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Example 31 with Table

use of com.badlogic.gdx.scenes.scene2d.ui.Table in project bladecoder-adventure-engine by bladecoder.

the class DebugScreen method show.

@Override
public void show() {
    float size = DPIUtils.getPrefButtonSize();
    float margin = DPIUtils.getMarginSize();
    stage = new Stage(new ScreenViewport());
    table = new Table(ui.getSkin());
    table.setFillParent(true);
    table.left().top();
    table.pad(margin);
    table.addListener(new InputListener() {

        @Override
        public boolean keyUp(InputEvent event, int keycode) {
            if (keycode == Input.Keys.ESCAPE || keycode == Input.Keys.BACK)
                ui.setCurrentScreen(Screens.SCENE_SCREEN);
            return true;
        }
    });
    stage.setKeyboardFocus(table);
    Button back = new Button(ui.getSkin(), "back");
    back.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            ui.setCurrentScreen(Screens.SCENE_SCREEN);
        }
    });
    Label title = new Label("DEBUG SCREEN", ui.getSkin(), "title");
    Table header = new Table();
    header.padBottom(margin);
    Container<Button> cont = new Container<Button>(back);
    cont.size(size);
    header.add(cont);
    header.add(title).fillX().expandX().left();
    table.add(header).colspan(3).fillX().expandX().left();
    // ------------- SPEED
    speedText = new TextField(Float.toString(((SceneScreen) ui.getScreen(Screens.SCENE_SCREEN)).getSpeed()), ui.getSkin());
    TextButton speedButton = new TextButton("Set Speed", ui.getSkin());
    speedButton.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            SceneScreen scnScr = (SceneScreen) ui.getScreen(Screens.SCENE_SCREEN);
            scnScr.setSpeed(Float.parseFloat(speedText.getText()));
        }
    });
    speedButton.pad(2, 3, 2, 3);
    HorizontalGroup sGroup = new HorizontalGroup();
    sGroup.space(10);
    sGroup.addActor(speedText);
    sGroup.addActor(speedButton);
    table.row().pad(5).align(Align.left);
    table.add(new Label("Game Speed: ", ui.getSkin(), "debug"));
    table.add(sGroup);
    // ------------- RECORDING
    final Recorder r = ui.getRecorder();
    TextButton play = new TextButton(r.isPlaying() ? "Stop" : "Play", ui.getSkin());
    rec = new TextButton(r.isRecording() ? "Stop Rec" : "Rec", ui.getSkin());
    play.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final Recorder r = ui.getRecorder();
            if (!r.isPlaying()) {
                r.setFilename(recordings.getSelected());
                r.load();
                r.setPlaying(true);
                ui.setCurrentScreen(Screens.SCENE_SCREEN);
            } else {
                r.setPlaying(false);
                ui.setCurrentScreen(Screens.SCENE_SCREEN);
            }
        }
    });
    rec.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final Recorder r = ui.getRecorder();
            if (r.isPlaying()) {
                r.setPlaying(false);
            }
            if (!r.isRecording())
                r.setFilename(recFilename.getText());
            r.setRecording(!r.isRecording());
            rec.setText(r.isRecording() ? "Stop Rec" : "Rec");
            if (r.isRecording())
                ui.setCurrentScreen(Screens.SCENE_SCREEN);
        }
    });
    recordings = new SelectBox<String>(ui.getSkin());
    String[] testFiles = EngineAssetManager.getInstance().listAssetFiles("tests");
    ArrayList<String> al = new ArrayList<String>();
    for (String file : testFiles) if (file.endsWith(Recorder.RECORD_EXT))
        al.add(file.substring(0, file.indexOf(Recorder.RECORD_EXT)));
    FileHandle[] testFiles2 = EngineAssetManager.getInstance().getUserFolder().list();
    for (FileHandle file : testFiles2) if (file.name().endsWith(Recorder.RECORD_EXT))
        al.add(file.name().substring(0, file.name().indexOf(Recorder.RECORD_EXT)));
    recordings.setItems(al.toArray(new String[al.size()]));
    play.pad(2, 3, 2, 3);
    rec.pad(2, 3, 2, 3);
    recFilename = new TextField(r.getFileName(), ui.getSkin());
    HorizontalGroup rGroup = new HorizontalGroup();
    rGroup.space(10);
    rGroup.addActor(recordings);
    rGroup.addActor(play);
    rGroup.addActor(new Label("Rec. Filename", ui.getSkin(), "debug"));
    rGroup.addActor(recFilename);
    rGroup.addActor(rec);
    table.row().pad(5).align(Align.left);
    table.add(new Label("Game Recording: ", ui.getSkin(), "debug"));
    table.add(rGroup);
    // ------------- LOAD CHAPTER
    table.row().pad(5).align(Align.left);
    table.add(new Label("Load Chapter: ", ui.getSkin(), "debug"));
    HorizontalGroup chGroup = new HorizontalGroup();
    chGroup.space(10);
    final TextField chapter = new TextField("", ui.getSkin());
    chGroup.addActor(chapter);
    TextButton loadButton = new TextButton("Load", ui.getSkin());
    loadButton.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            String c = chapter.getText();
            if (!c.isEmpty()) {
                try {
                    World.getInstance().loadChapter(c);
                    ui.setCurrentScreen(Screens.SCENE_SCREEN);
                } catch (IOException e) {
                    EngineLogger.error("Loading chapter.", e);
                }
            }
        }
    });
    chGroup.addActor(loadButton);
    table.add(chGroup);
    // ------------- SCENES
    final TextButton testScene = new TextButton("Run Test Verb", ui.getSkin(), "toggle");
    TextButton go = new TextButton("Go", ui.getSkin());
    go.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            World.getInstance().resume();
            World.getInstance().setCutMode(false);
