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Example 16 with ChangeListener

use of com.badlogic.gdx.scenes.scene2d.utils.ChangeListener in project gdx-skineditor by cobolfoo.

the class WelcomeScreen method show.

@Override
public void show() {
    Table table = new Table(game.skin);
    table.setFillParent(true);
    table.setBackground(game.skin.getDrawable("dialogDim"));
    stage.addActor(table);
    Table tableContent = new Table(game.skin);
    tableContent.left();
    tableContent.add(new Label("Project List", game.skin, "title")).left().row();
    listProjects = new List<String>(game.skin);
    ScrollPane scrollPane = new ScrollPane(listProjects, game.skin);
    tableContent.add(scrollPane).width(320).height(200).row();
    Table tableButtons = new Table(game.skin);
    TextButton buttonNewProject = new TextButton("New Project", game.skin);
    final TextButton buttonOpen = new TextButton("Open", game.skin);
    final TextButton buttonDelete = new TextButton("Delete", game.skin);
    buttonOpen.setDisabled(true);
    buttonDelete.setDisabled(true);
    tableButtons.add(buttonNewProject).pad(5).expandX().fillX();
    tableButtons.add(buttonOpen).pad(5).width(92);
    tableButtons.add(buttonDelete).pad(5).width(92);
    tableContent.add(tableButtons).expandX().fillX();
    table.add(tableContent);
    Gdx.input.setInputProcessor(stage);
    listProjects.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            if (listProjects.getSelected() != null) {
                buttonOpen.setDisabled(false);
                buttonDelete.setDisabled(false);
            } else {
                buttonOpen.setDisabled(true);
                buttonDelete.setDisabled(true);
            }
        }
    });
    buttonNewProject.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            showNewProjectDialog();
        }
    });
    buttonOpen.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            game.screenMain.setCurrentProject((String) listProjects.getSelected());
            game.setScreen(game.screenMain);
        }
    });
    buttonDelete.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            showDeleteDialog();
        }
    });
    refreshProjects();
//		NinePatchEditorDialog dlg = new NinePatchEditorDialog(game);
//		dlg.show(stage);
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)

Example 17 with ChangeListener

use of com.badlogic.gdx.scenes.scene2d.utils.ChangeListener in project libgdx by libgdx.

the class BaseG3dHudTest method createHUD.

protected void createHUD() {
    hud = new Stage(new ScalingViewport(Scaling.fit, PREF_HUDWIDTH, PREF_HUDHEIGHT));
    hudWidth = hud.getWidth();
    hudHeight = hud.getHeight();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    final List<String> modelsList = new List(skin);
    modelsList.setItems(models);
    modelsList.addListener(new ClickListener() {

        @Override
        public void clicked(InputEvent event, float x, float y) {
            if (!modelsWindow.isCollapsed() && getTapCount() == 2) {
                onModelClicked(modelsList.getSelected());
                modelsWindow.collapse();
            }
        }
    });
    modelsWindow = addListWindow("Models", modelsList, 0, -1);
    fpsLabel = new Label("FPS: 999", skin);
    hud.addActor(fpsLabel);
    gridCheckBox = new CheckBox("Show grid", skin);
    gridCheckBox.setChecked(showAxes);
    gridCheckBox.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            showAxes = gridCheckBox.isChecked();
        }
    });
    gridCheckBox.setPosition(hudWidth - gridCheckBox.getWidth(), 0);
    hud.addActor(gridCheckBox);
    rotateCheckBox = new CheckBox("Rotate", skin);
    rotateCheckBox.setChecked(true);
    rotateCheckBox.setPosition(hudWidth - rotateCheckBox.getWidth(), gridCheckBox.getHeight());
    hud.addActor(rotateCheckBox);
    moveCheckBox = new CheckBox("Move", skin);
    moveCheckBox.setChecked(false);
    moveCheckBox.setPosition(hudWidth - moveCheckBox.getWidth(), rotateCheckBox.getTop());
    hud.addActor(moveCheckBox);
}
Also used : Label(com.badlogic.gdx.scenes.scene2d.ui.Label) CheckBox(com.badlogic.gdx.scenes.scene2d.ui.CheckBox) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) List(com.badlogic.gdx.scenes.scene2d.ui.List) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener) ScalingViewport(com.badlogic.gdx.utils.viewport.ScalingViewport)

