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Example 11 with TextButton

use of com.badlogic.gdx.scenes.scene2d.ui.TextButton in project gdx-skineditor by cobolfoo.

the class NinePatchEditorDialog method reviewTablePreview.

private void reviewTablePreview() {
    tablePreview.clear();
    //tablePreview.debug();
    tablePreview.center().left();
    TextButtonStyle stylePreview = new TextButton.TextButtonStyle();
    stylePreview.font = game.skin.getFont("default-font");
    buttonPreview1 = new TextButton("1x Button", stylePreview);
    buttonPreview1.setSize(imgWidth, imgHeight);
    cellPreview1 = tablePreview.add(buttonPreview1).width(buttonPreview1.getWidth()).height(buttonPreview1.getHeight()).padBottom(15);
    tablePreview.row();
    buttonPreview2 = new TextButton("2x Button", stylePreview);
    buttonPreview2.setSize(imgWidth * 2.0f, imgHeight * 2.0f);
    cellPreview2 = tablePreview.add(buttonPreview2).width(buttonPreview2.getWidth()).height(buttonPreview2.getHeight()).padBottom(15);
    tablePreview.row();
    buttonPreview3 = new TextButton("3x Button", stylePreview);
    buttonPreview3.setSize(imgWidth * 3.0f, imgHeight * 3.0f);
    cellPreview3 = tablePreview.add(buttonPreview3).width(buttonPreview3.getWidth()).height(buttonPreview3.getHeight()).padBottom(15);
    tablePreview.row();
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) TextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle)

Example 12 with TextButton

use of com.badlogic.gdx.scenes.scene2d.ui.TextButton in project gdx-skineditor by cobolfoo.

the class MenuBar method showExportDialog.

/*
	 * Show export dialog
	 */
protected void showExportDialog() {
    final Preferences prefs = Gdx.app.getPreferences("skin_editor_project_" + game.screenMain.getcurrentProject());
    final TextField textDirectory = new TextField(prefs.getString("export_to_directory"), game.skin);
    Dialog dlg = new Dialog("Export to Directory", game.skin) {

        @Override
        protected void result(Object object) {
            if ((Boolean) object == true) {
                if (textDirectory.getText().isEmpty() == true) {
                    game.showNotice("Warning", "Directory field is empty!", game.screenMain.stage);
                    return;
                }
                FileHandle targetDirectory = new FileHandle(textDirectory.getText());
                if (targetDirectory.exists() == false) {
                    game.showNotice("Warning", "Directory not found!", game.screenMain.stage);
                    return;
                }
                // Copy uiskin.* and *.fnt 
                FileHandle projectFolder = Gdx.files.local("projects").child(game.screenMain.getcurrentProject());
                for (FileHandle file : projectFolder.list()) {
                    if (file.name().startsWith("uiskin.") || (file.extension().equalsIgnoreCase("fnt"))) {
                        Gdx.app.log("MenuBar", "Copying file: " + file.name() + " ...");
                        FileHandle target = targetDirectory.child(file.name());
                        file.copyTo(target);
                    }
                }
                game.showNotice("Operation Completed", "Project successfully exported!", game.screenMain.stage);
            }
        }
    };
    dlg.pad(20);
    Table table = dlg.getContentTable();
    table.padTop(20);
    table.add("Directory:");
    table.add(textDirectory).width(320);
    TextButton buttonChoose = new TextButton("...", game.skin);
    buttonChoose.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            // Need to steal focus first with this hack (Thanks to Z-Man)
            Frame frame = new Frame();
            frame.setUndecorated(true);
            frame.setOpacity(0);
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
            frame.toFront();
            frame.setVisible(false);
            frame.dispose();
            JFileChooser chooser = new JFileChooser();
            chooser.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);
            int ret = chooser.showOpenDialog(null);
            if (ret == JFileChooser.APPROVE_OPTION) {
                File f = chooser.getSelectedFile();
                textDirectory.setText(f.getAbsolutePath());
                // Store to file
                prefs.putString("export_to_directory", f.getAbsolutePath());
                prefs.flush();
            }
        }
    });
    table.add(buttonChoose);
    table.row();
    table.padBottom(20);
    dlg.button("Export", true);
    dlg.button("Cancel", false);
    dlg.key(com.badlogic.gdx.Input.Keys.ENTER, true);
    dlg.key(com.badlogic.gdx.Input.Keys.ESCAPE, false);
    dlg.show(getStage());
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Frame(java.awt.Frame) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) FileHandle(com.badlogic.gdx.files.FileHandle) JFileChooser(javax.swing.JFileChooser) DrawablePickerDialog(org.shadebob.skineditor.DrawablePickerDialog) Dialog(com.badlogic.gdx.scenes.scene2d.ui.Dialog) ColorPickerDialog(org.shadebob.skineditor.ColorPickerDialog) FontPickerDialog(org.shadebob.skineditor.FontPickerDialog) Actor(com.badlogic.gdx.scenes.scene2d.Actor) TextField(com.badlogic.gdx.scenes.scene2d.ui.TextField) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) Preferences(com.badlogic.gdx.Preferences) File(java.io.File)