            if (testScene.isChecked())
                World.getInstance().setTestScene(scenes.getSelected());
            World.getInstance().setCurrentScene(scenes.getSelected());
            ui.setCurrentScreen(Screens.SCENE_SCREEN);
        }
    });
    go.pad(2, 3, 2, 3);
    scenes = new SelectBox<String>(ui.getSkin());
    scenes.setItems(World.getInstance().getScenes().keySet().toArray(new String[World.getInstance().getScenes().size()]));
    HorizontalGroup scGroup = new HorizontalGroup();
    scGroup.space(10);
    scGroup.addActor(scenes);
    scGroup.addActor(go);
    scGroup.addActor(testScene);
    table.row().pad(5).align(Align.left);
    table.add(new Label("Go to Scene: ", ui.getSkin(), "debug"));
    table.add(scGroup);
    // ------------- TESTERBOT
    final TesterBot bot = ui.getTesterBot();
    TextButton runBot = new TextButton(bot.isEnabled() ? "Stop" : "Run", ui.getSkin());
    runBot.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final TesterBot bot = ui.getTesterBot();
            bot.setMaxWaitInverval(Float.parseFloat(testerTimeConf.getText()));
            bot.setInSceneTime(Float.parseFloat(inSceneTimeConf.getText()));
            bot.setExcludeList(testerExcludeList.getText());
            bot.setEnabled(!bot.isEnabled());
            ui.setCurrentScreen(Screens.SCENE_SCREEN);
        }
    });
    runBot.pad(2, 3, 2, 3);
    testerTimeConf = new TextField(Float.toString(bot.getMaxWaitInverval()), ui.getSkin());
    inSceneTimeConf = new TextField(Float.toString(bot.getInSceneTime()), ui.getSkin());
    testerExcludeList = new TextField(bot.getExcludeList(), ui.getSkin());
    TextButton testerLeaveConf = new TextButton("Leave", ui.getSkin(), "toggle");
    testerLeaveConf.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final TesterBot bot = ui.getTesterBot();
            bot.setRunLeaveVerbs(!bot.isRunLeaveVerbs());
        }
    });
    testerLeaveConf.setChecked(bot.isRunLeaveVerbs());
    TextButton testerGotoConf = new TextButton("Goto", ui.getSkin(), "toggle");
    testerGotoConf.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final TesterBot bot = ui.getTesterBot();
            bot.setRunGoto(!bot.isRunGoto());
        }
    });
    testerGotoConf.setChecked(bot.isRunGoto());
    TextButton testerPassText = new TextButton("Pass Texts", ui.getSkin(), "toggle");
    testerPassText.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final TesterBot bot = ui.getTesterBot();
            bot.setPassTexts(!bot.isPassTexts());
        }
    });
    testerPassText.setChecked(bot.isPassTexts());
    TextButton testerWaitWhenWalking = new TextButton("Wait When Walking", ui.getSkin(), "toggle");
    testerWaitWhenWalking.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            final TesterBot bot = ui.getTesterBot();
            bot.setWaitWhenWalking(!bot.isWaitWhenWalking());
        }
    });
    testerWaitWhenWalking.setChecked(bot.isWaitWhenWalking());
    HorizontalGroup botGroup = new HorizontalGroup();
    botGroup.space(10);
    botGroup.addActor(testerLeaveConf);
    botGroup.addActor(testerGotoConf);
    botGroup.addActor(testerPassText);
    botGroup.addActor(testerWaitWhenWalking);
    HorizontalGroup botGroup2 = new HorizontalGroup();
    botGroup2.space(10);
    botGroup2.addActor(new Label("Excl. List: ", ui.getSkin(), "debug"));
    botGroup2.addActor(testerExcludeList);
    botGroup2.addActor(new Label("Interval: ", ui.getSkin(), "debug"));
    botGroup2.addActor(testerTimeConf);
    botGroup2.addActor(new Label("Scn Time: ", ui.getSkin(), "debug"));
    botGroup2.addActor(inSceneTimeConf);
    botGroup2.addActor(runBot);
    table.row().pad(5).align(Align.left);
    table.add(new Label("Tester Bot: ", ui.getSkin(), "debug"));
    table.add(botGroup);
    table.row().pad(5).align(Align.left);
    table.add();
    table.add(botGroup2);
    // ------------- VERSION LABEL NOT IN TABLE
    String versionString = Config.getProperty(Config.TITLE_PROP, "title unspecified") + " v" + Config.getProperty(Config.VERSION_PROP, "unspecified") + "\n" + "Blade Engine: v" + Config.getProperty(Config.BLADE_ENGINE_VERSION_PROP, "unspecified") + "\n" + "libGdx: v" + Config.getProperty("gdxVersion", "unspecified") + "\n" + "RoboVM: v" + Config.getProperty("roboVMVersion", "unspecified") + "\n";
    // + "Gdx.app.getVersion: " + Gdx.app.getVersion();
    Label version = new Label(versionString, ui.getSkin(), "debug");
    version.setColor(Color.LIGHT_GRAY);
    Table versionStack = new Table();
    versionStack.defaults().pad(DPIUtils.getSpacing());
    versionStack.pad(0);
    versionStack.add(version);
    versionStack.bottom().left();
    versionStack.setFillParent(true);
    versionStack.pack();
    table.row();
    table.add(versionStack).colspan(3).left();
    table.pack();
    ScrollPane scrollPane = new ScrollPane(table);
    scrollPane.setFillParent(true);
    stage.addActor(scrollPane);
    pointer = new Pointer(ui.getSkin());
    stage.addActor(pointer);
    Gdx.input.setInputProcessor(stage);
}
Also used : FileHandle(com.badlogic.gdx.files.FileHandle) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) ArrayList(java.util.ArrayList) Container(com.badlogic.gdx.scenes.scene2d.ui.Container) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Button(com.badlogic.gdx.scenes.scene2d.ui.Button) Stage(com.badlogic.gdx.scenes.scene2d.Stage) TextField(com.badlogic.gdx.scenes.scene2d.ui.TextField) HorizontalGroup(com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ScreenViewport(com.badlogic.gdx.utils.viewport.ScreenViewport) IOException(java.io.IOException) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)