Example 18 with ChangeListener

use of com.badlogic.gdx.scenes.scene2d.utils.ChangeListener in project libgdx by libgdx.

the class NoncontinuousRenderingTest method populateTable.

private void populateTable() {
    Table root = new Table();
    stage.addActor(root);
    root.setFillParent(true);
    root.pad(5);
    root.defaults().left().space(5);
    Button button0 = new TextButton("Toggle continuous rendering", skin, "toggle");
    button0.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            boolean continuous = Gdx.graphics.isContinuousRendering();
            Gdx.graphics.setContinuousRendering(!continuous);
        }
    });
    root.add(button0).row();
    final String str1 = "2s sleep -> Application.postRunnable()";
    Button button1 = new TextButton(str1, skin);
    button1.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            new Thread(new Runnable() {

                public void run() {
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException ignored) {
                    }
                    nextColor();
                    Gdx.app.postRunnable(new Runnable() {

                        public void run() {
                            Gdx.app.log(str1, "Posted runnable to Gdx.app");
                        }
                    });
                }
            }).start();
        }
    });
    root.add(button1).row();
    final String str2 = "2s sleep -> Graphics.requestRendering()";
    Button button2 = new TextButton(str2, skin);
    button2.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            // caching necessary to ensure call on this window
            final Graphics graphics = Gdx.graphics;
            new Thread(new Runnable() {

                public void run() {
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException ignored) {
                    }
                    nextColor();
                    graphics.requestRendering();
                    Gdx.app.log(str2, "Called Gdx.graphics.requestRendering()");
                }
            }).start();
        }
    });
    root.add(button2).row();
    final String str3 = "2s Timer -> Application.postRunnable()";
    Button button3 = new TextButton(str3, skin);
    button3.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            Timer.schedule(new Task() {

                public void run() {
                    nextColor();
                    Gdx.app.postRunnable(new Runnable() {

                        public void run() {
                            Gdx.app.log(str3, "Posted runnable to Gdx.app");
                        }
                    });
                }
            }, 2f);
        }
    });
    root.add(button3).row();
    final String str4 = "2s DelayAction";
    Button button4 = new TextButton(str4, skin);
    button4.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            stage.addAction(Actions.sequence(Actions.delay(2), Actions.run(new Runnable() {

                public void run() {
                    nextColor();
                    Gdx.app.log(str4, "RunnableAction executed");
                }
            })));
        }
    });
    root.add(button4).row();
    final String str5 = "(2s sleep -> toggle continuous) 2X";
    Button button5 = new TextButton(str5, skin);
    button5.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            // caching necessary to ensure call on this window
            final Graphics graphics = Gdx.graphics;
            new Thread(new Runnable() {

                public void run() {
                    for (int i = 0; i < 2; i++) {
                        try {
                            Thread.sleep(2000);
                        } catch (InterruptedException ignored) {
                        }
                        nextColor();
                        boolean continuous = graphics.isContinuousRendering();
                        graphics.setContinuousRendering(!continuous);
                        Gdx.app.log(str5, "Toggled continuous");
                    }
                }
            }).start();
        }
    });
    root.add(button5).row();
    final CheckBox actionsRequestRendering = new CheckBox("ActionsRequestRendering", skin);
    actionsRequestRendering.setChecked(true);
    actionsRequestRendering.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            stage.setActionsRequestRendering(actionsRequestRendering.isChecked());
        }
    });
    root.add(actionsRequestRendering).row();
    Drawable knobDown = skin.newDrawable("default-slider-knob", Color.GRAY);
    SliderStyle sliderStyle = skin.get("default-horizontal", SliderStyle.class);
    sliderStyle.knobDown = knobDown;
    Slider slider = new Slider(0, 100, 1, false, sliderStyle);
    root.add(slider).row();
    SelectBox<Pixmap.Format> selectBox = new SelectBox(skin);
    selectBox.setItems(Pixmap.Format.values());
    root.add(selectBox).row();
    root.add();
    root.add().grow();
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Task(com.badlogic.gdx.utils.Timer.Task) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Slider(com.badlogic.gdx.scenes.scene2d.ui.Slider) SelectBox(com.badlogic.gdx.scenes.scene2d.ui.SelectBox) Drawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable) Graphics(com.badlogic.gdx.Graphics) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Button(com.badlogic.gdx.scenes.scene2d.ui.Button) CheckBox(com.badlogic.gdx.scenes.scene2d.ui.CheckBox) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) SliderStyle(com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle)

