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Example 16 with NinePatchDrawable

use of com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable in project Eidolons by IDemiurge.

the class ActionTooltip method afterUpdateAct.

@Override
public void afterUpdateAct(float delta) {
    super.afterUpdateAct(delta);
    setBackground(new NinePatchDrawable(NinePatchFactory.getTooltip()));
}
Also used : NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)

Example 17 with NinePatchDrawable

use of com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable in project gdx-skineditor by cobolfoo.

the class NinePatchEditorDialog method refreshPreview.

public void refreshPreview() {
    Gdx.app.log("NinePatchEditorDialog", "refresh preview.");
    Pixmap pixmapImage = new Pixmap(Gdx.files.internal(textSourceImage.getText()));
    Pixmap pixmap = new Pixmap((int) (pixmapImage.getWidth() + 2), (int) (pixmapImage.getHeight() + 2), Pixmap.Format.RGBA8888);
    pixmap.drawPixmap(pixmapImage, 1, 1);
    pixmap.setColor(Color.BLACK);
    // Range left
    int h = pixmapImage.getHeight() + 1;
    pixmap.drawLine(0, (int) (h * rangeLeft.rangeStart), 0, (int) (h * rangeLeft.rangeStop));
    // Range top
    int w = pixmapImage.getWidth() + 1;
    pixmap.drawLine((int) (w * rangeTop.rangeStart), 0, (int) (w * rangeTop.rangeStop), 0);
    // Range right
    h = pixmapImage.getHeight() + 1;
    pixmap.drawLine(pixmapImage.getWidth() + 1, (int) (h * rangeRight.rangeStart), pixmapImage.getWidth() + 1, (int) (h * rangeRight.rangeStop));
    // Range bottom
    w = pixmapImage.getWidth() + 1;
    pixmap.drawLine((int) (w * rangeBottom.rangeStart), pixmap.getHeight() - 1, (int) (w * rangeBottom.rangeStop), pixmap.getHeight() - 1);
    PixmapIO.writePNG(tmpFile, pixmap);
    pixmapImage.dispose();
    pixmap.dispose();
    FileHandle fh = new FileHandle(System.getProperty("java.io.tmpdir")).child("skin_ninepatch");
    TexturePacker.Settings settings = new TexturePacker.Settings();
    TexturePacker.process(settings, fh.path(), fh.path(), "pack");
    TextureAtlas ta = new TextureAtlas(fh.child("pack.atlas"));
    NinePatch np = ta.createPatch("button");
    NinePatchDrawable drawable = new NinePatchDrawable(np);
    reviewTablePreview();
    buttonPreview1.getStyle().up = drawable;
}
Also used : FileHandle(com.badlogic.gdx.files.FileHandle) TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas) NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch) TexturePacker(com.badlogic.gdx.tools.texturepacker.TexturePacker) Pixmap(com.badlogic.gdx.graphics.Pixmap) NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)

Example 18 with NinePatchDrawable

use of com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable in project gdx-skineditor by cobolfoo.

the class DrawablePickerDialog method updateTable.

/**
 */
public void updateTable() {
    tableDrawables.clear();
    Iterator<String> keys = items.keys().iterator();
    int count = 0;
    while (keys.hasNext()) {
        final String key = keys.next();
        if (key.startsWith("widgets/")) {
            continue;
        }
        Button buttonItem = new Button(game.skin);
        Image img = null;
        if (items.get(key) instanceof Drawable) {
            img = new Image((Drawable) items.get(key));
        } else {
            img = new Image((TextureRegion) items.get(key));
        }
        if (zoom == true) {
            buttonItem.add(img).expand().fill().pad(5);
        } else {
            buttonItem.add(img).expand().pad(5);
        }
        buttonItem.addListener(new ChangeListener() {

            @Override
            public void changed(ChangeEvent event, Actor actor) {
                if (field == null) {
                    return;
                }
                try {
                    // game.screenMain.paneOptions.refreshSelection();
                    if (items.get(key) instanceof Drawable) {
                        field.set(game.screenMain.paneOptions.currentStyle, items.get(key));
                    } else {
                        boolean ninepatch = false;
                        FileHandle test = new FileHandle("projects/" + game.screenMain.getcurrentProject() + "/assets/" + key + ".9.png");
                        if (test.exists() == true) {
                            ninepatch = true;
                        }
                        if (ninepatch == true) {
                            game.skinProject.add(key, new NinePatchDrawable(new NinePatch((TextureRegion) items.get(key))));
                            field.set(game.screenMain.paneOptions.currentStyle, game.skinProject.getDrawable(key));
                        } else {
                            game.skinProject.add(key, new SpriteDrawable(new Sprite((TextureRegion) items.get(key))));
                            field.set(game.screenMain.paneOptions.currentStyle, game.skinProject.getDrawable(key));
                        }
                    }
                    game.screenMain.saveToSkin();
                    hide();
                    game.screenMain.panePreview.refresh();
                    game.screenMain.paneOptions.updateSelectedTableFields();
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        });
        String objectType = items.get(key).getClass().getSimpleName();
        objectType = objectType.replace("Drawable", "");
        buttonItem.row();
        buttonItem.add(new Label(key, game.skin));
        buttonItem.row();
        buttonItem.add(new Label(objectType, game.skin, "title"));
        buttonItem.row();
        buttonItem.setClip(true);
        tableDrawables.add(buttonItem).width(160).height(184).pad(5);
        if (count == 4) {
            count = 0;
            tableDrawables.row();
            continue;
        }
        count++;
    }
}
Also used : SpriteDrawable(com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) FileHandle(com.badlogic.gdx.files.FileHandle) NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch) Drawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable) SpriteDrawable(com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable) NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) ChangeEvent(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent) TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) Button(com.badlogic.gdx.scenes.scene2d.ui.Button) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)

Aggregations

NinePatchDrawable (com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)18 SpriteDrawable (com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable)8 NinePatch (com.badlogic.gdx.graphics.g2d.NinePatch)7 Drawable (com.badlogic.gdx.scenes.scene2d.utils.Drawable)7 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)6 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)6 TiledDrawable (com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable)6 Actor (com.badlogic.gdx.scenes.scene2d.Actor)5 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)4 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)4 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)4 DrawableData (com.ray3k.skincomposer.data.DrawableData)4 AtlasRegion (com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)3 AtlasSprite (com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite)3 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)3 TextureRegionDrawable (com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)3 GdxRuntimeException (com.badlogic.gdx.utils.GdxRuntimeException)3 ValueContainer (eidolons.libgdx.gui.generic.ValueContainer)3 FileHandle (com.badlogic.gdx.files.FileHandle)2 Color (com.badlogic.gdx.graphics.Color)2