buttonItem.setClip(true);
        tableDrawables.add(buttonItem).width(160).height(184).pad(5);
        if (count == 4) {
            count = 0;
            tableDrawables.row();
            continue;
        }
        count++;
    }
}
Also used : SpriteDrawable(com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) FileHandle(com.badlogic.gdx.files.FileHandle) NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch) Drawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable) SpriteDrawable(com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable) NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) ChangeEvent(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Button(com.badlogic.gdx.scenes.scene2d.ui.Button) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)

Example 42 with Label

use of com.badlogic.gdx.scenes.scene2d.ui.Label in project gdx-skineditor by cobolfoo.

the class FontPickerDialog method updateTable.

/**
	 * 
	 */
public void updateTable() {
    fonts = game.skinProject.getAll(BitmapFont.class);
    tableFonts.clear();
    tableFonts.add(new Label("Font Name", game.skin, "title")).left().width(170);
    tableFonts.add(new Label("Value", game.skin, "title")).colspan(3).left().width(60).padRight(50).expandX().fillX();
    tableFonts.row();
    Iterator<String> it = fonts.keys().iterator();
    while (it.hasNext()) {
        final String key = it.next();
        final BitmapFont font = fonts.get(key);
        tableFonts.add(key).left();
        Label.LabelStyle labelStyle = new Label.LabelStyle();
        labelStyle.font = font;
        labelStyle.fontColor = Color.WHITE;
        tableFonts.add(new Label("Sample Text", labelStyle)).left();
        TextButton buttonSelect = new TextButton("Select", game.skin);
        buttonSelect.addListener(new ChangeListener() {

            @Override
            public void changed(ChangeEvent event, Actor actor) {
                try {
                    // Since we have reloaded everything we have to get
                    // field back
                    game.screenMain.paneOptions.refreshSelection();
                    field.set(game.screenMain.paneOptions.currentStyle, font);
                } catch (Exception e) {
                    e.printStackTrace();
                }
                hide();
                game.screenMain.panePreview.refresh();
                game.screenMain.paneOptions.updateSelectedTableFields();
                game.screenMain.saveToSkin();
            }
        });
        TextButton buttonRemove = new TextButton("Remove", game.skin);
        buttonRemove.addListener(new ChangeListener() {

            @Override
            public void changed(ChangeEvent event, Actor actor) {
                Dialog dlg = new Dialog("Delete Font", game.skin) {

                    @Override
                    protected void result(Object object) {
                        if ((Boolean) object == false) {
                            return;
                        }
                        if (isFontInUse(font) == true) {
                            game.showNotice("Error", "Bitmap font already in use!", getStage());
                        } else {
                            // Remove files from disk (fnt and png)
                            FileHandle targetFont = new FileHandle("projects/" + game.screenMain.getcurrentProject() + "/" + key + ".fnt");
                            FileHandle targetImage = new FileHandle("projects/" + game.screenMain.getcurrentProject() + "/assets/" + key + ".png");
                            targetFont.delete();
                            targetImage.delete();
                            fonts.remove(key);
                            // update table
                            updateTable();
                            game.screenMain.saveToSkin();
                        }
                    }
                };
                dlg.pad(20);
                dlg.getContentTable().add("You are sure you want to delete this bitmap font?");
                dlg.button("OK", true);
                dlg.button("Cancel", false);
                dlg.key(com.badlogic.gdx.Input.Keys.ENTER, true);
                dlg.key(com.badlogic.gdx.Input.Keys.ESCAPE, false);
                dlg.show(getStage());
            }
        });
        if (field != null) {
            tableFonts.add(buttonSelect).left();
        }
        tableFonts.add(buttonRemove).left().expandX();
        tableFonts.row();
    }
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) FileHandle(com.badlogic.gdx.files.FileHandle) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Dialog(com.badlogic.gdx.scenes.scene2d.ui.Dialog) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont)

Example 43 with Label

use of com.badlogic.gdx.scenes.scene2d.ui.Label in project gdx-skineditor by cobolfoo.

the class WelcomeScreen method show.

@Override
public void show() {
    Table table = new Table(game.skin);
    table.setFillParent(true);
    table.setBackground(game.skin.getDrawable("dialogDim"));
    stage.addActor(table);
    Table tableContent = new Table(game.skin);
    tableContent.left();
    tableContent.add(new Label("Project List", game.skin, "title")).left().row();
    listProjects = new List<String>(game.skin);
    ScrollPane scrollPane = new ScrollPane(listProjects, game.skin);
    tableContent.add(scrollPane).width(320).height(200).row();
    Table tableButtons = new Table(game.skin);
    TextButton buttonNewProject = new TextButton("New Project", game.skin);
    final TextButton buttonOpen = new TextButton("Open", game.skin);
    final TextButton buttonDelete = new TextButton("Delete", game.skin);
    buttonOpen.setDisabled(true);
    buttonDelete.setDisabled(true);
    tableButtons.add(buttonNewProject).pad(5).expandX().fillX();
    tableButtons.add(buttonOpen).pad(5).width(92);
    tableButtons.add(buttonDelete).pad(5).width(92);
    tableContent.add(tableButtons).expandX().fillX();
    table.add(tableContent);
    Gdx.input.setInputProcessor(stage);
    listProjects.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            if (listProjects.getSelected() != null) {
                buttonOpen.setDisabled(false);
                buttonDelete.setDisabled(false);
            } else {
                buttonOpen.setDisabled(true);
                buttonDelete.setDisabled(true);
            }
        }
    });
    buttonNewProject.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            showNewProjectDialog();
        }
    });
    buttonOpen.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            game.screenMain.setCurrentProject((String) listProjects.getSelected());
            game.setScreen(game.screenMain);
        }
    });
    buttonDelete.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            showDeleteDialog();
        }
    });
    refreshProjects();
//		NinePatchEditorDialog dlg = new NinePatchEditorDialog(game);
//		dlg.show(stage);
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)

Aggregations

Label (com.badlogic.gdx.scenes.scene2d.ui.Label)43 Stage (com.badlogic.gdx.scenes.scene2d.Stage)25 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)24 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)23 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)20 Actor (com.badlogic.gdx.scenes.scene2d.Actor)18 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)16 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)16 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)10 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)10 Texture (com.badlogic.gdx.graphics.Texture)9 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)9 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)9 CheckBox (com.badlogic.gdx.scenes.scene2d.ui.CheckBox)8 ScreenViewport (com.badlogic.gdx.utils.viewport.ScreenViewport)8 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)7 Window (com.badlogic.gdx.scenes.scene2d.ui.Window)7 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)6 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)5 Dialog (com.badlogic.gdx.scenes.scene2d.ui.Dialog)5