use of com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup in project Eidolons by IDemiurge.
the class InitiativePanel method init.
private void init() {
queue = new QueueViewContainer[maxSize];
queueGroup = new WidgetGroup();
queueGroup.setBounds(0, 0, imageSize * visualSize + (offset - 1) * visualSize, imageSize);
container = new Container<>(queueGroup);
container.setBounds(imageSize - offset, queueOffsetY, imageSize * visualSize + (offset - 1) * visualSize, imageSize);
container.left().bottom();
if (ExplorationMaster.isExplorationOn()) {
container.setY(imageSize);
container.setVisible(false);
}
addActor(container);
final TextureRegion textureRegion = getOrCreateR(StrPathBuilder.build("UI", "components", "2017", "panels", "initiativepanel", "initiativePanel plain.png"));
panelImage = new ValueContainer(textureRegion);
//
panelImage.setPosition(50, 25 + queueOffsetY);
// image.align(Align.bottomLeft);
// image.overrideImageSize(imageSize, imageSize);
// image.setSize(imageSize, imageSize);
ValueTooltip tooltip = new ValueTooltip();
tooltip.setUserObject(Arrays.asList(new ValueContainer("Good time to die!", "")));
panelImage.addListener(tooltip.getController());
addActor(panelImage);
// panelImage.setPosition(0, -textureRegion.getRegionHeight());
setBounds(0, 0, imageSize * visualSize + (offset - 1) * visualSize, // textureRegion.getRegionHeight()
imageSize + queueOffsetY);
light = new SuperContainer(new Image(TextureCache.getOrCreateR(SHADE_LIGHT.LIGHT_EMITTER.getTexturePath())), true);
clock = animatedClock ? createAnimatedClock() : new SuperContainer(new Image(TextureCache.getOrCreateR(StrPathBuilder.build("UI", "components", "2017", "panels", "initiativepanel", "clock.png"))), true) {
@Override
protected float getAlphaFluctuationMin() {
return 0.6f;
}
@Override
protected float getAlphaFluctuationPerDelta() {
return super.getAlphaFluctuationPerDelta() / 3;
}
};
clock.addListener(getClockListener());
addActor(light);
light.setPosition(-15, -14);
addActor(clock);
clock.setPosition(-23, -31);
timeLabel = new Label("Time", StyleHolder.getSizedLabelStyle(FONT.NYALA, 22));
addActor(timeLabel);
timeLabel.setPosition(15, 100);
}
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