Example 19 with ChangeListener

use of com.badlogic.gdx.scenes.scene2d.utils.ChangeListener in project libgdx by libgdx.

the class ScrollPaneScrollBarsTest method create.

public void create() {
    float width = Gdx.graphics.getWidth();
    float height = Gdx.graphics.getHeight();
    float btnWidth = 200;
    float btnHeight = 40;
    stage = new Stage();
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    Gdx.input.setInputProcessor(stage);
    final TextButton fadeBtn = new TextButton("Fade: " + doFade, skin);
    fadeBtn.setSize(btnWidth, btnHeight);
    fadeBtn.setPosition(0, height - fadeBtn.getHeight());
    stage.addActor(fadeBtn);
    fadeBtn.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            doFade = !doFade;
            fadeBtn.setText("Fade: " + doFade);
            for (ScrollPane pane : scrollPanes) {
                pane.setFadeScrollBars(doFade);
            }
        }
    });
    final TextButton onTopBtn = new TextButton("ScrollbarsOnTop: " + doOnTop, skin);
    onTopBtn.setSize(btnWidth, btnHeight);
    onTopBtn.setPosition(0 + fadeBtn.getWidth() + 20, height - onTopBtn.getHeight());
    stage.addActor(onTopBtn);
    onTopBtn.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            doOnTop = !doOnTop;
            onTopBtn.setText("ScrollbarOnTop: " + doOnTop);
            onTopBtn.invalidate();
            for (ScrollPane pane : scrollPanes) {
                pane.setScrollbarsOnTop(doOnTop);
            }
        }
    });
    // Gdx.graphics.setVSync(false);
    float gap = 8;
    float x = gap;
    float y = gap;
    float contWidth = width / 2 - gap * 1.5f;
    float contHeight = height / 4.5f - gap * 1.25f;
    bottomLeft = new Table();
    bottomLeft.setPosition(x, y);
    bottomLeft.setSize(contWidth, contHeight);
    stage.addActor(bottomLeft);
    bottomRight = new Table();
    bottomRight.setSize(contWidth, contHeight);
    x = bottomLeft.getX() + bottomLeft.getWidth() + gap;
    bottomRight.setPosition(x, y);
    stage.addActor(bottomRight);
    topLeft = new Table();
    topLeft.setSize(contWidth, contHeight);
    x = bottomLeft.getX();
    y = bottomLeft.getY() + bottomLeft.getHeight() + gap;
    topLeft.setPosition(x, y);
    stage.addActor(topLeft);
    topRight = new Table();
    topRight.setSize(contWidth, contHeight);
    x = bottomRight.getX();
    y = topLeft.getY();
    topRight.setPosition(x, y);
    stage.addActor(topRight);
    horizOnlyTop = new Table();
    horizOnlyTop.setSize(contWidth, contHeight);
    x = topRight.getX();
    y = topRight.getY() + topRight.getHeight() + gap;
    horizOnlyTop.setPosition(x, y);
    stage.addActor(horizOnlyTop);
    horizOnlyBottom = new Table();
    horizOnlyBottom.setSize(contWidth, contHeight);
    x = topLeft.getX();
    y = topLeft.getY() + topLeft.getHeight() + gap;
    horizOnlyBottom.setPosition(x, y);
    stage.addActor(horizOnlyBottom);
    vertOnlyLeft = new Table();
    vertOnlyLeft.setSize(contWidth, contHeight);
    x = horizOnlyBottom.getX();
    y = horizOnlyBottom.getY() + horizOnlyBottom.getHeight() + gap;
    vertOnlyLeft.setPosition(x, y);
    stage.addActor(vertOnlyLeft);
    vertOnlyRight = new Table();
    vertOnlyRight.setSize(contWidth, contHeight);
    x = horizOnlyTop.getX();
    y = horizOnlyTop.getY() + horizOnlyTop.getHeight() + gap;
    vertOnlyRight.setPosition(x, y);
    stage.addActor(vertOnlyRight);
    Table bottomLeftTable = new Table();
    Table bottomRightTable = new Table();
    Table topLeftTable = new Table();
    Table topRightTable = new Table();
    Table horizOnlyTopTable = new Table();
    Table horizOnlyBottomTable = new Table();
    Table vertOnlyLeftTable = new Table();
    Table vertOnlyRightTable = new Table();
    final ScrollPane bottomLeftScroll = new ScrollPane(bottomLeftTable, skin);
    bottomLeftScroll.setScrollBarPositions(true, false);