Example 32 with Table

use of com.badlogic.gdx.scenes.scene2d.ui.Table in project Eidolons by IDemiurge.

the class ScrollPanel method init.

private void init() {
    this.setTouchable(Touchable.enabled);
    left().bottom();
    setClip(true);
    table = new Table();
    table.setFillParent(true);
    table.align(Align.left);
    table.setLayoutEnabled(true);
    table.pack();
    innerScrollContainer = new InnerScrollContainer<>();
    innerScrollContainer.left().bottom();
    innerScrollContainer.setActor(table);
    innerScrollContainer.setX(0);
    innerScrollContainer.setY(0);
    super.setActor(innerScrollContainer);
    addCaptureListener(new InputListener() {

        private float yy;

        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            event.stop();
            yy = y;
            instantOffsetY = 0;
            offsetY = 0;
            return true;
        }

        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            offsetY += instantOffsetY * 6;
            instantOffsetY = 0;
        }

        @Override
        public void touchDragged(InputEvent event, float x, float y, int pointer) {
            instantOffsetY += y - yy;
        }

        public boolean scrolled(InputEvent event, float x, float y, int amount) {
            offsetY += amount * 3500;
            return true;
        }

        @Override
        public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
            getStage().setScrollFocus(ScrollPanel.this);
        }

        @Override
        public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) {
            getStage().setScrollFocus(null);
        }
    });
}
Also used : Table(com.badlogic.gdx.scenes.scene2d.ui.Table) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 33 with Table

use of com.badlogic.gdx.scenes.scene2d.ui.Table in project Eidolons by IDemiurge.

the class MultiValueContainer method init.