Example 13 with TextButton

use of com.badlogic.gdx.scenes.scene2d.ui.TextButton in project commons-gdx by gemserk.

the class Actors method twoOptionsDialog.

public static Actor twoOptionsDialog(String[] texts, final DialogListener dialogListener, String titleText, String firstOption, String secondOption, Skin skin) {
    Window window = new Window(titleText, skin);
    window.setMovable(false);
    TextButton firstOptionButton = new TextButton(firstOption, skin);
    TextButton secondOptionButton = new TextButton(secondOption, skin);
    firstOptionButton.addListener(new ClickListener() {

        @Override
        public void clicked(InputEvent event, float x, float y) {
            dialogListener.optionSelected(0);
        }
    });
    secondOptionButton.addListener(new ClickListener() {

        @Override
        public void clicked(InputEvent event, float x, float y) {
            dialogListener.optionSelected(1);
        }
    });
    window.defaults().spaceBottom(10);
    window.row().fill().expandX();
    for (int i = 0; i < texts.length; i++) {
        window.row().padLeft(20);
        Label label = new Label(texts[i], skin);
        label.setWrap(true);
        window.add(label).align(Align.left).colspan(2).fillX();
    }
    window.row().fill().expandX();
    window.add(firstOptionButton).align(Align.center).padLeft(20).padRight(20).expandX();
    window.add(secondOptionButton).align(Align.center).padLeft(20).padRight(20).expandX();
    ScrollPane scrollPane = new ScrollPane(window);
    scrollPane.setWidth(Gdx.graphics.getWidth() * 0.95f);
    scrollPane.setHeight(Gdx.graphics.getHeight() * 0.95f);
    scrollPane.setX(Gdx.graphics.getWidth() * 0.5f - scrollPane.getWidth() * 0.5f);
    scrollPane.setY(Gdx.graphics.getHeight() * 0.5f - scrollPane.getHeight() * 0.5f);
    return scrollPane;
}
Also used : Window(com.badlogic.gdx.scenes.scene2d.ui.Window) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener)

Example 14 with TextButton

use of com.badlogic.gdx.scenes.scene2d.ui.TextButton in project libgdx by libgdx.

the class ProjectiveTextureTest method setupUI.

public void setupUI() {
    ui = new Stage();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    TextButton reload = new TextButton("Reload Shaders", skin.get(TextButtonStyle.class));
    camera = new SelectBox(skin.get(SelectBoxStyle.class));
    camera.setItems("Camera", "Light");
    fps = new Label("fps: ", skin.get(LabelStyle.class));
    Table table = new Table();
    table.setFillParent(true);
    table.top().padTop(15);
    table.add(reload).spaceRight(5);
    table.add(camera).spaceRight(5);
    table.add(fps);
    ui.addActor(table);
    reload.addListener(new ClickListener() {

        public void clicked(InputEvent event, float x, float y) {
            ShaderProgram prog = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files.internal("data/shaders/projtex-frag.glsl").readString());
            if (prog.isCompiled() == false) {
                Gdx.app.log("GLSL ERROR", "Couldn't reload shaders:\n" + prog.getLog());
            } else {
                projTexShader.dispose();
                projTexShader = prog;
            }
        }
    });
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram) SelectBox(com.badlogic.gdx.scenes.scene2d.ui.SelectBox) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Stage(com.badlogic.gdx.scenes.scene2d.Stage) TextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener)

Example 15 with TextButton

use of com.badlogic.gdx.scenes.scene2d.ui.TextButton in project libgdx by libgdx.

the class Scene2dTest method create.

public void create() {
    stage = new Stage();
    Gdx.input.setInputProcessor(stage);
    final TextureRegion region = new TextureRegion(new Texture("data/badlogic.jpg"));
    final Actor actor = new Actor() {

        public void draw(Batch batch, float parentAlpha) {
            Color color = getColor();
            batch.setColor(color.r, color.g, color.b, parentAlpha);
            batch.draw(region, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation());
        }
    };
    actor.setBounds(15, 15, 100, 100);
    actor.setOrigin(50, 50);
    stage.addActor(actor);
    actor.addListener(new InputListener() {

        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("down");
            return true;
        }

        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("up " + event.getTarget());
        }
    });
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    VerticalGroup g = new VerticalGroup().space(5).reverse().pad(5).fill();
    for (int i = 0; i < 10; i++) g.addActor(new TextButton("button " + i, skin));
    g.addActor(new TextButton("longer button", skin));
    Table table = new Table().debug();
    table.add(g);
    table.pack();
    table.setPosition(5, 100);
    stage.addActor(table);
    HorizontalGroup h = new HorizontalGroup().space(5).reverse().pad(5).fill();
    for (int i = 0; i < 5; i++) h.addActor(new TextButton("button " + i, skin));
    h.addActor(new TextButton("some taller\nbutton", skin));
    table = new Table().debug();
    table.add(h);
    table.pack();
    table.setPosition(130, 100);
    stage.addActor(table);
    table.toFront();
    final TextButton button = new TextButton("Fancy Background", skin);
    // button.addListener(new ClickListener() {
    // public void clicked (InputEvent event, float x, float y) {
    // System.out.println("click! " + x + " " + y);
    // }
    // });
    button.addListener(new ActorGestureListener() {