    final ScrollPane bottomRightScroll = new ScrollPane(bottomRightTable, skin);
    bottomRightScroll.setScrollBarPositions(true, true);
    final ScrollPane topLeftScroll = new ScrollPane(topLeftTable, skin);
    topLeftScroll.setScrollBarPositions(false, false);
    final ScrollPane topRightScroll = new ScrollPane(topRightTable, skin);
    topRightScroll.setScrollBarPositions(false, true);
    final ScrollPane horizOnlyTopScroll = new ScrollPane(horizOnlyTopTable, skin);
    horizOnlyTopScroll.setScrollBarPositions(false, true);
    final ScrollPane horizOnlyBottomScroll = new ScrollPane(horizOnlyBottomTable, skin);
    horizOnlyBottomScroll.setScrollBarPositions(true, true);
    final ScrollPane vertOnlyLeftScroll = new ScrollPane(vertOnlyLeftTable, skin);
    vertOnlyLeftScroll.setScrollBarPositions(true, false);
    final ScrollPane vertOnlyRightScroll = new ScrollPane(vertOnlyRightTable, skin);
    vertOnlyRightScroll.setScrollBarPositions(true, true);
    ScrollPane[] panes = new ScrollPane[] { bottomLeftScroll, bottomRightScroll, topLeftScroll, topRightScroll, horizOnlyTopScroll, horizOnlyBottomScroll, vertOnlyLeftScroll, vertOnlyRightScroll };
    for (ScrollPane pane : panes) {
        scrollPanes.add(pane);
    }
    Table[] tables = new Table[] { bottomLeftTable, bottomRightTable, topLeftTable, topRightTable, horizOnlyTopTable, horizOnlyBottomTable, vertOnlyLeftTable, vertOnlyRightTable };
    for (Table t : tables) t.defaults().expandX().fillX();
    horizOnlyTopTable.add(new Label("HORIZONTAL-ONLY-TOP verify HORIZONTAL scroll bar is on the TOP and properly aligned", skin)).row();
    horizOnlyTopTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
    horizOnlyBottomTable.add(new Label("HORIZONTAL-ONLY-BOTTOM verify HORIZONTAL scroll bar is on the BOTTOM and properly aligned", skin)).row();
    horizOnlyBottomTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
    for (int i = 0; i < 12; i++) {
        bottomLeftTable.add(new Label(i + " BOTTOM-LEFT verify scroll bars are on the BOTTOM and the LEFT, and are properly aligned", skin)).row();
        bottomLeftTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
        bottomRightTable.add(new Label(i + " BOTTOM-RIGHT verify scroll bars are on the BOTTOM and the RIGHT, and are properly aligned", skin)).row();
        bottomRightTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
        topLeftTable.add(new Label(i + " TOP-LEFT verify scroll bars are on the TOP and the LEFT, and are properly aligned", skin)).row();
        topLeftTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
        topRightTable.add(new Label(i + " TOP-RIGHT verify scroll bars are on the TOP and the RIGHT, and are properly aligned", skin)).row();
        topRightTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
        vertOnlyLeftTable.add(new Label("VERT-ONLY-LEFT", skin)).row();
        vertOnlyLeftTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
        vertOnlyRightTable.add(new Label("VERT-ONLY-RIGHT", skin)).row();
        vertOnlyRightTable.add(new Image(skin.getDrawable("default-rect"))).height(20).row();
    }
    bottomLeft.add(bottomLeftScroll).expand().fill().colspan(4);
    bottomRight.add(bottomRightScroll).expand().fill().colspan(4);
    topLeft.add(topLeftScroll).expand().fill().colspan(4);
    topRight.add(topRightScroll).expand().fill().colspan(4);
    horizOnlyTop.add(horizOnlyTopScroll).expand().fill().colspan(4);
    horizOnlyBottom.add(horizOnlyBottomScroll).expand().fill().colspan(4);
    vertOnlyLeft.add(vertOnlyLeftScroll).expand().fill().colspan(4);
    vertOnlyRight.add(vertOnlyRightScroll).expand().fill().colspan(4);
    for (ScrollPane pane : scrollPanes) {
        pane.setFadeScrollBars(doFade);
        pane.setScrollbarsOnTop(doOnTop);
    }
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)