protected void init(TextureRegion texture, String name, String[] values) {
    super.init(texture, name, null);
    if (values != null) {
        Table table = new Table();
        // super.init() initialize value field as empty Container
        this.valueContainer.setActor(table);
        for (String value : values) {
            Container<Label> labelContainer = new Container<>(new Label(value, getDefaultLabelStyle()));
            this.values.add(labelContainer);
            table.add(labelContainer);
            if (isVertical()) {
                table.row();
            }
        }
    }
}
Also used : ValueContainer(eidolons.libgdx.gui.generic.ValueContainer) Container(com.badlogic.gdx.scenes.scene2d.ui.Container) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Label(com.badlogic.gdx.scenes.scene2d.ui.Label)

Example 34 with Table

use of com.badlogic.gdx.scenes.scene2d.ui.Table in project skin-composer by raeleus.

the class DialogColors method populate.

private void populate(Main main, boolean selectingForTintedDrawable, DialogColorsListener listener) {
    this.main = main;
    this.listener = listener;
    this.selectingForTintedDrawable = selectingForTintedDrawable;
    colors = main.getJsonData().getColors();
    getContentTable().defaults().expandX();
    if (styleProperty != null || customProperty != null) {
        Label label = new Label("Select a color...", getSkin(), "title");
        label.setAlignment(Align.center);
        getContentTable().add(label);
        getContentTable().row();
    } else if (selectingForTintedDrawable) {
        Label label = new Label("Select a color for tinted drawable...", getSkin(), "title");
        label.setAlignment(Align.center);
        getContentTable().add(label);
        getContentTable().row();
    } else {
        Label label = new Label("Colors", getSkin(), "title");
        label.setAlignment(Align.center);
        getContentTable().add(label);
        getContentTable().row();
    }
    Table table = new Table();
    table.defaults().pad(2.0f);
    table.add(new Label("Sort by: ", getSkin())).padLeft(20.0f);
    selectBox = new SelectBox<String>(getSkin());
    selectBox.setItems(new String[] { "A-Z", "Z-A" });
    selectBox.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            sortBySelectedMode();
        }
    });
    selectBox.addListener(main.getHandListener());
    selectBox.getList().addListener(main.getHandListener());
    table.add(selectBox);
    TextButton imageButton = new TextButton("New Color", getSkin(), "new");
    imageButton.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            showColorPicker();
        }
    });
    imageButton.addListener(main.getHandListener());
    table.add(imageButton).expandX().left();
    getContentTable().add(table).left().expandX();
    getContentTable().row();
    colorTable = new Table();
    refreshTable();
    table = new Table();
    table.add(colorTable).pad(5.0f);
    scrollPane = new ScrollPane(table, getSkin());
    scrollPane.setFadeScrollBars(false);
    getContentTable().add(scrollPane).grow();
    if (styleProperty != null || customProperty != null) {
        button("Clear Color", true);
        button("Cancel", false);
        getButtonTable().getCells().get(0).getActor().addListener(main.getHandListener());
        getButtonTable().getCells().get(1).getActor().addListener(main.getHandListener());
    } else if (selectingForTintedDrawable) {
        button("Cancel", false);
        getButtonTable().getCells().get(0).getActor().addListener(main.getHandListener());
    } else {
        button("Close", false);
        getButtonTable().getCells().get(0).getActor().addListener(main.getHandListener());
    }
    getButtonTable().padBottom(15.0f);
    key(Keys.ESCAPE, false);
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)

Example 35 with Table

use of com.badlogic.gdx.scenes.scene2d.ui.Table in project skin-composer by raeleus.

the class DialogDrawables method tiledDrawableSettingsDialog.

private void tiledDrawableSettingsDialog(DrawableData drawable) {
    DialogColors dialog = new DialogColors(main, (StyleProperty) null, true, (ColorData colorData) -> {
        if (colorData != null) {
            final Spinner minWidthSpinner = new Spinner(0.0f, 1.0f, true, Spinner.Orientation.HORIZONTAL, getSkin());
            final Spinner minHeightSpinner = new Spinner(0.0f, 1.0f, true, Spinner.Orientation.HORIZONTAL, getSkin());
            TextField textField = new TextField("", getSkin()) {

                @Override
                public void next(boolean up) {
                    if (up) {
                        getStage().setKeyboardFocus(minHeightSpinner.getTextField());
                        minHeightSpinner.getTextField().selectAll();
                    } else {
                        getStage().setKeyboardFocus(minWidthSpinner.getTextField());
                        minWidthSpinner.getTextField().selectAll();
                    }
                }
            };
            Dialog tileDialog = new Dialog("Tiled Drawable Settings", getSkin(), "bg") {

                @Override
                protected void result(Object object) {
                    super.result(object);
                    if (object instanceof Boolean && (boolean) object == true) {
                        tiledDrawableSettings(drawable, colorData, (float) minWidthSpinner.getValue(), (float) minHeightSpinner.getValue(), textField.getText());
                    }
                    getStage().setScrollFocus(scrollPane);
                }