        public boolean longPress(Actor actor, float x, float y) {
            System.out.println("long press " + x + ", " + y);
            return true;
        }

        public void fling(InputEvent event, float velocityX, float velocityY, int button) {
            System.out.println("fling " + velocityX + ", " + velocityY);
        }

        public void zoom(InputEvent event, float initialDistance, float distance) {
            System.out.println("zoom " + initialDistance + ", " + distance);
        }

        public void pan(InputEvent event, float x, float y, float deltaX, float deltaY) {
            event.getListenerActor().moveBy(deltaX, deltaY);
            if (deltaX < 0)
                System.out.println("panning " + deltaX + ", " + deltaY + " " + event.getTarget());
        }
    });
    // button.addListener(new ChangeListener() {
    // public void changed (ChangeEvent event, Actor actor) {
    // // event.cancel();
    // }
    // });
    button.setPosition(50, 50);
    stage.addActor(button);
    // List select = new List(skin);
    // select.setBounds(200, 200, 100, 100);
    // select.setItems(new Object[] {1, 2, 3, 4, 5});
    // stage.addActor(select);
    // stage.addListener(new ChangeListener() {
    // public void changed (ChangeEvent event, Actor actor) {
    // System.out.println(actor);
    // }
    // });
    meow.setDuration(2);
    actor.addAction(forever(sequence(moveBy(50, 0, 2), moveBy(-50, 0, 2), run(new Runnable() {

        public void run() {
            actor.setZIndex(0);
        }
    }))));
    // actor.addAction(parallel(rotateBy(90, 2), rotateBy(90, 2)));
    // actor.addAction(parallel(moveTo(250, 250, 2, elasticOut), color(RED, 6), delay(0.5f), rotateTo(180, 5, swing)));
    // actor.addAction(forever(sequence(scaleTo(2, 2, 0.5f), scaleTo(1, 1, 0.5f), delay(0.5f))));
    patch = new TiledDrawable(skin.getRegion("default-round"));
    Window window = new Window("Moo", skin);
    Label lbl = new Label("ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ", skin);
    lbl.setWrap(true);
    window.row();
    window.add(lbl).width(400);
    window.pack();
    window.pack();
    stage.addActor(window);
    ImageTextButtonStyle style = new ImageTextButtonStyle(skin.get("default", TextButtonStyle.class));
    style.imageUp = skin.getDrawable("default-round");
    ImageTextButton buttonLeft = new ImageTextButton("HI IM LEFT", style);
    ImageTextButton buttonRight = new ImageTextButton("HI IM RIGHT", style) {

        {
            clearChildren();
            add(getLabel());
            add(getImage());
        }
    };
    CheckBox checkBoxLeft = new CheckBox("HI IM LEFT", skin, "default");
    CheckBox checkBoxRight = new CheckBox("HI IM RIGHT", skin, "default") {

        {
            clearChildren();
            add(getLabel());
            add(getImage());
        }
    };
    buttonLeft.setPosition(300, 400);
    buttonRight.setPosition(300, 370);
    checkBoxLeft.setPosition(150, 400);
    checkBoxRight.setPosition(150, 370);
    stage.addActor(buttonLeft);
    stage.addActor(buttonRight);
    stage.addActor(checkBoxLeft);
    stage.addActor(checkBoxRight);
    buttonLeft.debug();
    buttonRight.debug();
    checkBoxLeft.debug();
    checkBoxRight.debug();
}
Also used : ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Window(com.badlogic.gdx.scenes.scene2d.ui.Window) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Color(com.badlogic.gdx.graphics.Color) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) VerticalGroup(com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup) Texture(com.badlogic.gdx.graphics.Texture) ActorGestureListener(com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) Batch(com.badlogic.gdx.graphics.g2d.Batch) TiledDrawable(com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable) CheckBox(com.badlogic.gdx.scenes.scene2d.ui.CheckBox) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) ImageTextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle) TextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) HorizontalGroup(com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ImageTextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle)

Aggregations

TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)35 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)23 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)23 Stage (com.badlogic.gdx.scenes.scene2d.Stage)20 Actor (com.badlogic.gdx.scenes.scene2d.Actor)18 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)17 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)17 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)16 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)12 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)9 Texture (com.badlogic.gdx.graphics.Texture)6 CheckBox (com.badlogic.gdx.scenes.scene2d.ui.CheckBox)6 Dialog (com.badlogic.gdx.scenes.scene2d.ui.Dialog)6 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)5 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)5 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)5 Slider (com.badlogic.gdx.scenes.scene2d.ui.Slider)5 TextButtonStyle (com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle)5 TextField (com.badlogic.gdx.scenes.scene2d.ui.TextField)5 Window (com.badlogic.gdx.scenes.scene2d.ui.Window)5