Example 20 with ChangeListener

use of com.badlogic.gdx.scenes.scene2d.utils.ChangeListener in project libgdx by libgdx.

the class ScrollPaneTest method create.

public void create() {
    stage = new Stage();
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    Gdx.input.setInputProcessor(stage);
    // Gdx.graphics.setVSync(false);
    container = new Table();
    stage.addActor(container);
    container.setFillParent(true);
    Table table = new Table();
    // table.debug();
    final ScrollPane scroll = new ScrollPane(table, skin);
    InputListener stopTouchDown = new InputListener() {

        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            event.stop();
            return false;
        }
    };
    table.pad(10).defaults().expandX().space(4);
    for (int i = 0; i < 100; i++) {
        table.row();
        table.add(new Label(i + "uno", skin)).expandX().fillX();
        TextButton button = new TextButton(i + "dos", skin);
        table.add(button);
        button.addListener(new ClickListener() {

            public void clicked(InputEvent event, float x, float y) {
                System.out.println("click " + x + ", " + y);
            }
        });
        Slider slider = new Slider(0, 100, 1, false, skin);
        // Stops touchDown events from propagating to the FlickScrollPane.
        slider.addListener(stopTouchDown);
        table.add(slider);
        table.add(new Label(i + "tres long0 long1 long2 long3 long4 long5 long6 long7 long8 long9 long10 long11 long12", skin));
    }
    final TextButton flickButton = new TextButton("Flick Scroll", skin.get("toggle", TextButtonStyle.class));
    flickButton.setChecked(true);
    flickButton.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            scroll.setFlickScroll(flickButton.isChecked());
        }
    });
    final TextButton fadeButton = new TextButton("Fade Scrollbars", skin.get("toggle", TextButtonStyle.class));
    fadeButton.setChecked(true);
    fadeButton.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            scroll.setFadeScrollBars(fadeButton.isChecked());
        }
    });
    final TextButton smoothButton = new TextButton("Smooth Scrolling", skin.get("toggle", TextButtonStyle.class));
    smoothButton.setChecked(true);
    smoothButton.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            scroll.setSmoothScrolling(smoothButton.isChecked());
        }
    });
    final TextButton onTopButton = new TextButton("Scrollbars On Top", skin.get("toggle", TextButtonStyle.class));
    onTopButton.addListener(new ChangeListener() {

        public void changed(ChangeEvent event, Actor actor) {
            scroll.setScrollbarsOnTop(onTopButton.isChecked());
        }
    });
    container.add(scroll).expand().fill().colspan(4);
    container.row().space(10).padBottom(10);
    container.add(flickButton).right().expandX();
    container.add(onTopButton);
    container.add(smoothButton);
    container.add(fadeButton).left().expandX();
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Slider(com.badlogic.gdx.scenes.scene2d.ui.Slider) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) TextButtonStyle(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener)

Aggregations

Actor (com.badlogic.gdx.scenes.scene2d.Actor)26 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)26 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)18 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)16 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)14 Stage (com.badlogic.gdx.scenes.scene2d.Stage)13 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)9 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)6 Dialog (com.badlogic.gdx.scenes.scene2d.ui.Dialog)6 Texture (com.badlogic.gdx.graphics.Texture)5 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)5 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)5 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)5 Slider (com.badlogic.gdx.scenes.scene2d.ui.Slider)5 TextField (com.badlogic.gdx.scenes.scene2d.ui.TextField)5 ScreenViewport (com.badlogic.gdx.utils.viewport.ScreenViewport)5 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)4 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)4 CheckBox (com.badlogic.gdx.scenes.scene2d.ui.CheckBox)4 FileHandle (com.badlogic.gdx.files.FileHandle)3