                @Override
                public Dialog show(Stage stage) {
                    Dialog dialog = super.show(stage);
                    stage.setKeyboardFocus(textField);
                    return dialog;
                }
            };
            tileDialog.getTitleTable().padLeft(5.0f);
            tileDialog.getContentTable().padLeft(10.0f).padRight(10.0f).padTop(5.0f);
            tileDialog.getButtonTable().padBottom(15.0f);
            tileDialog.getContentTable().add(new Label("Please enter a name for the TiledDrawable: ", getSkin()));
            tileDialog.button("OK", true);
            tileDialog.button("Cancel", false).key(Keys.ESCAPE, false);
            TextButton okButton = (TextButton) tileDialog.getButtonTable().getCells().first().getActor();
            okButton.addListener(main.getHandListener());
            tileDialog.getButtonTable().getCells().get(1).getActor().addListener(main.getHandListener());
            tileDialog.getContentTable().row();
            textField.setText(drawable.name);
            textField.selectAll();
            tileDialog.getContentTable().add(textField);
            tileDialog.getContentTable().row();
            Table table = new Table();
            table.defaults().space(10.0f);
            tileDialog.getContentTable().add(table);
            Label label = new Label("MinWidth:", getSkin());
            table.add(label);
            minWidthSpinner.setValue(drawable.minWidth);
            minWidthSpinner.setMinimum(0.0f);
            table.add(minWidthSpinner).minWidth(150.0f);
            minWidthSpinner.setTransversalPrevious(textField);
            minWidthSpinner.setTransversalNext(minHeightSpinner.getTextField());
            table.row();
            label = new Label("MinHeight:", getSkin());
            table.add(label);
            minHeightSpinner.setValue(drawable.minHeight);
            minHeightSpinner.setMinimum(0.0f);
            table.add(minHeightSpinner).minWidth(150.0f);
            minHeightSpinner.setTransversalPrevious(minWidthSpinner.getTextField());
            minHeightSpinner.setTransversalNext(textField);
            textField.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeListener.ChangeEvent event, Actor actor) {
                    boolean disable = !DrawableData.validate(textField.getText());
                    if (!disable) {
                        if (!drawable.name.equals(textField.getText())) {
                            for (DrawableData data : main.getAtlasData().getDrawables()) {
                                if (data.name.equals(textField.getText())) {
                                    disable = true;
                                    break;
                                }
                            }
                        }
                    }
                    okButton.setDisabled(disable);
                }
            });
            textField.setTextFieldListener(new TextField.TextFieldListener() {

                @Override
                public void keyTyped(TextField textField, char c) {
                    if (c == '\n') {
                        if (!okButton.isDisabled()) {
                            tiledDrawableSettings(drawable, colorData, (float) minWidthSpinner.getValue(), (float) minHeightSpinner.getValue(), textField.getText());
                            tileDialog.hide();
                        }
                    }
                }
            });
            textField.addListener(main.getIbeamListener());
            tileDialog.show(getStage());
        }
    });
    dialog.setFillParent(true);
    dialog.show(getStage());
    dialog.refreshTable();
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Spinner(com.ray3k.skincomposer.Spinner) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) ColorData(com.ray3k.skincomposer.data.ColorData) DrawableData(com.ray3k.skincomposer.data.DrawableData) Dialog(com.badlogic.gdx.scenes.scene2d.ui.Dialog) Actor(com.badlogic.gdx.scenes.scene2d.Actor) TextField(com.badlogic.gdx.scenes.scene2d.ui.TextField) Stage(com.badlogic.gdx.scenes.scene2d.Stage) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)

Aggregations

Table (com.badlogic.gdx.scenes.scene2d.ui.Table)93 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)56 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)50 Stage (com.badlogic.gdx.scenes.scene2d.Stage)48 Actor (com.badlogic.gdx.scenes.scene2d.Actor)43 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)38 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)34 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)32 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)25 TextField (com.badlogic.gdx.scenes.scene2d.ui.TextField)23 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)18 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)18 Texture (com.badlogic.gdx.graphics.Texture)17 Dialog (com.badlogic.gdx.scenes.scene2d.ui.Dialog)14 ScreenViewport (com.badlogic.gdx.utils.viewport.ScreenViewport)14 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)13 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)13 SelectBox (com.badlogic.gdx.scenes.scene2d.ui.SelectBox)13 Button (com.badlogic.gdx.scenes.scene2d.ui.Button)12 CheckBox (com.badlogic.gdx.scenes.scene2d.ui.CheckBox)12